Search found 99 matches

by mudcrabempire
Sat Jun 15, 2019 1:25 pm
Forum: Ideas and Suggestions
Topic: 0.17 Laser turret shooting speed
Replies: 10
Views: 1062

Re: 0.17 Laser turret shooting speed

Well, if you really want to get technical, then "laser" turrets don't really make sense or at least are so hard to make sense of, that any debate about their realisticity is doomed to fail. As a few examples: -Lasers dilute the further they go, making them much less effective on long range...
by mudcrabempire
Thu Jun 13, 2019 6:27 am
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 5574

Re: The new (enemy) graphics look sterile

what makes you think that gravity is anywhere near earth like? 1: If not specifically said otherwise, generic gravity is earth-like (basic assumption in any work of fiction). 2: If gravity were drastically different, all machines would need to be redesigned (and on very low gravity you wouldn't nee...
by mudcrabempire
Sat May 25, 2019 4:44 pm
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 5574

Re: The new (enemy) graphics look sterile

My main problem lies with the biters (the actual "biters", the melee dudes). More precisely, their mosquito-like long, thin legs. Biters are big and fat. Even the smallest ones are bigger than the player. The "long, thin leg" patent which is typical for many insects (insects are ...
by mudcrabempire
Thu Mar 21, 2019 7:30 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 18117

Re: Lategame mining options are lacking

Well yea. Everything requires you to be there to construct or deconstruct, unless you use robots. Why do you consider mines a special case worth mentioning? Your factory is built for the ages, you only need to tear (parts of) it down, when you realize that you cannot expand otherwise. Almost every ...
by mudcrabempire
Thu Mar 21, 2019 5:58 pm
Forum: Ideas and Suggestions
Topic: Advanced robots
Replies: 1
Views: 239

Advanced robots

A few ideas on what one could do in the direction of advanced robots: -Blueprint handling: Being unable to drop blueprints outside of "direct vision area" is kind of a pain, especially for larger blueprints. At the least, when dropping a blueprint, the full blueprint should get printed, in...
by mudcrabempire
Thu Mar 21, 2019 5:18 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 18117

Re: Lategame mining options are lacking

I think the main issues for late-ish game mining operations are: -Inability to create custom blueprints from "within" the game, meaning that you cannot make big mining blueprints that will reliably cover the whole deposit. Basically every deposit requires your personal attention to fit you...
by mudcrabempire
Thu Feb 21, 2019 4:23 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 201
Views: 157075

Re: Peace with Aliens

Um, no. I would probably do it. My moral issues about biter-genocide aren't particularly notable. But I had the impression that lots of the people who favor the "peace with biters" thing where honest about the "peace" part, so I figured it would be a good idea to point out it's a...
by mudcrabempire
Wed Feb 20, 2019 4:06 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 201
Views: 157075

Re: Peace with Aliens

The main problem with the "peace with aliens" path is that you still are playing factorio. You want to build a factory, the bigger the better. So you need to expand a lot. So you are taking a lot of space away from the biters. Most species don't just walk off their home turf and walk into ...
by mudcrabempire
Wed Feb 20, 2019 3:45 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 17994

Re: Did no one else notice massive nerf of tank in 0.17?

I'm aware of those points. I generally dislike using construction robots for in-combat repairs, because they are pretty vulnerable, just by being outside the tank (and if you constantly take damage they will be constantly outside, regardless of how slow you are). Compared to the energy shield's rech...
by mudcrabempire
Tue Feb 19, 2019 3:15 pm
Forum: Ideas and Suggestions
Topic: Enemies +
Replies: 28
Views: 4062

Re: Enemies +

What I´d like to see is biter attacks being more coordinated. I see it time and time again, a seemingly huge colonn of biters marching towards my base and I think my defenses are done for, but then the whole colonn stops and the biters line up to attack one-by-one giving me an easy victory. I don´t ...
by mudcrabempire
Tue Feb 19, 2019 2:10 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 17994

Re: Did no one else notice massive nerf of tank in 0.17?

I think tanks are reasonably strong in terms of firepower, especially after investing into some research. What I do think they are not, is tanky (as one might think from the name). They also tend to have issues with large amounts of biters, which tends to happen when you clear nests (though the flam...
by mudcrabempire
Sat Nov 03, 2018 1:49 pm
Forum: Ideas and Suggestions
Topic: Flamethrower turret improvement
Replies: 3
Views: 720

Re: Flamethrower turret improvement

Flamethrower turrets are already very powerfull (against hordes, as mentioned).
A (more fun than usefull) way to improve them against single targets could be to allow players to manually controll them (maybe remotely? don´t know about that).
by mudcrabempire
Sat Nov 03, 2018 1:36 pm
Forum: Ideas and Suggestions
Topic: What i would change on Factorio after playing it for one or two -thousand Hours.
Replies: 5
Views: 845

Re: What i would change on Factorio after playing it for one or two -thousand Hours.

@more radars: why not, instead, introduce a (possibly infinite) research that increases radar sight/scan range (and possibly the speed of the long-range scan)?
by mudcrabempire
Fri Nov 02, 2018 1:55 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 95
Views: 21625

Re: Local power connector module for modular armor

"Whenever you think you have a good idea, 5 minutes later you discover someone already had that idea."

Me, 5 minutes ago on another post.
by mudcrabempire
Fri Nov 02, 2018 12:36 pm
Forum: Ideas and Suggestions
Topic: Late stage feedback/balancing/issues
Replies: 15
Views: 1544

Re: Late stage feedback/balancing/issues

Since I missed it when I was reading through the backlog of FFFs and was just shown it, check out https://factorio.com/blog/post/fff-212 .
Whenever you think you have a good idea, 5 minutes later you will realize, someone already had it.

Well, luckily not always..
by mudcrabempire
Fri Nov 02, 2018 12:22 pm
Forum: Ideas and Suggestions
Topic: Late stage feedback/balancing/issues
Replies: 15
Views: 1544

Re: Late stage feedback/balancing/issues

For faster long-distance character movement (if at all), how about planes? Instead of rockets/teleporters? For better personal train control: Maybe add an option (e.g. via a key) to remotely order a train set to manual to move to a certain point? For example: press [key] -> click on rails next to yo...
by mudcrabempire
Fri Nov 02, 2018 11:57 am
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 95
Views: 21625

link personal power grid to factory power grid

I find it slightly strange/irritating that, despite doing exactly the same (producing, storing, transferring and using electrical power) the personal power grid (in modular armor) has no relation whatsoever to the "normal" power grid. I see no reason, why one should not be able to take a w...
by mudcrabempire
Sun Oct 28, 2018 6:53 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 54878

Re: Friday Facts #260 - New fluid system

At the risk of repeating an already posted idea: How about treating the fluid in pipes like items on transport belts? -Stuff that produces fluids unloads it onto the "belt" (into the connected pipe segment). -every pipe segment transfers it´s content to the next at a defined speed. -junkti...
by mudcrabempire
Sun Oct 28, 2018 3:07 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 54878

Pipe mechanics similar to transport belts

[deleted (duplicate from the next post)]

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