## Search found 30 matches

Thu Aug 13, 2015 12:28 pm
Topic: Seven Segment Display 0-9 w/bstring
Replies: 4
Views: 10554

### Re: Seven Segment Display 0-9 w/bstring

Nice idea :) I didn't get your blueprint, but seeing the screenshot I guess you used pure logic to determine which segment to light (each block of deciders send a given signal if the number is equal to certain values). There is another way of doing so, which may not be more optimized with a single d...
Wed Aug 12, 2015 8:08 pm
Forum: Combinator Creations
Topic: [0.12] - tank contents display
Replies: 7
Views: 15728

### Re: [0.12] - tank contents display

Bonus - binary display. This one is quite unreadable but wuite fun to create :P http://img15.hostingpics.net/pics/165209percetangebinary.png From left to right, high weight bit (64) to low weight bit (1). Here we see 99 (64 + 32 + 2 + 1) The system is the same system used to compute tens and units, ...
Wed Aug 12, 2015 7:28 pm
Forum: Combinator Creations
Topic: [0.12] - tank contents display
Replies: 7
Views: 15728

### [0.12] - tank contents display

This time, a more useful thing than the micro machines track :) Following a bet, I did some experiment and managed to create a percentage counter telling how much petroleum gas is in the storage First image was an initial try, with 2 lines, one showing the tens, and one the units Here it displays 31...
Mon Aug 10, 2015 11:31 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: [0.12] micro machines
Replies: 6
Views: 17383

### Re: [0.12] micro machines

Hey ! Thanks for your comment

Indeed, we were sad not to be able to add some jumps & tunnels, but hey I don't think this would help a normal factory development in any way
Mon Aug 10, 2015 11:13 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: [0.12] micro machines
Replies: 6
Views: 17383

### [0.12] micro machines

Thanks to the 0.12 update, we can now reroute the game to do some funny stuff, like this : http://img11.hostingpics.net/pics/248456circuit1.png http://img11.hostingpics.net/pics/407286circuit2.png http://img11.hostingpics.net/pics/286768circuit3.png The circuit features - a looping start timer to al...
Sat Apr 11, 2015 11:00 am
Forum: Implemented Suggestions
Topic: sharing blueprints
Replies: 2
Views: 1235

### sharing blueprints

All is in the title It could be nice to be able to export/import blueprints, so one can for exemple export a build configuartion and share it on this forum. Or one could share one's own blueprint trhough different games.
Sat Mar 07, 2015 3:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Stuck belts in special cases of belt junctions
Replies: 27
Views: 19424

### Re: [0.9.8] Stuck belts in special cases of belt junctions

Was not able to repro the bug, even with the same configuration... but I had it several times in other configurations (involving two belts merging in one) while building them in .11.16 and .11.17

Also, got this today (0.11.17)
Sans titre.png (755.64 KiB) Viewed 11322 times
Mon Mar 02, 2015 9:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Stuck belts in special cases of belt junctions
Replies: 27
Views: 19424

### Re: [0.9.8] Stuck belts in special cases of belt junctions

We moved the place where the belts joined (not at the same place than for the circuits now), and it seems to work fine. I tried to put it back as it was to repro the bug, but nothing. We'll try again tomorrw at 2 players.
Sun Mar 01, 2015 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Stuck belts in special cases of belt junctions
Replies: 27
Views: 19424

### [0.11.16] - blocked items when merging on a single belt

We got this in a multiplayer game while trying to make a green potion production automation...
The gears are blocked and cannot go on the left side of the belt. If I go near them and take some, it works fine, and then freezes again @ the same place.
Sans titre2.png (1.04 MiB) Viewed 11399 times
Thu Jan 29, 2015 5:14 pm
Forum: Ideas and Suggestions
Topic: Construction/Inventory persistance
Replies: 0
Views: 663

### Construction/Inventory persistance

Hi all ! My first post here :) I hope I won't repeat an already proposed suggestion, though I search a bit on this forum... BTW, my suggestion was to keep what the player owns and already built when going from a scenario mission to another. e.g., when starting demo mission 2, the player will start e...