*sigh* git being dumb again, I keep wiping that. It will be gone next version.Adil wrote:You know that half of the download weight is a hidden git folder, right?
Search found 259 matches
- Tue Aug 30, 2016 3:15 am
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124867
Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
- Mon Aug 29, 2016 6:15 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124867
Re: [0.13.18|0.14.1] Aircraft (1.1.3) New Planes!
1.1.3 released! - Added bob's mods support, some of the planes will now require bob's plates to build! (ex. Flying Fortress now requires 2,000 Invar plates to build). - Shadowless spritesheets bundled in the main mod now, will only be used by the Liftoff mod - Changed Flying Fortress recipe to requ...
- Mon Aug 29, 2016 5:42 pm
- Forum: Modding help
- Topic: [Resolved] Loading different sprite if a mod is detected
- Replies: 2
- Views: 947
Re: Loading different sprite if a mod is detected
There's no interface for mod detection during data loading. Mostly it is done by making one mod to optionaly depend on other and then check if some mod-specific item is added to data.raw. Given that data.lua is actually a script to generate data and not static definition, you hen can have condition...
- Mon Aug 29, 2016 5:24 pm
- Forum: Mods
- Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
- Replies: 36
- Views: 18287
Re: [MOD 0.13+] Liftoff_0.1.2 (29.08.16) Aircraft extension
The first error has to do with destroying planes placed pre-liftoff. If picked up and placed back down, it's fixed.
- Mon Aug 29, 2016 3:46 pm
- Forum: Modding help
- Topic: [Resolved] Loading different sprite if a mod is detected
- Replies: 2
- Views: 947
[Resolved] Loading different sprite if a mod is detected
Hello! In an effort to improve compatibility with the Liftoff mod, I'm trying to load a different spritesheet (without the shadows) when it is detected, but I'm unsure about how to do this, would I have to disable the vanilla entities and load a new set with the new sprite?
- Mon Aug 29, 2016 2:19 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131802
Re: [MOD 0.12.35] ExtraChests v0.1.5 (ShinyBob_v0.13.4)
I believe they were swapped because the coloring system was inconsistent in bob's mods, so now the tiers are correctly color-coded.Jelgadis wrote:Nice Graphics!
but why green and purple belt stuffs are swapped?
- Mon Aug 29, 2016 2:16 pm
- Forum: Mods
- Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
- Replies: 36
- Views: 18287
Re: [MOD 0.13+] Liftoff_0.1.2 (29.08.16) Aircraft extension
Back with another round of bug reports! After running into another aircraft while "on the ground" (altitude bar was 0) I believe this is because of how low the jet health is now, that the small collision instantly killed it. http://i.imgur.com/4mxXx1y.png Trying to enter an aircraft placed...
- Mon Aug 29, 2016 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.1][Modded] [Pending] Crash on lua error
- Replies: 2
- Views: 1740
[14.1][Modded] [Pending] Crash on lua error
I don't know what happened to cause the crash, but it crashed when it tried to autosave. I was just standing there. I tried loading up the same save, and waited for autosaves to occur, but the same crash did not occur a second time. Log Mods Savegame OS: Windows 10 Pro x64 CPU: i5-4440 3.1GHz Quad-c...
- Mon Aug 29, 2016 1:19 pm
- Forum: This Forum
- Topic: [Solved] How to combine links and words on this forum?
- Replies: 2
- Views: 1302
Re: How to combine links and words on this forum?
That's... brilliant actually. I feel really dumb right now.prg wrote:Hit the "quote" button on a post that does this to see the code.
- Mon Aug 29, 2016 1:11 pm
- Forum: This Forum
- Topic: [Solved] How to combine links and words on this forum?
- Replies: 2
- Views: 1302
[Solved] How to combine links and words on this forum?
I've tried using the reddit format of [Text](Link) but it doesn't work, what's the proper way to do it here? I've seen other people use it.
In case other people are wondering, the code is text
In case other people are wondering, the code is text
- Mon Aug 29, 2016 11:20 am
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124867
Re: [0.13.18|0.14.1] Aircraft (1.1.2) New Planes!
No problem, I'll incorporate these into the next release.Adil wrote:I've made shadows separate from the sprites, if you'd incorporate these modifications, then I wouldn't need to duplicate half of this mod in liftoff.
- Mon Aug 29, 2016 3:37 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13388
Re: [0.12.18+] Raven (airplane)
Just thought I'd pop in and say that Adil made a plugin for the aircraft mod that adds raven takeoff functionality!
(Mine your planes BEFORE installing the mod or you'll crash on entering/mining them!)
(Mine your planes BEFORE installing the mod or you'll crash on entering/mining them!)
- Mon Aug 29, 2016 3:04 am
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124867
Re: [0.13.18|0.14.1] Aircraft (1.1.1) New Planes!
1.1.2 - Another Stupid Release
You can blame my testing setup for this one, another mod there cleaned up the error for this, and without it the game won't load.
- Actually set the Afterburner recipe to be a "liquid required" one because I'm stupid.
You can blame my testing setup for this one, another mod there cleaned up the error for this, and without it the game won't load.
- Actually set the Afterburner recipe to be a "liquid required" one because I'm stupid.
- Mon Aug 29, 2016 2:46 am
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124867
Re: [0.13.18|0.14.1] Aircraft (1.1.0) New Planes!
1.1.1 - The I'm an idiot update
I skipped the testing phase after adding recipes, sorry.
- Properly added lubricant as an ingredient for the afterburner.
I skipped the testing phase after adding recipes, sorry.
- Properly added lubricant as an ingredient for the afterburner.
- Sun Aug 28, 2016 10:59 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124867
Re: [0.13.18|0.14.1] Aircraft (1.0.9) New Planes!
1.1 released! I figured for the big "1.1 release" I'd do something that involved actual new content! - Added an aircraft-only "exoskeleton" equipment, the Afterburner! Increases the speed of compatible aircraft by 30%! (if I understand the numbers correctly) - Added an aircraft-e...
- Sun Aug 28, 2016 8:22 pm
- Forum: Mods
- Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
- Replies: 36
- Views: 18287
Re: [MOD 0.13+] Liftoff_0.1.1 (27.08.16) Aircraft extension
ok, I've compiled a list of errors, all reproducible on Liftoff_0.1.1, Factorio 0.14.1, and Aircraft 1.0.9. First, this is what happens if you "land" a plane in the water: http://i.imgur.com/QNyfVRV.png Secondly, this is what happens if you enter an aircraft placed BEFORE installing the mo...
- Sun Aug 28, 2016 7:59 pm
- Forum: Mods
- Topic: [MOD 0.14] Lord Of War 0.0.2
- Replies: 7
- Views: 3491
Re: [MOD 0.14] Lord Of War 0.0.2
I'm not sure if this is intentional, but if you're going to request resources from a mod, please list it as a dependency in the post/mod description:
- Sun Aug 28, 2016 7:54 pm
- Forum: Mods
- Topic: [MOD 0.14] Lord Of War 0.0.2
- Replies: 7
- Views: 3491
Re: [MOD 0.14] Lord Of War 0.0.2
They're loading for me, it looks like you got here right when he edited it.Supercheese wrote:Your images aren't loading for me.
- Sun Aug 28, 2016 4:38 pm
- Forum: Mods
- Topic: [0.12.x] Accu100
- Replies: 1
- Views: 5965
- Sun Aug 28, 2016 4:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Advanced Inserters
- Replies: 3
- Views: 6978