Search found 1272 matches

by Pi-C
Mon Mar 28, 2022 5:40 pm
Forum: Modding help
Topic: Why can't I use this structure in localised in settings??
Replies: 3
Views: 274

Re: Why can't I use this structure in localised in settings??

I want to build the description and the name used localised, but it doesn't work the same as for items and entities. --in settings.lua: … localised_name = { "" , { { "base.one" }, 1 }, { "base.hello" } }, … You've got the part with "base.one" wrong. Basically...
by Pi-C
Sun Mar 27, 2022 10:05 pm
Forum: Bug Reports
Topic: [1.1.56] emissions_per_minute on an accumulator is weird
Replies: 1
Views: 320

Re: [1.1.56] emissions_per_minute on an accumulator is weird

Honktown wrote:
Sun Mar 27, 2022 8:06 pm
3) biters form attack groups and rush at it, even when it's indestructible (which I believe is supposed to make it an invalid target?)
is_military_target should work better.
by Pi-C
Wed Mar 23, 2022 5:42 pm
Forum: Translations
Topic: German localization discussion
Replies: 202
Views: 82431

Re: German localization discussion

Nun, wir müssen uns bei der Übersetzung vor allem am Originaltext orientieren: Runs automated schedules and pulls rolling stock. Der Punkt wäre also drin :lol: Schade … Ein "kann" hinzufügen wäre noch akzeptabel würde ich sagen. Dann bitte ich darum! :-) Mein Gedanke wäre noch, dass an an...
by Pi-C
Wed Mar 23, 2022 4:24 pm
Forum: Translations
Topic: German localization discussion
Replies: 202
Views: 82431

Re: German localization discussion

Beim Beschreibungstext von Lokomotive fehlt am Ende ein Punkt. Alle Beschreibungstexte scheinen mit einem Punkt abgeschlossen zu sein. Mich stört der fehlende Punkt nicht, ich würde sogar behaupten, dass ein Punkt an jener Stelle verkehrt wäre. "Fährt nach automatisierten Fahrplänen und zieht ...
by Pi-C
Wed Mar 23, 2022 7:05 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 305203

Re: Simple Questions and Short Answers

There should be a way to allow upgrade even on neutral chest too imo. You could make a post in the Ideas and Suggestions subforum about this. But I've a gut feeling that it won't be implemented: While there's only one force "neutral" in vanilla, mods can add more, and set relations betwee...
by Pi-C
Tue Mar 22, 2022 7:34 am
Forum: Outdated/Not implemented
Topic: Can the limit of maximum 64 connection distance of poles be lifted
Replies: 30
Views: 1848

Re: It is suggested to change the maximum connection distance limit of electric poles to 128

Now it's 2022. Most people's computer configuration is very high. We can't measure the game by the standards of a few years ago. It's time to relax the restrictions appropriately :D :D :D While most people may have state-of-the-art computers, that doesn't mean that all people do. For example, I'll ...
by Pi-C
Mon Mar 21, 2022 11:16 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 305203

Re: Simple Questions and Short Answers

Here it is my save from multiplayer PVP (vanilla) As suspected, the simple chests (wooden/iron/steel) do not belong to your force, so copying, blueprinting etc. won't work. This is caused by the scenario code. Try for yourself: If you restart the game and leave the setting "Neutral chests"...
by Pi-C
Sun Mar 20, 2022 8:46 pm
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 676

Re: Full tank gives 24000 as output signal

Constant boxes don't need power. I know, but having power doesn't make them dysfunctional either. Moreover, the pole isn't even connected to electricity (but the area actually is in range of a Creative Mod super substation). :-) I've just plopped down the combinator where it seemed convenient, not ...
by Pi-C
Sun Mar 20, 2022 4:35 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 305203

Re: Simple Questions and Short Answers

Are you sure the chests you try to upgrade belong to your own force? Yes, I placed that chest before. Last user: me. I tried placing many chests and replacing them even if they're empty and still won't let me. Strange. Could you post a saved game perhaps, so we don't have to poke around in the dark?
by Pi-C
Sun Mar 20, 2022 4:26 pm
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 676

Re: Full tank gives 24000 as output signal

Ok .. it's because I built a fill level display, where the last (green) light should be active when the tank is full. SO I wil set it to 24.500 .. THx You could also hook up a constant combinator that adds 1 to the fluid count signal: watertank.png In the image, the constant combinator is turned of...
by Pi-C
Sun Mar 20, 2022 2:41 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 305203

Re: Simple Questions and Short Answers

For some reason I cannot replace any chests with other chests Iron chest -/-> Steel chest Iron chest -/-> Passive chest but for other items like Assembler 1 I can replace with Assembler In vanilla, all chests have the same fast_replaceable_group. So I guess the reason is this: I'm playing on Vanill...
by Pi-C
Thu Mar 17, 2022 4:23 pm
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 1259

Re: Help, game error - no character

function character_init(event) local player = game.players[event.player_index] if player.character then player.character_running_speed_modifier = running_speed_modifier ......... end end Seems like you can keep it as simple as this: remote.add_interface("your_interface_name", { on_charact...
by Pi-C
Thu Mar 17, 2022 4:18 pm
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 1259

Re: Help, game error - no character

sdgmlj wrote:
Thu Mar 17, 2022 3:13 pm
应该添加在“control.lua”的什么地方呢?
Sorry, I don't know what that means. :-)
by Pi-C
Thu Mar 17, 2022 2:45 pm
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 1259

Re: Help, game error - no character

Inside the jetpack script it has this function which calls raise_event You're mistaken there! The function raise_event() called by jetpack is a local function (see control.lua, lines 6ff.): function raise_event(event_name, event_data) local responses = {} for interface_name, interface_functions in ...
by Pi-C
Thu Mar 17, 2022 2:31 pm
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 1259

Re: Help, game error - no character

When using "jetpack" of "Se", the bonus of some character attributes will disappear. What is the way to reload my configuration when using "jetpack" and what script should be added? Your bonuses will disappear because the character will disappear. Jetpack can't magical...
by Pi-C
Tue Mar 15, 2022 3:13 am
Forum: Modding help
Topic: How does research work in PVP?
Replies: 10
Views: 559

Re: How does research work in PVP?

LuaForce I feel that the guide lacks more information and/or details. When I tried to see the name of the forces it showed me this. for _, Force in pairs( game.forces ) do log( "'" .. Force.name .. "'" ) end 'player' 'enemy' 'neutral' 'conquest' 'ignore' 'capture' 'friendly' Eac...
by Pi-C
Mon Mar 14, 2022 4:52 pm
Forum: Modding help
Topic: How does research work in PVP?
Replies: 10
Views: 559

Re: How does research work in PVP?

So, not exist difference queues for each team. Yes: All technologies in the game can be researched by all forces (even the biters have force.technologies although they'll never research anything -- at least in vanilla). But each force must research individually, so if force A has researched cars (f...
by Pi-C
Mon Mar 14, 2022 4:12 pm
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 1259

Re: Help, game error - no character

Thank you. My problem has been solved. The friends in this forum are very enthusiastic and have helped me solve many problems. I'm really happy! You're welcome! Glad I could help. I wish you a happy life! friend :D :D :D Thanks, same to you! By the way, if your mod is ready, post a link to it, plea...
by Pi-C
Mon Mar 14, 2022 4:03 pm
Forum: Modding help
Topic: How does research work in PVP?
Replies: 10
Views: 559

Re: How does research work in PVP?

How do I access the research of both teams? Like FuryoftheStars commented, you can access force.technologies["tech-name"].researched (read and write). You definitely should listen to these events on_research_finished on_research_reversed on_technology_effects_reset This one could be usefu...

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