Search found 86 matches

by atomizer
Tue Aug 09, 2022 5:57 pm
Forum: Ideas and Suggestions
Topic: Prevent infinite cycles of Spitters
Replies: 3
Views: 1255

Re: Prevent infinite cycles of Spitters

I don't think this needs to change. If you don't deal with the enemy, it makes sense that it will keep attacking. Counter-suggestion: fix your wall so that it doesn't have blind spots.
by atomizer
Tue Jul 19, 2022 5:06 pm
Forum: Ideas and Suggestions
Topic: Add units and axis to the production statistics
Replies: 3
Views: 1465

Add units in production/elecric graph tooltips

Right now the tooltips require some deciphering.
by atomizer
Tue Jul 19, 2022 4:25 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 29
Views: 10118

Re: please do not use floating point value in Factorio

That said, this should have no bearing on jooe's report as their system is producing ~100 fluid per second. Indeed, at 100/s flow rate any pipe that can handle it (i.e. up to 2.4km) seems to not have any problems. On a hunch, I also tested 100/m input flow and got the following: L | outflow (/m) 1 ...
by atomizer
Mon Jul 18, 2022 6:16 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 29
Views: 10118

Re: please do not use floating point value in Factorio

I did a trivial test and can confirm fluid loss: viewtopic.php?f=7&t=102921
by atomizer
Mon Jul 18, 2022 6:15 pm
Forum: Minor issues
Topic: [1.1.61] Fluid loss in long pipes at low volume
Replies: 2
Views: 1526

[1.1.61] Fluid loss in long pipes at low volume

Setup: about 600 pipes between two assemblers
factorio_sRAGL3w582.png
factorio_sRAGL3w582.png (130.36 KiB) Viewed 1526 times
Reproduction:
- add 1 barrel into unbarreling machine
- open the pipe
- observe fluid system contents drop over time, destroying fluid (increase game speed as needed)

The output machine is required, a standalone pipe does not lose fluid.
by atomizer
Fri Jun 24, 2022 6:16 pm
Forum: Ideas and Suggestions
Topic: Auto-sort chests when player opens inventory
Replies: 10
Views: 6380

Re: Auto-sort chests when player opens inventory

ssilk wrote:
Fri Jun 24, 2022 6:20 am
So seen it makes sense to add this button to every inventory.
This is exactly what Terraria and modded Minecraft do, and it works great. The amount of buttons and their functions vary, but one for sorting would be a good start.
by atomizer
Mon May 30, 2022 5:03 pm
Forum: General discussion
Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Replies: 8
Views: 4071

Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints

Wube decided that that exploit wasn't worth fixing, but they might change their minds if it becomes too frequent ? I think it would be a straight value-add if the functionality of setting arbitrary item requests in blueprints was available in-game. The fact that it is only available for modules and...
by atomizer
Mon Apr 11, 2022 9:11 pm
Forum: Gameplay Help
Topic: How to see beneath construction/logistic bot module icon?
Replies: 5
Views: 2055

Re: How to see beneath construction/logistic bot module icon?

As a workaround, you can use recipe icons in the map view to quickly check what you are looking at.
by atomizer
Sun Apr 03, 2022 6:02 pm
Forum: Implemented in 2.0
Topic: Deconstruct landfill
Replies: 24
Views: 14450

Re: Deconstruct landfill

With the (apparent) introduction of flying enemies, it probably will be a feature in the expansion. Why? I was under the impression that the main problem with creation of water (landfill or not) is that it's a cheap indestructible defense mechanism. If enemies don't care, it should no longer apply.
by atomizer
Sun Apr 03, 2022 2:16 pm
Forum: Implemented in 2.0
Topic: Deconstruct landfill
Replies: 24
Views: 14450

Re: Deconstruct landfill

With the (apparent) introduction of flying enemies, it probably will be a feature in the expansion.
by atomizer
Sat Mar 19, 2022 9:41 pm
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 3641

Re: Furnace internal buffer

Also another question which I’ve tried working out but can’t. How many green circuit assemblers do I need to fill a yellow belt? Thanks All the needed information is in the tooltips, let's find out: - the recipe says it takes 0.5 seconds, meaning 2 crafts per second with crafting speed 1 - multiply...
by atomizer
Thu Feb 24, 2022 6:47 pm
Forum: Technical Help
Topic: CNAME auth.factorio.com gives a A from shared address space (RFC6598)
Replies: 3
Views: 1291

Re: CNAME auth.factorio.com gives a A from shared address space (RFC6598)

Can't reproduce, are you sure your upstream dns is working correctly? Try a different server.
by atomizer
Tue Feb 15, 2022 7:25 pm
Forum: Gameplay Help
Topic: Bug? - Deconstruction Flag Removed
Replies: 7
Views: 2593

Re: Bug? - Deconstruction Flag Removed

Weird to find out about this mechanic from a random thread. Doesn't seem to be documented anywhere else.
by atomizer
Sun Jan 23, 2022 6:06 pm
Forum: Not a bug
Topic: 1.1.53 tutorial bug
Replies: 5
Views: 1682

Re: 1.1.53 tutorial bug

It does say "the" (for all the steps), but not all languages have this mechanic.
by atomizer
Sun Jan 23, 2022 3:48 pm
Forum: Not a bug
Topic: 1.1.53 tutorial bug
Replies: 5
Views: 1682

Re: 1.1.53 tutorial bug

Well, you can misinterpret the instructions in the same way on earlier steps too, like build your own boiler or steam engine and do things with those. Perhaps, adding an arrow pointing exactly at the machines the instructions are talking about would reduce ambiguity.
by atomizer
Fri Jan 21, 2022 6:44 am
Forum: Gameplay Help
Topic: Find Game finish time on old saved game
Replies: 2
Views: 1064

Re: Find Game finish time on old saved game

In the production statistics, you should be able to see how long ago was the first consumption of a satellite (assuming you launched the first rocket with a satellite), or how long ago you started producing rocket parts. Substracting this from the total playtime should give you an aprroximate answer...
by atomizer
Thu Jan 20, 2022 8:39 pm
Forum: Not a bug
Topic: [1.1.53] Ammo that can't be used with handheld guns can still be inserted into character ammo slots
Replies: 3
Views: 1497

[1.1.53] Ammo that can't be used with handheld guns can still be inserted into character ammo slots

Artillery and cannon shells can be inserted into character ammo slots (with empty gun slot). After this, gun slot tooltip changes to just "Gun" with no options.
by atomizer
Sun Jan 09, 2022 6:47 pm
Forum: Modding discussion
Topic: Rail Combinator Signals
Replies: 1
Views: 982

Re: Rail Combinator Signals

You could use the train pathfinder to check whether there is a continuous rail. Add a dummy branch on one side with a locomotive behind a force-closed signal. On the other end, add a station with a unique name, and add the station to the locomotive's schedule. Enable "read train count" on ...
by atomizer
Mon Jan 03, 2022 11:57 pm
Forum: Not a bug
Topic: [1.1.49] Rocket Parts without silo researched
Replies: 5
Views: 2374

Re: [1.1.49] Rocket Parts without silo researched

The recipe for rocket parts should be shown in tech screen as it is, as that should give the relevant info, regardless of the possible fakeness of existence of that recipe in the first place - there is no way to select that recipe in any building, rocket silo has it predefined every time, and thus ...
by atomizer
Sat Dec 18, 2021 9:57 pm
Forum: Gameplay Help
Topic: I need to make cogs... (How should I?)
Replies: 9
Views: 3658

Re: I need to make cogs... (How should I?)

Making gears reduces the amount of items (2 plates to 1 gear), so making them early reduces the amount of belts you need. True, but these days it's really not important. This was a huge issue when military science needed many turrets and chemical science mining drills or assembly machines. The amou...

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