Search found 53 matches
- Sat Jun 13, 2015 2:39 pm
- Forum: Mods
- Topic: [0.11.x] Time Lapse Mod
- Replies: 31
- Views: 27282
Re: [0.11.x] Time Lapse Mod
Sweet! Would it be possible to make it turn off nighttime briefly when it takes a shot? I'm using 0.1 zoom at the center to see how my base evolves throughout, but about a third of the shots are at night (natch), so it's hard to tell what's happened during those. It also seems to catch the floating...
- Fri Jun 12, 2015 7:58 pm
- Forum: Mods
- Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Replies: 70
- Views: 86044
Re: [0.11.22] Bucket Wheel Excavator 0.2.1
I'm really glad that someone finished a Bucket Wheel Excavator mod after I abandoned mine 4 or 5 months ago.
You did a really great job!
You did a really great job!
- Fri Jun 12, 2015 7:34 pm
- Forum: Mods
- Topic: [0.11.x] Time Lapse Mod
- Replies: 31
- Views: 27282
[0.11.x] Time Lapse Mod
After reading and posting in this thread on the Factorio subreddit I decided to create a mod that helps with creating time lapses of your Factorio world. This mods basic functionallity is taking screenshots at specified intervals, either at the players location or at a specified location. Out of tho...
- Fri Mar 20, 2015 10:40 pm
- Forum: Modding help
- Topic: Changing a player prototype value in control.lua
- Replies: 2
- Views: 1213
Re: Changing a player prototype value in control.lua
That sounds like a good idea. I'm looking into that tomorrow.
Thanks!
Thanks!
- Fri Mar 20, 2015 6:26 pm
- Forum: Modding help
- Topic: Changing a player prototype value in control.lua
- Replies: 2
- Views: 1213
Changing a player prototype value in control.lua
Hi guys! Just a quick question I hope someone can answer. For my mod I want to change the "collision_mask" variable in the player prototype at runtime (in the control.lua file) depending on a condition. My problem is, that I wasn't able to come up with a way to change the prototype at runt...
- Fri Mar 20, 2015 9:24 am
- Forum: Mods
- Topic: [0.11.x] Bridge Railway
- Replies: 11
- Views: 26727
Re: [0.11.x] Bridge Railway
You lay them down either with construction robots or while sitting in the locomotive, as you can place rails right infront of the locomotive.
- Thu Mar 19, 2015 9:43 pm
- Forum: Mods
- Topic: [0.11.x] Bridge Railway
- Replies: 11
- Views: 26727
Re: [0.11.x] Bridge Railway
Pictures added above
- Thu Mar 19, 2015 6:01 pm
- Forum: Mods
- Topic: [0.11.x] Bridge Railway
- Replies: 11
- Views: 26727
[0.11.x] Bridge Railway
Hi guys! Have you ever thought that placing rails on water would be a handy way to access islands, or would help make your train system less messy? Well I did think that way and therefore made a mod that adds a new rail version. Features: - own technology to be researched (after Automated rail trans...
- Fri Mar 06, 2015 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Win7 x64] Crash - SymGetLineFromAddr64, GetLastError: 487
- Replies: 1
- Views: 1225
[Win7 x64] Crash - SymGetLineFromAddr64, GetLastError: 487
I'm currently testing out some things modding wise, and something I did caused this error. It seems to be related to Stack Walker having a problem with something I did. The game crashes while loading (at around 3%). In the attachment is the "mod" that caused it. System: Windows 7 x64 Facto...
- Sun Feb 01, 2015 7:56 pm
- Forum: Texture Packs
- Topic: [Request]Bucket Wheel Excavator for mod
- Replies: 5
- Views: 12762
Re: [Request]Bucket Wheel Excavator for mod
You are the man, those textures look fantastic!
Attached is a version of the mod with added textures.
Attached is a version of the mod with added textures.
- Sun Feb 01, 2015 11:15 am
- Forum: Texture Packs
- Topic: [Request]Bucket Wheel Excavator for mod
- Replies: 5
- Views: 12762
Re: [Request]Bucket Wheel Excavator for mod
I am currently using the basic car animation form the base game, so the size would be about the same and so would be the amount of used textures. But the size doesn't really matter that much as it is very easy to change. The icons are 32x32 pixels for the item and 64x64 pixels for the research icon....
- Sun Feb 01, 2015 8:17 am
- Forum: Texture Packs
- Topic: [Request]Bucket Wheel Excavator for mod
- Replies: 5
- Views: 12762
[Request]Bucket Wheel Excavator for mod
I already posted in the "Work In Progress Mods" part of this forum, but to sum it up quickly I am making a mod that adds a Bucket Wheel Excavator , like the Bagger 288. The code is basically finished, but I still need the textures / animations for my mod, so I wanted to ask if anybody woul...
- Sat Jan 31, 2015 10:59 pm
- Forum: Mods
- Topic: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
- Replies: 5
- Views: 13401
[MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
I'm currently working on a mod that adds a Bucket Wheel Excavator , like the Bagger 288. I have no proper release yet, as I am still missing my textures / animations. If you are inside the excavator and hover over some mineable material (the selection box has to be yellow) the excavator will start d...