badtouchatr wrote: ↑Thu Apr 11, 2019 7:32 amPi-C: I agree 99.9999993% (sorry, rounding error)
I'm going to reserve judgment until I make the next update, but I'm leaning towards one of these possibilities:
- something doesn't work right for the very first time you upload a new mod, or
- the parser is just acting moody.
Search found 1529 matches
- Thu Apr 11, 2019 8:05 am
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Re: Make the changelog parser more lenient, please!
- Thu Apr 11, 2019 8:04 am
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Re: Make the changelog parser more lenient, please!
I've been actively replying to your thread, I know that! I've immediately included (rather, linked to) the list of category names you provided, and I've also acknowledged your contribution in the original post of this thread. :-) I hope I'm enough to be your official guy :p I'm sorry if I made a wr...
- Thu Apr 11, 2019 7:40 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 41604
Re: Changelog tutorial
And, thanks for the tip on the date format (including time) for same-day submissions. I will keep that in mind. There is date and time standard: https://en.wikipedia.org/wiki/ISO_8601 Following Blue Templar's suggestion , I added a note recommending the use of UTC in changelogs. Actually, it was th...
- Thu Apr 11, 2019 7:19 am
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Re: Make the changelog parser more lenient, please!
Factorio doesn't do "it's close, so I'll fix it" logic - the thing is either correct or incorrect - and in the case of changlog files they're incorrect if they don't match the exact formatting required by the changlog system. Others have already taken issue with this, and rightly so. To q...
- Thu Apr 11, 2019 6:36 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 41604
Re: Changelog tutorial
Last time I checked "date" could be any string. It is not parsed at all and displayed as-is. My guess is that by changing the date you fixed another mistake. You're right, it doesn't matter to the game what format the date is in. But the thing is, his changelog was parsed correctly by the...
- Thu Apr 11, 2019 4:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.28] [Linux] Control key not recognized
- Replies: 6
- Views: 2878
Re: [0.17.28] [Linux] Control key not recognized
Found the "culprit": disabling "press Control twice to locate pointer" in Gnome Tweak Tool allows Factorio to see Control key presses again. Wow, thank you so much, that works for me, too! The funny thing is,I had left this option deliberately on so I could check whether the CTR...
- Wed Apr 10, 2019 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.28] [Linux] Control key not recognized
- Replies: 6
- Views: 2878
Re: [0.17.28] [Linux] Control key not recognized
I began playing only at 0.16.51. CTRL was sometimes recognized when I changed the keyboard mapping -- but completely unpredictable. Restarting the computer, or even just the X session, would cause CTRL to break, even if the key mapping was still the same and the key CTRL was mapped to worked in all ...
- Wed Apr 10, 2019 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.28] [Linux] Control key not recognized
- Replies: 6
- Views: 2878
Re: [0.17.28] [Linux] Control key not recognized
Did it actually work for you until now? I've the same issue ( reported here ). For me, CTRL stopped working with 0.17.15, so I now have installed 0.17.14 (with experimental updates disabled) for playing -- and another instance that I regularly update just to check whether CTRL works again. It really...
- Wed Apr 10, 2019 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Re: Make the changelog parser more lenient, please!
So I moved on, and did something else, like add more features. :-) The latest versions of the mod do actually have change logs in them now, but they only go back to 0.15.0, and only 3 mods have been released since then. Power, Warfare and Logistics. Well, that's a starting point! Would be nice to h...
- Wed Apr 10, 2019 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Re: Make the changelog parser more lenient, please!
For the longest time, I just didn't bother having a change log in the mod, because the changelog file is way too brutal, This post I've completely failed to notice before. :-) I'd assumed your mods didn't have changelogs because you have so many of them that required too much time to take care of …...
- Wed Apr 10, 2019 9:40 am
- Forum: General discussion
- Topic: Mixed ore mining or Uranium processing: Ore separation strategies
- Replies: 13
- Views: 3365
Re: Mixed ore mining or Uranium processing: Ore separation strategies
The devs gave us filtered splitters as way to separate the ores into their own belts. They work great... as long as the more frequent ore keeps being consumed, but if it stops... the less frequent (and often more needed) ore can't reach the splitter, so it can't be separated. The result is that you...
- Wed Apr 10, 2019 7:24 am
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 15516
Re: Version 0.17.28
According to my browser history from yesterday, the 0.17.27 thread used to be located at https://forums.factorio.com/viewtopic.php?f=3&t=69269 . Exactly: releasenotes_0.17.27.png Knowing for sure now that I've not been imagining things. Apart from that, I guess it's quite pointless to draw out ...
- Wed Apr 10, 2019 6:09 am
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 15516
Re: Version 0.17.28
i think that if 0.17.27 wasn't released publicly […] But it was! I distinctly remember seeing the announcement on the forum, just before I went over to the super market to grab some beer for the evening. About half an hour later, I fired up my non-working version of Factorio to check out whether up...
- Tue Apr 09, 2019 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Re: Make the changelog parser more lenient, please!
To publish a mod, you would click on the "Submit mod" button near the top of the mods page. Then, it has a big box to click where you will actually upload the .zip file. You fill in a Description for it, then select a Category, and a license. Click the "Submit" button at the bot...
- Tue Apr 09, 2019 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Re: Make the changelog parser more lenient, please!
It shows up fine in the in-game portal, but doesn't show up on https://mods.factorio.com/mod/scraplib Now you've got me hooked! I've read something to the tone of "It shows up fine in the in-game portal" already today, in a private message. I'm not a modder and have used the mod portal on...
- Tue Apr 09, 2019 3:04 pm
- Forum: Show your Creations
- Topic: How to kill trees...
- Replies: 11
- Views: 5068
Re: How to kill trees...
I'm staying away from Bio, Bob's and larger mods for now. The Charcoal Burner on the other hand is right up my alley and a much better use of wood than just burning it up... Wood to landfill might be ok, but have that covered. I'm also still afraid of Bob's and similar -- Bio Industries adds a lot ...
- Tue Apr 09, 2019 2:09 pm
- Forum: Show your Creations
- Topic: How to kill trees...
- Replies: 11
- Views: 5068
Re: How to kill trees...
When you have way to many trees (killed more than 1.000.000 of them) you do have to do something about all the wood that keeps piling up in my chests... Can't use em on trains as they run on Nuclear fuel and not used poles made of wood since day 1. Soo.. what to do... Have a look at these mods: Bio...
- Sun Apr 07, 2019 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Make the changelog parser more lenient, please!
- Replies: 30
- Views: 6611
Make the changelog parser more lenient, please!
About a month ago, I posted a changelog tutorial because I didn't like that the changelog button in the game's mods manager was inactive for so many mods I looked at. I strongly feel that every mod should have a changelog (it's a courtesy to prospective users, and a necessity if the update is known ...
- Sat Apr 06, 2019 4:06 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 41604
Re: Changelog tutorial
Update: Empty lines must be really empty -- spaces or even tabs will cause a parsing error!
- Sat Apr 06, 2019 12:03 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 21156