Search found 41 matches
- Fri Nov 06, 2015 5:34 am
- Forum: Videos
- Topic: Destroyer Capsules are great.
- Replies: 9
- Views: 19918
Re: Destroyer Capsules are great.
Now. if I want (almost) the same rush, as on the OP video - I need to research follower robot count to the max.
- Mon Oct 26, 2015 6:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Transmit information by radio
- Replies: 2
- Views: 4329
Re: Transmit information by radio
Yes! This is something very similar.
- Sun Oct 25, 2015 7:27 pm
- Forum: Ideas and Requests For Mods
- Topic: Transmit information by radio
- Replies: 2
- Views: 4329
Transmit information by radio
The idea is to transmit an information without circuit network cables. Every object that can be an information source for circuit network (storage tank, chest, combinator) has a property "Id", object can be refereed by this id. Special object, combinator like, named like "Distant rece...
- Fri Oct 16, 2015 10:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Robot Speed 0.0.1
- Replies: 7
- Views: 11671
Re: [MOD 0.12.x] Robot Speed 0.0.1
Exactly what I am searching for. Thank you.
It is a good addition to these two mods.
Unlimited upgrades
Expensive Technology
It is a good addition to these two mods.
Unlimited upgrades
Expensive Technology
- Fri Sep 25, 2015 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.8] [kovarex] Dramatic fps drop
- Replies: 2
- Views: 2968
- Sun Sep 20, 2015 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.8] [kovarex] Dramatic fps drop
- Replies: 2
- Views: 2968
[0.12.8] [kovarex] Dramatic fps drop
Game entity update suddenly grown from ~8 ms to 60 ms. Fps dropped from 60 to ~16. I have both saves, before and after. On my PC the bug can be reproduced if to load the old save and wait for like 10-15 minutes. https://mega.nz/#!8RxABTZK!m0AoDYBF1ukroCUdQQQ2OtDCSRGsTYTzFVQhb3td9C0 Mods: https://meg...
- Sat Aug 22, 2015 1:44 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 327955
Re: [MOD 0.12.x] Treefarm REDUX
EDIT: oh, nvm. I missed that technology should be researched;
Installed Treefarm-Lite 0.2.0 on factorio 0.12.4, but nothing happens, either in new game or in loaded save;
Mod is in the mods list, but has no effect in game;
Mod is in the mods list, but has no effect in game;
- Fri Jul 24, 2015 2:51 pm
- Forum: Show your Creations
- Topic: Combinator Game of Life
- Replies: 9
- Views: 26006
Re: Combinator Game of Life
THIS has began.
And it will not stop until someone creates full x86 CPU emulation XD
And it will not stop until someone creates full x86 CPU emulation XD
- Fri Jul 24, 2015 2:47 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 59422
Re: Version 0.12.1
This is the best! I can use them to fuel boilers!FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
It was unusable before, you had to put coal to each of hundreds of inserters.
- Sat Apr 04, 2015 6:33 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310310
Re: [0.11.x][v0.1.6] Bob's Logistics mod
What is the difference between fast far handed inserter and fast long handed inserter?
Also fast inserter and fast near handed inserter, they are same.
Also fast inserter and fast near handed inserter, they are same.
- Sat Apr 04, 2015 1:33 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540459
Re: Let's see your clever builds
Some dirty energy here.
I cheated a bit on this, multiplied pollution absorption value by 10 in treefarm-lite mod.
I cheated a bit on this, multiplied pollution absorption value by 10 in treefarm-lite mod.
- Sat Apr 04, 2015 1:15 pm
- Forum: Technical Help
- Topic: Performance Issues
- Replies: 14
- Views: 5882
Re: Performance Issues
Belts performance is the real issue. Tested it on more than 2.6k fast belts, 288 furnaces, 430 inserters. fac.png I stopped this smeltery by removing one belt from each of ores input, and waited for belts to be cleared, made performance measurement. After, I launched the smeltery, waited until that ...
- Sat Mar 28, 2015 12:40 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 319118
Re: Foreman - A factory optimisation tool. Now 11.X compatible!
You calculate speed bonus, adding bonus to basic crafting speed.
I think it is correct to sum bonuses from all speed modules, and multiply it by crafting speed + base crafting speed.
I think it is correct to sum bonuses from all speed modules, and multiply it by crafting speed + base crafting speed.
- Tue Mar 24, 2015 12:08 am
- Forum: Releases
- Topic: Version 0.11.19
- Replies: 43
- Views: 48401
Re: Version 0.11.19
Who cares about being notified? If you have water in all of your pipes it's gg because it brings all your late tech gameplay to a standstill and is ridiculously frustrating to fix all those pipes. If I am not mistaken - you can clean all pipes using electric pump. But still some work to clear plants.
- Sun Mar 22, 2015 12:43 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 319118
Re: Foreman - A factory optimisation tool. Now 11.X compatible!
ProductionGraph::SatisfyAllItemDemands() never ends, if I try to autocomplete chart for rocket defences / minute.
nodeChosen is always true.
EDIT: Program hangs only if factorio is running.
nodeChosen is always true.
EDIT: Program hangs only if factorio is running.
- Sat Mar 21, 2015 2:55 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 113407
Re: The Ctrl+V Game
skytten
- Thu Mar 19, 2015 9:57 pm
- Forum: Releases
- Topic: Version 0.11.18
- Replies: 28
- Views: 41915
Re: Version 0.11.18
If I kill medium worm by crashing the car - car explodes even at full HP, if worm is not killed - damage for the car is okay. Is it a bug?
- Mon Mar 09, 2015 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] Large map or forces.player.chart low performance.
- Replies: 3
- Views: 4085
- Mon Mar 09, 2015 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] Large map or forces.player.chart low performance.
- Replies: 3
- Views: 4085
[0.11.16] Large map or forces.player.chart low performance.
I explored some part of map manually and later typed "/c game.forces.player.chart({lefttop = {x = -3024, y = -3024}, rightbottom = {x = 3024, y = 3024}})" In console. This really slowed down the frame rate. I have powerful CPU and GPU, so the problem is not about PC performance. I don`t kn...
- Sun Mar 01, 2015 11:05 am
- Forum: Gameplay Help
- Topic: Train goes wrong way
- Replies: 3
- Views: 2830
Re: Train goes wrong way
When I drive manually - train goes the way I want.
The signal becomes red after train goes wrong way.
I fixed the problem, I removed that signal, and placed to the exact same position.
I think this is a bug.
Some info: I added the way to the left and signals after other things.
The signal becomes red after train goes wrong way.
I fixed the problem, I removed that signal, and placed to the exact same position.
I think this is a bug.
Some info: I added the way to the left and signals after other things.