Search found 86 matches

by atomizer
Wed Nov 25, 2020 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.1] Wrong flipping of a splitter with priorities
Replies: 2
Views: 2163

[posila] [1.1.1] Wrong flipping of a splitter with priorities

Steps: ctrl-c the splitter on the left, press F, place ghost. Curiously, it looks correct while in hand. Only affects flips that change direction.
by atomizer
Wed Nov 25, 2020 6:33 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.1] Multiple entity status issues
Replies: 6
Views: 4214

Re: [kovarex] [1.1.1] Multiple entity status issues

None of the bots ever have any status.
by atomizer
Thu Nov 12, 2020 5:52 pm
Forum: Not a bug
Topic: [1.0.0] Numeric only textfields allow character movement when using WASD
Replies: 3
Views: 1101

Re: [1.0.0] Numeric only textfields allow character movement when using WASD

Input fields seem to consume only those keypresses that can change the content or cursor position, anything else falls through to the game. For example, in the same way you describe, a normal text field doesn't consume F keys. The only inconsistency I could find is that up/down keys are consumed in ...
by atomizer
Sun Sep 06, 2020 10:23 am
Forum: Resolved Problems and Bugs
Topic: [Ian] [1.0.0] Bad looping of some sounds
Replies: 1
Views: 2749

Re: [1.0.0] Bad looping of some sounds

Uhh here's the file, didn't attach for some reason.
by atomizer
Sun Sep 06, 2020 10:22 am
Forum: Resolved Problems and Bugs
Topic: [Ian] [1.0.0] Bad looping of some sounds
Replies: 1
Views: 2749

[Ian] [1.0.0] Bad looping of some sounds

Specifically, steam-turbine and electric-furnace start and end on a non-zero sample, which leads to clicking artifacts when looped. Attached are examples of both (exaggerated, but easily noticeable in-game too). For correct looping, look at electric-mining-drill - both start and end are smoothly tra...

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