Search found 134 matches

by atomizer
Wed Nov 16, 2022 8:50 pm
Forum: Ideas and Suggestions
Topic: Factorio in web assembly
Replies: 10
Views: 4606

Re: Factorio in web assembly

Currently 4 GB is a hard limit, however 64 bit addressing is on the way - already available in chrome behind a flag and in firefox nightly: https://webassembly.org/roadmap/
Hi-res textures take up around 800 MB. Streaming sounds/music on-demand saves another ~140 MB off of initial download.
Not ...
by atomizer
Sun Nov 06, 2022 9:52 pm
Forum: Not a bug
Topic: [1.1.70] Crash FluidBox::PipeConnection::calculateFlowSpeed
Replies: 24
Views: 4357

Re: 1.1.70 found another bug

Can you reproduce this? If yes, post the save and reproduction steps.
by atomizer
Fri Oct 28, 2022 9:17 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
Replies: 2
Views: 988

[StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action

Reproduction:
- place a power pole
- ctrl-alt-click to post a location in chat
- move/zoom so that the tag in chat overlaps the power pole
- click in the overlapping area
- observe that both map and electric network info opened
by atomizer
Fri Oct 28, 2022 9:04 pm
Forum: Minor issues
Topic: Rich text captures clicks which closed dialogs
Replies: 1
Views: 1091

Re: Rich text captures clicks which closed dialogs

Can confirm (in 1.1.70), seems to only apply to select-a-thing popups.
by atomizer
Fri Sep 09, 2022 5:03 pm
Forum: Gameplay Help
Topic: Has anyone ever attempted no splitter no underground belt only burner challenge?
Replies: 17
Views: 4067

Re: Has anyone ever attempted no splitter no underground belt only burner challenge?

Vehicle inventories with filters can be used for complex crafting and belt crossing/filtering. Researching automobilism would still take some effort, but seems doable.
by atomizer
Fri Aug 26, 2022 3:22 pm
Forum: Technical Help
Topic: I don't have the remotes in my crafting menu
Replies: 2
Views: 933

Re: I don't have the remotes in my crafting menu

The "Shortcuts for 1.1" mod converts them into shortcuts.
by atomizer
Fri Aug 19, 2022 11:44 am
Forum: Outdated/Not implemented
Topic: Make inserters be able to grab from another inserter while the items is in the air
Replies: 13
Views: 4658

Re: Make inserters be able to grab from another inserter while the items is in the air

Even if grabbing items from hands of other inserters was implemented, making inserters iterate over every possible source or destination on every swing is not feasible and would kill performance. When an inserter already points at a belt, that belt is the only thing it will interact with.

If I ...
by atomizer
Tue Aug 09, 2022 5:57 pm
Forum: Ideas and Suggestions
Topic: Prevent infinite cycles of Spitters
Replies: 3
Views: 1699

Re: Prevent infinite cycles of Spitters

I don't think this needs to change. If you don't deal with the enemy, it makes sense that it will keep attacking. Counter-suggestion: fix your wall so that it doesn't have blind spots.
by atomizer
Tue Jul 19, 2022 5:06 pm
Forum: Ideas and Suggestions
Topic: Add units and axis to the production statistics
Replies: 3
Views: 1798

Add units in production/elecric graph tooltips

Right now the tooltips require some deciphering.
by atomizer
Tue Jul 19, 2022 4:25 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 29
Views: 11768

Re: please do not use floating point value in Factorio


That said, this should have no bearing on jooe's report as their system is producing ~100 fluid per second.


Indeed, at 100/s flow rate any pipe that can handle it (i.e. up to 2.4km) seems to not have any problems.

On a hunch, I also tested 100/m input flow and got the following:
L | outflow ...
by atomizer
Mon Jul 18, 2022 6:16 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 29
Views: 11768

Re: please do not use floating point value in Factorio

I did a trivial test and can confirm fluid loss: viewtopic.php?f=7&t=102921
by atomizer
Mon Jul 18, 2022 6:15 pm
Forum: Minor issues
Topic: [1.1.61] Fluid loss in long pipes at low volume
Replies: 2
Views: 1897

[1.1.61] Fluid loss in long pipes at low volume

Setup: about 600 pipes between two assemblers
factorio_sRAGL3w582.png
factorio_sRAGL3w582.png (130.36 KiB) Viewed 1897 times
Reproduction:
- add 1 barrel into unbarreling machine
- open the pipe
- observe fluid system contents drop over time, destroying fluid (increase game speed as needed)

The output machine is required, a standalone pipe does not lose fluid.
by atomizer
Fri Jun 24, 2022 6:16 pm
Forum: Ideas and Suggestions
Topic: Auto-sort chests when player opens inventory
Replies: 10
Views: 10716

Re: Auto-sort chests when player opens inventory

ssilk wrote: Fri Jun 24, 2022 6:20 am So seen it makes sense to add this button to every inventory.
This is exactly what Terraria and modded Minecraft do, and it works great. The amount of buttons and their functions vary, but one for sorting would be a good start.
by atomizer
Mon May 30, 2022 5:03 pm
Forum: General discussion
Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Replies: 8
Views: 5303

Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints


Wube decided that that exploit wasn't worth fixing, but they might change their minds if it becomes too frequent ?

I think it would be a straight value-add if the functionality of setting arbitrary item requests in blueprints was available in-game. The fact that it is only available for modules ...
by atomizer
Mon Apr 11, 2022 9:11 pm
Forum: Gameplay Help
Topic: How to see beneath construction/logistic bot module icon?
Replies: 5
Views: 2422

Re: How to see beneath construction/logistic bot module icon?

As a workaround, you can use recipe icons in the map view to quickly check what you are looking at.
by atomizer
Sun Apr 03, 2022 6:02 pm
Forum: Implemented Suggestions
Topic: Deconstruct landfill
Replies: 24
Views: 19334

Re: Deconstruct landfill



With the (apparent) introduction of flying enemies, it probably will be a feature in the expansion.

Why?

I was under the impression that the main problem with creation of water (landfill or not) is that it's a cheap indestructible defense mechanism. If enemies don't care, it should no longer ...
by atomizer
Sun Apr 03, 2022 2:16 pm
Forum: Implemented Suggestions
Topic: Deconstruct landfill
Replies: 24
Views: 19334

Re: Deconstruct landfill

With the (apparent) introduction of flying enemies, it probably will be a feature in the expansion.
by atomizer
Sat Mar 19, 2022 9:41 pm
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 4336

Re: Furnace internal buffer


Also another question which I’ve tried working out but can’t. How many green circuit assemblers do I need to fill a yellow belt? Thanks


All the needed information is in the tooltips, let's find out:
- the recipe says it takes 0.5 seconds, meaning 2 crafts per second with crafting speed 1 ...
by atomizer
Thu Feb 24, 2022 6:47 pm
Forum: Technical Help
Topic: CNAME auth.factorio.com gives a A from shared address space (RFC6598)
Replies: 3
Views: 1516

Re: CNAME auth.factorio.com gives a A from shared address space (RFC6598)

Can't reproduce, are you sure your upstream dns is working correctly? Try a different server.

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