Search found 1272 matches

by Pi-C
Sun Jan 06, 2019 3:56 pm
Forum: Not a bug
Topic: Miners that are direct-mining into trains don't go inactive when there is no train present
Replies: 15
Views: 5303

Re: Miners that are direct-mining into trains don't go inactive when there is no train present

From what I've read elsewhere unpowered buildings consume more update time than active but idle ones. I guess you're referring to this post? "Powering down" things is one of the worse ways you can stop a factory. Simply not giving it any resources to consume/use is the ideal way. The prob...
by Pi-C
Sun Jan 06, 2019 11:04 am
Forum: Not a bug
Topic: Miners that are direct-mining into trains don't go inactive when there is no train present
Replies: 15
Views: 5303

Re: Miners that are direct-mining into trains don't go inactive when there is no train present

As can be seen in the above screenshot, inserters ready to load into a train go inactive when there isn't a train present. Depleted miners go into inactive state. However the mining drills (that still have ore) that are ready to direct-load into the train do not go inactive when there is no train p...
by Pi-C
Wed Dec 19, 2018 9:47 am
Forum: Gameplay Help
Topic: Stockpile blueprint needed
Replies: 3
Views: 890

Re: Stockpile blueprint needed

Station -> Decider combinator Station is set to "read train contents" and "read stopped train". Decider combinator is set to: Each ≠ 0 → N (1) If N = 0 there is no train. If N = 1 there is an empty train (the only signal is train ID). If N ≥ 2 there is a loaded train. That's ele...
by Pi-C
Tue Dec 18, 2018 12:50 pm
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 43
Views: 7936

Re: Cursor placement in "Select a signal"

I have an additional suggestion, although it does not really fit under this topic as it's not about typing but selecting values by using the slider: Currently, the slider works only for values >0. Would it be possible to let the slider work for negative values as well? Of course, I could use the sli...
by Pi-C
Thu Dec 13, 2018 4:22 pm
Forum: Translations
Topic: English/German cannon shells
Replies: 2
Views: 911

Re: English/German cannon shells

So we will have the following English strings: (I am not sure whether to keep the word "cannon" here, I am open-minded to it.) cannon-shell=Armor-piercing (cannon) shell explosive-cannon-shell=High-explosive (cannon) shell uranium-cannon-shell=Uranium armor-piercing (cannon) shell explosi...
by Pi-C
Sat Nov 17, 2018 11:17 am
Forum: Gameplay Help
Topic: How to fix this bottle neck
Replies: 13
Views: 2826

Re: How to fix this bottle neck

Oy, I must confess I've not played in quite some time and my memories seem foggy. I was actually very sure they DID work as you just said they don't. No problem, that can happen. Perhaps it would be a good idea to explain the behaviour of splitters in a tutorial or the introductory campaigns? Not s...
by Pi-C
Sat Nov 17, 2018 8:47 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 30148

Re: Friday Facts #268 - The modern Biter

If we want to go traditional I our planet naming structure it would be named for a Roman god. I would vote for Vulcan (forges, fire, blacksmithing) or Athena (wisdom, war, crafts). Vulcan is, unfortunately, already used for a famous fictional planet, but the name could be messed with like Vulcania,...
by Pi-C
Sat Nov 17, 2018 8:34 am
Forum: Gameplay Help
Topic: How to fix this bottle neck
Replies: 13
Views: 2826

Re: How to fix this bottle neck

Skeletpiece wrote:
Sat Nov 17, 2018 3:35 am
Hope this helps ;)
- No filter, but underground belt is used as a "filter"
That's definitely working, but only for the inner lane. Using a filtered splitter is more flexible because it doesn't matter what lane of the belt carries the item you want to split off.
by Pi-C
Sat Nov 17, 2018 8:27 am
Forum: Gameplay Help
Topic: How to fix this bottle neck
Replies: 13
Views: 2826

Re: How to fix this bottle neck

Bad idea, stepped into that trap myself. The OP wants to split off some of the iron for gears. It sure is tempting to slap down just one splitter -- but if you set the filter, all iron will end there, none of it will get further down the bus Once the gear line backs up (because whatever's using the...
by Pi-C
Sat Nov 17, 2018 2:10 am
Forum: Gameplay Help
Topic: How to fix this bottle neck
Replies: 13
Views: 2826

Re: How to fix this bottle neck

To fix the current issue quickly, I'd remove that filter inserter and slap down a splitter, then turn on filtering and only allow iron plates out the one side. Likely, the last time you played splitters didn't have filtering, and they're a (literal) game changer. Bad idea, stepped into that trap my...
by Pi-C
Sat Nov 03, 2018 2:28 pm
Forum: Gameplay Help
Topic: Rail split: Choose direction based on cargo
Replies: 25
Views: 5904

Re: Rail split: Choose direction based on cargo

Thank you for the suggestions! I have experimented a bit, and perhaps all that isn't actually needed Haha, of course you're right, just move the braking controller to guard the switch exits, duh. No need to slow the train for the latch, the switch exits are what need protecting. I'm not sure how qu...
by Pi-C
Thu Oct 25, 2018 5:18 pm
Forum: Ideas and Suggestions
Topic: Multiple stations in one
Replies: 6
Views: 2075

Re: Multiple stations in one

A single station can generally only serve one purpose. It can be an ore pickup station. It can be a supply dropoff station. But it can't be both. Generally, that may be true, but it is possible to build such stations. I have a station that serves both as ore pickup and supply dropoff. The downside ...
by Pi-C
Wed Oct 24, 2018 1:47 pm
Forum: Gameplay Help
Topic: Rail split: Choose direction based on cargo
Replies: 25
Views: 5904

Re: Rail split: Choose direction based on cargo

Yah, that `E` was a holdover, it s/b a `C`, but the idea's useful, you can get a near-arbitrary braking-distance limit by making the braking controller close on B>E and add a red-E signal at the end of the braking distance you want rather than just using the back C signal. it keeps the value until ...
by Pi-C
Wed Oct 24, 2018 1:23 pm
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 51
Views: 12495

Re: Commenting combinators

Grrr, the dog (forum) ate my homework (response). Not typing it all over again, but you made his point, the arrangement is not clear and you didn't fully understand it. :-) My interpretation, probably also wrong: Multiple fuel sources. Prioritize solid fuel use. When solid fuel runs low, other fuel...
by Pi-C
Wed Oct 24, 2018 10:21 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 32581

Re: Friday Facts #265 - Nomenclature & Steam networking

The general term for railway vehicles is "rolling stock", which also refers to locomotives (and is in fact already used in-game for the "failure to couple" dialog if I'm not mistaken). Might be a bit too technical for first timers though. I guess "… pulls rolling stock"...
by Pi-C
Wed Oct 24, 2018 8:11 am
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 51
Views: 12495

Re: Commenting combinators

Is it really that obvious what is going on? Well, you have two belts with solid fuel coming in from below, plus one with solid fuel and one with coal coming in from the left. You merge the belts so that solid fuel goes out above and redirect coal to the exit on the left below. That much is pretty c...
by Pi-C
Wed Oct 24, 2018 7:42 am
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 51
Views: 12495

Re: Commenting combinators

Of course, it wouldn't make sense to try to comment conveyor belts (well, unless they are connected to the circuit network, perhaps Is it really that obvious what is going on? No, it isn't. Sorry, I'm afraid I wasn't precise enough: I didn't mean conveyor belts shouldn't be commented at all, but th...
by Pi-C
Tue Oct 23, 2018 9:42 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 32581

Re: Friday Facts #265 - Nomenclature & Steam networking

The general term for railway vehicles is "rolling stock", which also refers to locomotives (and is in fact already used in-game for the "failure to couple" dialog if I'm not mistaken). Might be a bit too technical for first timers though. Thanks for the pointer! I just noticed t...
by Pi-C
Tue Oct 23, 2018 8:41 pm
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 51
Views: 12495

Re: Commenting combinators

A typical, well-documented script (I'm not a programmer, really, but I have cobbled together a couple of shell scripts in the past) should state the purpose it should be used for right at the top, possibly together with a summary of allowed options, copyleft notes etc. Then you typically define a b...
by Pi-C
Tue Oct 23, 2018 6:30 pm
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 51
Views: 12495

Re: Commenting combinators

While drawing on the ground with bricks is certainly possible, it also takes up a ton of space and is incredibly tedious. Right, but it is a way to sparsely "comment" some area in the vanilla game. Mods like "Text Plates" make writing text easier but I guess you would still need...

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