Search found 174 matches

by Hornwitser
Fri Aug 05, 2022 11:38 pm
Forum: Technical Help
Topic: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
Replies: 5
Views: 266

Re: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have

Looking at the packet capture I see a normal handshake followed by a normal stream of packets from the client and only 3 packets from the server the last of which has a hole of 4 missing packets between it (see attached image). Given that the server is complaining about the client requesting a out o...
by Hornwitser
Thu Aug 04, 2022 12:40 pm
Forum: Technical Help
Topic: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
Replies: 5
Views: 266

Re: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have

Since this still happens without mods what I linked to is indeed not the issue here. There is not much to go by in the log files however. Try adding --verbose to the startup option of the server and client, as this may provide more clues in the logs. If it doesn't the next step is to do a packet cap...
by Hornwitser
Mon Aug 01, 2022 8:18 pm
Forum: Modding help
Topic: Event handlers de-sync
Replies: 2
Views: 106

Re: Event handlers de-sync

The way you usually deal with event handlers registered at runtime is to store all the related state that made you register them into the global table, and then re-register all of the handlers again in the on_load event based on the state you stored in global.
by Hornwitser
Thu Jul 28, 2022 4:02 pm
Forum: Technical Help
Topic: blueprint library gone.
Replies: 3
Views: 161

Re: blueprint library gone.

If the size of blueprint-storage.dat is ~1kB then it's most likely empty. If there are blueprint-storage backup files in the directory you may try copying them over blueprint-storage.dat (assuming that one is empty, if not make sure to keep a backup of it!) Otherwise if you have a save you know you ...
by Hornwitser
Thu Jul 28, 2022 2:50 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31117

Re: Small documentation improvement requests

trains_count is marked as read only but its description mentions writing to it (emphasised by me). https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.trains_count trains_count :: uint [Read] Amount of trains related to this particular train stop. Includes train stopped at this train stop (...
by Hornwitser
Thu Jul 28, 2022 2:40 pm
Forum: Modding help
Topic: Export data to json
Replies: 2
Views: 116

Re: Export data to json

btw I am using the rxi/json.lua library, see here: https://github.com/rxi/json.lua You should be using game.table_to_json() rather than a lua json library as it will be much faster for large data structures due to it being implemented in C++. Now for starters, I would like to have a list of all sta...
by Hornwitser
Tue Jul 26, 2022 6:37 pm
Forum: Technical Help
Topic: Auto-save interval is always 5min for multiplayer
Replies: 1
Views: 124

Re: Auto-save interval is always 5min for multiplayer

The host should be able to change the autosave interval either in the multiplayer hosting settings that appears when you go through the "host saved game" dialog, or by typing /config into the chat and adjusting it in the dialog that appears.
by Hornwitser
Thu Jul 14, 2022 10:14 am
Forum: Mod portal Discussion
Topic: Results: 2022 Mod Portal Survey
Replies: 6
Views: 565

Re: Results: 2022 Mod Portal Survey

vinzenz wrote:
Wed Jul 13, 2022 9:01 am
We stripped out all the potential personal data (Responses to "Other Feature", "Feedback" and "Username") questions. Mod Portal Feedback 2022 Pruned.csv
Will you share some of the Feedback and Other Feature requests you got?
by Hornwitser
Wed Jul 13, 2022 8:17 pm
Forum: Fixed for 1.2
Topic: [kovarex][1.1.59] Lock belt working inconsistent
Replies: 5
Views: 765

Re: [kovarex][1.1.59] Lock belt working inconsistent

You can also get a similar behaviour by pressing Ctrl after starting to place belt. But, err, that's kind of a useful feature. Would be a shame to have that axed for 1.2.
by Hornwitser
Wed Jul 13, 2022 5:44 pm
Forum: Mod portal Discussion
Topic: Results: 2022 Mod Portal Survey
Replies: 6
Views: 565

Re: Results: 2022 Mod Portal Survey

I made a diagram with the stats for divided up by respondents saying they made mods/tools sometimes or more often and the rest of the respondents that don't say this. It's mod and tool authors respond very similar to the rest with the only major difference being how easy they find it to upload/updat...
by Hornwitser
Fri Jun 24, 2022 12:37 pm
Forum: Technical Help
Topic: Clients getting dropped from headless server
Replies: 17
Views: 539

Re: Clients getting dropped from headless server

I tried reproducing your issue and it doesn't happen on my system when I run a dedicated server locally with those mods. I also tried adding a bunch more mods but I'm still unable to reproduce the issue.
by Hornwitser
Mon Jun 20, 2022 11:57 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 80
Views: 19289

Re: Please make trains able to run over evolved aliens

add an artillery wagon to the end of your train and it'll increase the mass and stopping distance but i'm not sure how the DPS changes. I tested that and adding one artillery wagon it increased the damage equivalent to what adding 2 locomotives do. Which makes sense since an artillery wagon weighs ...
by Hornwitser
Sun Jun 19, 2022 9:08 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 80
Views: 19289

Re: Please make trains able to run over evolved aliens

I did some simple tests ramming a single locomotive and a double locomotive at different speeds into a behemoth biter. The damage dealt using 2 locomotives was exactly 2x the damage dealt using one locomotive, and damage/speed was very close to 1.852 hit/kmh for 100, 259.2 and 298.1 km/h. (Fun siden...
by Hornwitser
Thu Jun 09, 2022 6:20 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message
Replies: 6
Views: 2481

Re: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message

Respectfully, you just ignored a perfectly worded PoC that allow malicious users to take down a server running with your software and you tell them to make a new bug report out of it. Are you serious? To be fair the issue this report is about is that the server sends an incorrect sequence number wh...
by Hornwitser
Tue Feb 08, 2022 7:22 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 196
Views: 58174

Re: Friday Facts #367 - Expansion news

The general goal is to make the expansion feel like as big an addition as the whole vanilla game. This is why we plan to price it at $30.00 Does this mean the base game will stay priced at $30 and the expansion is an additional $30, so that new players will have to pay $60 for the base game and exp...
by Hornwitser
Sat Jan 29, 2022 7:49 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 957

Re: using cheat command softlocks the game

I'm unable to reproduce this. /cheat all does not cause the win screen to appear when running without mods. And if I launch a rocket launch while the crafting screen is open the "game finished" dialog appears on top of the crafting screen.
by Hornwitser
Sat Jan 29, 2022 7:19 am
Forum: Ideas and Suggestions
Topic: Show RAM usage on multiplayer games.
Replies: 7
Views: 618

Re: Show RAM usage on multiplayer games.

I have played on multiplayer maps that had Factorio's RAM usage go up to 32 GB. And I've seen people play maps with 62 GB RAM usage. I like this idea, though it's not that good of an indicator of whether you can play the map or not. Mostly when you can't join a map it's because your PC can't keep up...
by Hornwitser
Fri Jan 28, 2022 3:28 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 68
Views: 9506

Re: New API Docs website

I just disabled box shadows, gives me about 7 more FPS (Firefox) when scrolling (but its still above 150fps average on an i7 7700k and GTX 1060), but more importantly it just feels smoother. I already demonstrated this in the video I posted in previous post . But unlike your GTX 1060, my phone dips...

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