Search found 41 matches

by DRE
Fri Nov 06, 2015 5:34 am
Forum: Videos
Topic: Destroyer Capsules are great.
Replies: 9
Views: 19918

Re: Destroyer Capsules are great.

Now. if I want (almost) the same rush, as on the OP video - I need to research follower robot count to the max.
by DRE
Mon Oct 26, 2015 6:21 pm
Forum: Ideas and Requests For Mods
Topic: Transmit information by radio
Replies: 2
Views: 4329

Re: Transmit information by radio

Yes! This is something very similar.
by DRE
Sun Oct 25, 2015 7:27 pm
Forum: Ideas and Requests For Mods
Topic: Transmit information by radio
Replies: 2
Views: 4329

Transmit information by radio

The idea is to transmit an information without circuit network cables. Every object that can be an information source for circuit network (storage tank, chest, combinator) has a property "Id", object can be refereed by this id. Special object, combinator like, named like "Distant rece...
by DRE
Fri Oct 16, 2015 10:02 am
Forum: Mods
Topic: [MOD 0.12.x] Robot Speed 0.0.1
Replies: 7
Views: 11671

Re: [MOD 0.12.x] Robot Speed 0.0.1

Exactly what I am searching for. Thank you.

It is a good addition to these two mods.
Unlimited upgrades
Expensive Technology
by DRE
Sun Sep 20, 2015 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.8] [kovarex] Dramatic fps drop
Replies: 2
Views: 2968

[0.12.8] [kovarex] Dramatic fps drop

Game entity update suddenly grown from ~8 ms to 60 ms. Fps dropped from 60 to ~16. I have both saves, before and after. On my PC the bug can be reproduced if to load the old save and wait for like 10-15 minutes. https://mega.nz/#!8RxABTZK!m0AoDYBF1ukroCUdQQQ2OtDCSRGsTYTzFVQhb3td9C0 Mods: https://meg...
by DRE
Sat Aug 22, 2015 1:44 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 327955

Re: [MOD 0.12.x] Treefarm REDUX

EDIT: oh, nvm. I missed that technology should be researched; :(
Installed Treefarm-Lite 0.2.0 on factorio 0.12.4, but nothing happens, either in new game or in loaded save;

Mod is in the mods list, but has no effect in game;
by DRE
Fri Jul 24, 2015 2:51 pm
Forum: Show your Creations
Topic: Combinator Game of Life
Replies: 9
Views: 26006

Re: Combinator Game of Life

THIS has began.
And it will not stop until someone creates full x86 CPU emulation XD
by DRE
Fri Jul 24, 2015 2:47 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 59422

Re: Version 0.12.1

FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
This is the best! I can use them to fuel boilers!
It was unusable before, you had to put coal to each of hundreds of inserters.
by DRE
Sat Apr 04, 2015 6:33 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310310

Re: [0.11.x][v0.1.6] Bob's Logistics mod

What is the difference between fast far handed inserter and fast long handed inserter?

Also fast inserter and fast near handed inserter, they are same.
by DRE
Sat Apr 04, 2015 1:33 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540459

Re: Let's see your clever builds

Some dirty energy here.

I cheated a bit on this, multiplied pollution absorption value by 10 in treefarm-lite mod.
by DRE
Sat Apr 04, 2015 1:15 pm
Forum: Technical Help
Topic: Performance Issues
Replies: 14
Views: 5882

Re: Performance Issues

Belts performance is the real issue. Tested it on more than 2.6k fast belts, 288 furnaces, 430 inserters. fac.png I stopped this smeltery by removing one belt from each of ores input, and waited for belts to be cleared, made performance measurement. After, I launched the smeltery, waited until that ...
by DRE
Sat Mar 28, 2015 12:40 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319118

Re: Foreman - A factory optimisation tool. Now 11.X compatible!

You calculate speed bonus, adding bonus to basic crafting speed.

I think it is correct to sum bonuses from all speed modules, and multiply it by crafting speed + base crafting speed.
by DRE
Tue Mar 24, 2015 12:08 am
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 48401

Re: Version 0.11.19

Who cares about being notified? If you have water in all of your pipes it's gg because it brings all your late tech gameplay to a standstill and is ridiculously frustrating to fix all those pipes. If I am not mistaken - you can clean all pipes using electric pump. But still some work to clear plants.
by DRE
Sun Mar 22, 2015 12:43 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319118

Re: Foreman - A factory optimisation tool. Now 11.X compatible!

ProductionGraph::SatisfyAllItemDemands() never ends, if I try to autocomplete chart for rocket defences / minute.

nodeChosen is always true.

EDIT: Program hangs only if factorio is running.
by DRE
Sat Mar 21, 2015 2:55 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 113407

Re: The Ctrl+V Game

skytten
by DRE
Thu Mar 19, 2015 9:57 pm
Forum: Releases
Topic: Version 0.11.18
Replies: 28
Views: 41915

Re: Version 0.11.18

If I kill medium worm by crashing the car - car explodes even at full HP, if worm is not killed - damage for the car is okay. Is it a bug?
by DRE
Mon Mar 09, 2015 1:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Large map or forces.player.chart low performance.
Replies: 3
Views: 4085

[0.11.16] Large map or forces.player.chart low performance.

I explored some part of map manually and later typed "/c game.forces.player.chart({lefttop = {x = -3024, y = -3024}, rightbottom = {x = 3024, y = 3024}})" In console. This really slowed down the frame rate. I have powerful CPU and GPU, so the problem is not about PC performance. I don`t kn...
by DRE
Sun Mar 01, 2015 11:05 am
Forum: Gameplay Help
Topic: Train goes wrong way
Replies: 3
Views: 2830

Re: Train goes wrong way

When I drive manually - train goes the way I want.

The signal becomes red after train goes wrong way.

I fixed the problem, I removed that signal, and placed to the exact same position.
I think this is a bug.

Some info: I added the way to the left and signals after other things.

Go to advanced search