Search found 69 matches

by Berserker55
Mon Aug 15, 2016 2:20 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164035

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

SpeedyBrain wrote: I think I'll release a 0.13.* version at the end of next week. :)
It's been a month; did you release it somewhere else, or does it just not exist?
by Berserker55
Sat Jul 30, 2016 12:40 pm
Forum: Releases
Topic: Version 0.13.12
Replies: 43
Views: 26018

Re: Version 0.13.12

headless bug on ubuntu 16.04.1 LTS as well.
it's starting to look like all linux systems are affected?
- in which case this is the second unplayable linux version within a short time (0.13.12 and 0.13.10) - maybe some more linux tests are in order?
by Berserker55
Sat Jul 30, 2016 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.12]OPENSSL_load_builtin_modules called. Aborting
Replies: 8
Views: 4680

[0.13.12]OPENSSL_load_builtin_modules called. Aborting

Since updating to 13.12 my server doesn't start anymore:
./run_factorio.sh
Headless-mode bug: OPENSSL_load_builtin_modules called. Aborting
Aborted (core dumped)

That is the entire logfile.

System is Ubuntu 16.04.1 LTS 64Bit
by Berserker55
Sat Jul 23, 2016 10:48 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10/Linux] Crash when crafting
Replies: 32
Views: 16203

Re: [0.13.10/Linux] Crash when crafting

So the fix is not coming weekend, right? Did you ever release a patch on weekend?
by Berserker55
Sun Sep 27, 2015 10:54 am
Forum: General discussion
Topic: Fix Your Netcode!
Replies: 18
Views: 18316

Re: Fix Your Netcode!

Narc wrote:
Berserker55 wrote:Well, the packet spam is routinely killing my friend's router, making him disconnect the entire household from internet over there.
I, uh, hate to break this to you, but your friend's router may be crap.
It certainly is, but there's nothing he can do, as it's a shared flat.
by Berserker55
Sun Sep 27, 2015 1:01 am
Forum: General discussion
Topic: Fix Your Netcode!
Replies: 18
Views: 18316

Re: Fix Your Netcode!

Well, the packet spam is routinely killing my friend's router, making him disconnect the entire household from internet over there. And it only happens when we play Factorio. So, he is right in some regard, there is some fixing to be done.
by Berserker55
Thu Sep 24, 2015 10:08 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon PFW (obsolete)
Replies: 56
Views: 74912

Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)

Which items can actually be used? It seems many are placeholder/trade items. An indication or something would be nice.
by Berserker55
Thu Sep 24, 2015 1:52 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129322

Re: [0.12] Bugs, crashes & other issues

In my opinion, it should select the rail it starts on. When that rail is not available it should stop and give a popup asking if it should switch to available railtype x. If no compatible rails are found, it just stops like currently. The popup selection could be triggerable from the settings - so t...
by Berserker55
Wed Sep 23, 2015 2:25 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129322

Re: [0.12] Bugs, crashes & other issues

Well, I didn't know you'd have to go into Settings for that. Seems a bit counter intuitive. If it already selects powered rails if you start building from them, then why the need to enable it? Should it not be opt-out.
by Berserker55
Tue Sep 22, 2015 9:36 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129322

Re: [0.12] Bugs, crashes & other issues

Yes, 0.1.0 of 5dim trains.
by Berserker55
Tue Sep 22, 2015 9:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.8] game.print_entity_statistics() broken
Replies: 2
Views: 3705

[0.12.8] game.print_entity_statistics() broken

Simply load up a savegame with more than one player, use the command game.print_entity_statistics() and get "Map doesn't contain 1 player, this function can't be used". Even if currently in single player, it's enough if the map was played in multiplayer before.
by Berserker55
Tue Sep 22, 2015 7:38 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129322

Re: [0.12] Bugs, crashes & other issues

While 5dim is an optional dependency, I can't get farl to lay powered rails - it will just say that there aren't any rails.
Farl 0.4.1 on Factorio 0.12.8
by Berserker55
Sat Sep 19, 2015 12:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.8] Factorio gets stuck after start
Replies: 3
Views: 2983

Re: [0.12.8]

Your log stops very early in 12.8 Maybe some files are broken? You could download the 0.12.8 installer/zip and go from there, just in case the auto updater messed something up.

The opengl option is in the config.ini, not in the config menu.
by Berserker55
Sat Sep 19, 2015 11:21 am
Forum: Resolved Problems and Bugs
Topic: Mac OSX Window Title 'Allegro' on startup
Replies: 4
Views: 8244

Re: Mac OSX Window Title 'Allegro' on startup

Factorio does not set the title information before the window is created. Something they can do if they wanted to. Instead, it's changed from the engine name to the game name sometime during startup, I guess after version information and a few other bits are loaded. Not sure if it's even a bug, a lo...
by Berserker55
Fri Sep 18, 2015 9:20 pm
Forum: Not a bug
Topic: [0.12.8] Underground Transport belt colission problem?
Replies: 7
Views: 9545

Re: [0.12.8] Underground Transport belt colission problem?

That has been a feature for a long time.

At least I've been using it and never even considered that it could be a bug.
by Berserker55
Fri Sep 18, 2015 5:28 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51118

Re: Bug reports

It *should* be the attached save file. I don't even have 1.4.0 to verify anymore. Again, the crash occurs with just rso loaded (or all loaded), you don't need any of the other mods to be present. EDIT: On a different topic, a friend and me have been playing 40+ hours with rso and dytech, we explored...
by Berserker55
Fri Sep 18, 2015 1:33 am
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51118

Re: Bug reports

The crash occured always 26 seconds after loading a particular savegame. With the new version, it doesn't anymore. Thanks for fixing.
by Berserker55
Thu Sep 17, 2015 9:42 pm
Forum: Mods
Topic: [>=0.12.5] Filtered Splitters
Replies: 8
Views: 22596

Re: [>=0.12.5] Filtered Splitters

Got a crash in line 409 of control.lua. This happens when removing a smart splitter that stopped working. We wanted to remove it and replace to "reset". We're playing multiplayer. By commenting out the print we managed to achieve, to replace the splitter and succesfully reset it to working...

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