Search found 86 matches
- Wed Nov 25, 2020 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.1] Wrong flipping of a splitter with priorities
- Replies: 2
- Views: 2163
[posila] [1.1.1] Wrong flipping of a splitter with priorities
Steps: ctrl-c the splitter on the left, press F, place ghost. Curiously, it looks correct while in hand. Only affects flips that change direction.
- Wed Nov 25, 2020 6:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.1] Multiple entity status issues
- Replies: 6
- Views: 4214
Re: [kovarex] [1.1.1] Multiple entity status issues
None of the bots ever have any status.
- Thu Nov 12, 2020 5:52 pm
- Forum: Not a bug
- Topic: [1.0.0] Numeric only textfields allow character movement when using WASD
- Replies: 3
- Views: 1101
Re: [1.0.0] Numeric only textfields allow character movement when using WASD
Input fields seem to consume only those keypresses that can change the content or cursor position, anything else falls through to the game. For example, in the same way you describe, a normal text field doesn't consume F keys. The only inconsistency I could find is that up/down keys are consumed in ...
- Sun Sep 27, 2020 10:10 pm
- Forum: Not a bug
- Topic: Scaling techs don't depend on science packs
- Replies: 1
- Views: 815
- Sun Sep 06, 2020 10:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Ian] [1.0.0] Bad looping of some sounds
- Replies: 1
- Views: 2749
Re: [1.0.0] Bad looping of some sounds
Uhh here's the file, didn't attach for some reason.
- Sun Sep 06, 2020 10:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Ian] [1.0.0] Bad looping of some sounds
- Replies: 1
- Views: 2749
[Ian] [1.0.0] Bad looping of some sounds
Specifically, steam-turbine and electric-furnace start and end on a non-zero sample, which leads to clicking artifacts when looped. Attached are examples of both (exaggerated, but easily noticeable in-game too). For correct looping, look at electric-mining-drill - both start and end are smoothly tra...