Currently 4 GB is a hard limit, however 64 bit addressing is on the way - already available in chrome behind a flag and in firefox nightly: https://webassembly.org/roadmap/
Hi-res textures take up around 800 MB. Streaming sounds/music on-demand saves another ~140 MB off of initial download.
Not ...
Search found 134 matches
- Wed Nov 16, 2022 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Factorio in web assembly
- Replies: 10
- Views: 4606
- Fri Nov 11, 2022 11:48 pm
- Forum: Not a bug
- Topic: [1.1.70] Crash FluidBox::PipeConnection::calculateFlowSpeed
- Replies: 24
- Views: 4357
Re: [1.1.70] Crash FluidBox::PipeConnection::calculateFlowSpeed
Doesn't crash for me. Please run https://memtest.org/
- Sun Nov 06, 2022 9:52 pm
- Forum: Not a bug
- Topic: [1.1.70] Crash FluidBox::PipeConnection::calculateFlowSpeed
- Replies: 24
- Views: 4357
Re: 1.1.70 found another bug
Can you reproduce this? If yes, post the save and reproduction steps.
- Fri Oct 28, 2022 9:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
- Replies: 2
- Views: 988
[StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
Reproduction:
- place a power pole
- ctrl-alt-click to post a location in chat
- move/zoom so that the tag in chat overlaps the power pole
- click in the overlapping area
- observe that both map and electric network info opened
- place a power pole
- ctrl-alt-click to post a location in chat
- move/zoom so that the tag in chat overlaps the power pole
- click in the overlapping area
- observe that both map and electric network info opened
- Fri Oct 28, 2022 9:04 pm
- Forum: Minor issues
- Topic: Rich text captures clicks which closed dialogs
- Replies: 1
- Views: 1091
Re: Rich text captures clicks which closed dialogs
Can confirm (in 1.1.70), seems to only apply to select-a-thing popups.
- Fri Sep 09, 2022 5:03 pm
- Forum: Gameplay Help
- Topic: Has anyone ever attempted no splitter no underground belt only burner challenge?
- Replies: 17
- Views: 4067
Re: Has anyone ever attempted no splitter no underground belt only burner challenge?
Vehicle inventories with filters can be used for complex crafting and belt crossing/filtering. Researching automobilism would still take some effort, but seems doable.
- Fri Aug 26, 2022 3:22 pm
- Forum: Technical Help
- Topic: I don't have the remotes in my crafting menu
- Replies: 2
- Views: 933
Re: I don't have the remotes in my crafting menu
The "Shortcuts for 1.1" mod converts them into shortcuts.
- Fri Aug 19, 2022 11:44 am
- Forum: Outdated/Not implemented
- Topic: Make inserters be able to grab from another inserter while the items is in the air
- Replies: 13
- Views: 4658
Re: Make inserters be able to grab from another inserter while the items is in the air
Even if grabbing items from hands of other inserters was implemented, making inserters iterate over every possible source or destination on every swing is not feasible and would kill performance. When an inserter already points at a belt, that belt is the only thing it will interact with.
If I ...
If I ...
- Tue Aug 09, 2022 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Prevent infinite cycles of Spitters
- Replies: 3
- Views: 1699
Re: Prevent infinite cycles of Spitters
I don't think this needs to change. If you don't deal with the enemy, it makes sense that it will keep attacking. Counter-suggestion: fix your wall so that it doesn't have blind spots.
- Tue Jul 19, 2022 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Add units and axis to the production statistics
- Replies: 3
- Views: 1798
Add units in production/elecric graph tooltips
Right now the tooltips require some deciphering.
- Tue Jul 19, 2022 4:25 pm
- Forum: Gameplay Help
- Topic: please do not use floating point value in Factorio
- Replies: 29
- Views: 11768
Re: please do not use floating point value in Factorio
That said, this should have no bearing on jooe's report as their system is producing ~100 fluid per second.
Indeed, at 100/s flow rate any pipe that can handle it (i.e. up to 2.4km) seems to not have any problems.
On a hunch, I also tested 100/m input flow and got the following:
L | outflow ...
- Mon Jul 18, 2022 6:16 pm
- Forum: Gameplay Help
- Topic: please do not use floating point value in Factorio
- Replies: 29
- Views: 11768
Re: please do not use floating point value in Factorio
I did a trivial test and can confirm fluid loss: viewtopic.php?f=7&t=102921
- Mon Jul 18, 2022 6:15 pm
- Forum: Minor issues
- Topic: [1.1.61] Fluid loss in long pipes at low volume
- Replies: 2
- Views: 1897
[1.1.61] Fluid loss in long pipes at low volume
Setup: about 600 pipes between two assemblers
- add 1 barrel into unbarreling machine
- open the pipe
- observe fluid system contents drop over time, destroying fluid (increase game speed as needed)
The output machine is required, a standalone pipe does not lose fluid.
Reproduction:- add 1 barrel into unbarreling machine
- open the pipe
- observe fluid system contents drop over time, destroying fluid (increase game speed as needed)
The output machine is required, a standalone pipe does not lose fluid.
- Fri Jun 24, 2022 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Auto-sort chests when player opens inventory
- Replies: 10
- Views: 10716
Re: Auto-sort chests when player opens inventory
This is exactly what Terraria and modded Minecraft do, and it works great. The amount of buttons and their functions vary, but one for sorting would be a good start.
- Mon May 30, 2022 5:03 pm
- Forum: General discussion
- Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
- Replies: 8
- Views: 5303
Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Wube decided that that exploit wasn't worth fixing, but they might change their minds if it becomes too frequent ?
I think it would be a straight value-add if the functionality of setting arbitrary item requests in blueprints was available in-game. The fact that it is only available for modules ...
- Mon Apr 11, 2022 9:11 pm
- Forum: Gameplay Help
- Topic: How to see beneath construction/logistic bot module icon?
- Replies: 5
- Views: 2422
Re: How to see beneath construction/logistic bot module icon?
As a workaround, you can use recipe icons in the map view to quickly check what you are looking at.
- Sun Apr 03, 2022 6:02 pm
- Forum: Implemented Suggestions
- Topic: Deconstruct landfill
- Replies: 24
- Views: 19334
Re: Deconstruct landfill
With the (apparent) introduction of flying enemies, it probably will be a feature in the expansion.
Why?
I was under the impression that the main problem with creation of water (landfill or not) is that it's a cheap indestructible defense mechanism. If enemies don't care, it should no longer ...
- Sun Apr 03, 2022 2:16 pm
- Forum: Implemented Suggestions
- Topic: Deconstruct landfill
- Replies: 24
- Views: 19334
Re: Deconstruct landfill
With the (apparent) introduction of flying enemies, it probably will be a feature in the expansion.
- Sat Mar 19, 2022 9:41 pm
- Forum: Gameplay Help
- Topic: Furnace internal buffer
- Replies: 10
- Views: 4336
Re: Furnace internal buffer
Also another question which I’ve tried working out but can’t. How many green circuit assemblers do I need to fill a yellow belt? Thanks
All the needed information is in the tooltips, let's find out:
- the recipe says it takes 0.5 seconds, meaning 2 crafts per second with crafting speed 1 ...
- Thu Feb 24, 2022 6:47 pm
- Forum: Technical Help
- Topic: CNAME auth.factorio.com gives a A from shared address space (RFC6598)
- Replies: 3
- Views: 1516
Re: CNAME auth.factorio.com gives a A from shared address space (RFC6598)
Can't reproduce, are you sure your upstream dns is working correctly? Try a different server.