Search found 149 matches
- Fri Aug 30, 2019 9:36 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40429
Re: Friday Facts #310 - Glowing Heat pipes
Those heat pipes look nice and all but it just reminds me of how disappointed i am in the nuclear reactor system. I was hoping for a more design oriented system where you had to find a balance between an efficient reactor and a safe reactor. Where all of Factorio comes together to make or break your...
- Wed Aug 28, 2019 12:12 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111370
Re: Friday Facts #309 - Controversial opinions
The thing is, Deadlock989 really thinks he's right. Of course I'm right. Some people won't stop complaining until every smidgen of challenge, every obstacle, is stripped away, until the game suits them and their utter lack of ambition alone. The developers cave in bit by bit, until you suddenly hav...
- Wed Aug 28, 2019 2:11 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111370
Re: Friday Facts #309 - Controversial opinions
No, i don't read hints. What a monumental waste of everyone's time. It's a good thing that ALT-Mode is now a button next to the quickbar as players are more likely to find it. Indeed, it's a great thing. Problem solved, you'd think ... But no. It's not enough for people who exercise their democrati...
- Wed Aug 28, 2019 12:00 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111370
Re: Friday Facts #309 - Controversial opinions
I totally agree on the fact my intuitions shouldn't be what drives Factorio's development. Hopefully, your own vague intuitions and arbitrary assumtions will be ignored the same. I'd hate a game designed with the "L2P, noob" philosophy you seem to profess. Don't put words in my mouth. Try...
- Tue Aug 27, 2019 11:57 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111370
Re: Friday Facts #309 - Controversial opinions
So practically Vanilla should be inferior for better playability. But considering the development history, many of the great aspects of Vanilla were adapted from mods. IMO players shouldn’t be required to use mods to play an „adequate“ Vanilla. Define inferior. There is no absolute in fun. Bobs Mod...
- Tue Aug 27, 2019 11:53 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111370
Re: Friday Facts #309 - Controversial opinions
I disagree : if Alt-Mode is statistically activated 95% of the time and deactivated (on purpose) 5% of the time, then default setting should have it activated, and allow people to deactivate it at will. Default setting should always be the overall more used (if the bias is significant). I have no s...
- Mon Aug 26, 2019 6:21 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111370
Re: Friday Facts #309 - Controversial opinions
I've always thought "Why don't some machines just output directly to belts? I mean, stuff is assembled and can then easily roll off onto a belt. Same goes with loading/unloading train wagons. Why are inserters used for this task even when there's bulk cargo? You should just empty the wagon into...
- Thu Jun 20, 2019 7:24 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101559
Re: pY Industry - Discussion
I can't check right now but there's a lot of techs in pY that allows you to construct something but requires materials from other techs. I recommend you use FNEI (mod) to check each component of the logistic chests and their tech requirements. The tech icon (bottom) will be green when researched, ye...
- Tue Jun 11, 2019 8:11 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51671
Re: Friday Facts #297 - New resource icons
Debug mode.
EDIT: This...
EDIT: This...
- Sat Jun 08, 2019 7:00 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156559
Re: [MOD 0.16] Miniloader
Indeed the train is in "automatic" mode and not currently stopped at a station waiting to load.
This can happen if you use temporary stops as once the stop times out and there are no other orders, the train closes.
This can happen if you use temporary stops as once the stop times out and there are no other orders, the train closes.
- Wed Jun 05, 2019 3:21 pm
- Forum: Modding discussion
- Topic: Fixing data stage spam
- Replies: 39
- Views: 10207
Re: Fixing data stage spam
To complement my earlier post, here are some solutions to the problem. If file size matters Limit how much each mod can log... ... or automatically compress the log file Have a dump_data_raw() function which writes to a separate file, prohibit dumping of data.raw in log() either through recognition ...
- Tue Jun 04, 2019 7:33 pm
- Forum: Implemented mod requests
- Topic: Minor: excessive recipe time precision?
- Replies: 15
- Views: 2473
Re: Minor: excessive recipe time precision?
I know qon, the point is what's important. Not the inner mechanics of IEEE 754
- Tue Jun 04, 2019 3:06 pm
- Forum: Modding discussion
- Topic: Fixing data stage spam
- Replies: 39
- Views: 10207
Re: Fixing data stage spam
Why not do this? ... Data stage: { log() log() log() log() log() log() ... } This way, any log() output is bracketed in the data stage so you can collapse the brackets in your text editor or whatever else you use. EDIT: Won't solve the 10 MB file issue though. Perhaps have a limit on how much log ou...
- Tue Jun 04, 2019 2:58 pm
- Forum: Implemented mod requests
- Topic: Minor: excessive recipe time precision?
- Replies: 15
- Views: 2473
Re: Minor: excessive recipe time precision?
If i may, my 2 cents are that it should read "2.6..." for anything recurring. That is, it detects if there are more than 3 or 4 decimal places and rounds it to the first recurring decimal and puts dots after. Examples: Recurring decimals Actual value: 1.3333333333333333333333333333333333 D...
- Tue Jun 04, 2019 11:42 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51671
Re: Friday Facts #297 - New resource icons
On one hand, it's nice to have options in game. On the other, you'd definitely end up with waaay to many options if everything was customizable. Just look at OTTD, especially modded OTTD with their "advanced settings" dialog. Personally i love all the options OTTD presents to the user at r...
- Sun Jun 02, 2019 6:35 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101559
Re: pY Industry - Discussion
Personally, i miss a 1x1 tank to be honest. The point is, it doesn't take more space than a regular pipe but allows a circuit wire connection. And there's one storage missing in the posted excel sheet, the tailings pond, which i am using for all non-gaseous fluids. However, as the current fluid mech...
- Sat Jun 01, 2019 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.6] Stack Inserter Behaviour
- Replies: 19
- Views: 12811
Re: [0.17.6] Stack Inserter Behaviour
Any time the hand has to move to pick up something from a belt there is lost time. The hand is over the far side of the belt in pickup mode, so there's a time loss having to move the hand to the near side to pick up. You can observe this effect quite nicely with adjustable inserters if you set the p...
- Sat Jun 01, 2019 11:19 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101559
Re: pY Industry - Discussion
Niobium pipes break fluid mechanics. ... I know this is a late reply but this is by game design. First and foremost, as far as rate of flow goes, all "naturally aspirated" (I.E, not pumps, not machines, not one way pipes etc) fluid boxes that share the same base level (height above sea le...
- Sat Jun 01, 2019 2:54 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51671
Re: Friday Facts #297 - New resource icons
I think there might be *some* situations were you don't necessarily have whole pennies, but generally speaking it's a solid approach. No bank ever is going to store currency in whole pennies. They have massive amounts of decimal places. At trillions of transactions per hour, even something as small...
- Sat Jun 01, 2019 10:18 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51671
Re: Friday Facts #297 - New resource icons
I think there might be *some* situations were you don't necessarily have whole pennies, but generally speaking it's a solid approach. No bank ever is going to store currency in whole pennies. They have massive amounts of decimal places. At trillions of transactions per hour, even something as small...