Search found 48 matches

by ggrnd0
Tue Nov 27, 2018 10:22 am
Forum: Ideas and Suggestions
Topic: Lazy bastard
Replies: 6
Views: 1660

Lazy bastard

in 0.17 will be removed assembly machine limits. So can be changed player start pack - 1 drill - 1 furnace - 1 assembly machine - 1 laboratory - 10 solar panel & 8 accumulators or/and 1 boiler & 1 steam engine & 1 water pomp (solar has lesser power but it is solar...) - some electric pol...
by ggrnd0
Tue Nov 27, 2018 10:02 am
Forum: Ideas and Suggestions
Topic: Wildcard Stations in Train Schedules
Replies: 2
Views: 1253

Re: Wildcard Stations in Train Schedules

Name all stations "Artillery Outpost" Wire up station to chest with artillery shells. Set station enabled if "Shell < 5" Train will arrive to any enabled station with route base > outpost > base > outpost > base > etc... If noone enabled train will wait on base. If you want to ar...
by ggrnd0
Tue Nov 27, 2018 9:27 am
Forum: Ideas and Suggestions
Topic: Make Nuclear power easier on UPS
Replies: 16
Views: 4835

Re: Make Nuclear power easier on UPS

wrong, the game has to calculate the fluids constantly all the water going in and all the steam going to the turbines Just. Calculate. Max. Power. It do not needed fluid calculations. What is changed by tick? MaxPower? pipes count or length? fluid consumption? What? No one actually need that fluid ...
by ggrnd0
Tue Nov 27, 2018 6:54 am
Forum: Ideas and Suggestions
Topic: Make Nuclear power easier on UPS
Replies: 16
Views: 4835

Re: Make Nuclear power easier on UPS

Reactors consume fuel in const speed while have a fuel. Optimization is very simple. For any nuclear plant calculate their max power production. and after all turbine have max heat possible: - Reactors are fully operable, - produce const power - have zero polution so, after all turbine have max heat...
by ggrnd0
Thu Nov 22, 2018 11:05 am
Forum: Ideas and Suggestions
Topic: Fix oil generation
Replies: 2
Views: 1353

Re: Fix oil generation

That able not only with mods.

In vanila default settings sometimes can be generated 100x higher oil patches near start point.
from 500% to 50k%, not so often.

fff-258 has rework of generation, will see soon...
by ggrnd0
Wed Nov 21, 2018 12:54 pm
Forum: Balancing
Topic: Re-balancing Night Vision
Replies: 17
Views: 5920

Re: Re-balancing Night Vision

May be add setting in game "Save my eyes"? @_@
My eyes hate nights...
by ggrnd0
Wed Nov 21, 2018 12:09 pm
Forum: Ideas and Suggestions
Topic: Drone Signals
Replies: 1
Views: 1213

Drone Signals

TL;DR Drone signals for separating overflowed drone networks What ? Add signals in roboports/logistic chects/blueprints*/players 1) Roboports conect together in range with same signals. Roboports in range with different signals will not connect. 2) Chests provide/store/request for logistic networks...
by ggrnd0
Thu Nov 01, 2018 11:59 am
Forum: Balancing
Topic: [0.16.1] Artillery shells stack size = 1
Replies: 27
Views: 14821

Re: [0.16.1] Artillery shells stack size = 1

The easiest way.
Make stack = 100

stack=1 is horrible to transport and store.

When you can produce lots of artillery shells stack=1 just require some more chests and wagons.
Nothing too hard or interesting. Just some more regular staff.

That does not matter at all...

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