I believe the alt-mode graphics are meant to display above all other layers.
Not a bug.
Search found 284 matches
- Thu May 07, 2020 2:36 am
- Forum: Not a bug
- Topic: Train Car Icons Are Displaying Above Trees
- Replies: 2
- Views: 693
- Sun May 03, 2020 8:57 pm
- Forum: Not a bug
- Topic: The new walking-on-ore-sound only works on coal
- Replies: 3
- Views: 901
Re: The new walking-on-ore-sound only works on coal
The title says it. I see what you're saying however. I'm not sure the actual difference, but when walking on ore it seems to have a dull almost echo to the footstep sound, and when walking on coal there seems to be a much more distinct and crisp "crunch" sound. I'm not aware of coal/ore h...
- Sat May 02, 2020 5:14 am
- Forum: Won't fix.
- Topic: [0.18.22] Will not start a new game when the save directory is a symlink
- Replies: 5
- Views: 2311
Re: [0.18.22] Will not start a new game when the save directory is a symlink
This might be another similar to 68499
A forum search for 'symlink' turns up quite a few similar reports. But in broad strokes, it sounds like this kind of behavior is intentional.
A forum search for 'symlink' turns up quite a few similar reports. But in broad strokes, it sounds like this kind of behavior is intentional.
- Sat May 02, 2020 5:09 am
- Forum: Duplicates
- Topic: [0.18.21] Player character stuck in L-corner of pipes and can't move
- Replies: 2
- Views: 1151
- Thu Apr 30, 2020 4:26 am
- Forum: Duplicates
- Topic: [0.18.21] Free Landfill / Tile placement conditions are merely a suggestion / Softlock
- Replies: 1
- Views: 716
Re: [0.18.21] Free Landfill / Tile placement conditions are merely a suggestion / Softlock
This seems to be a dupe of 84170 which should already be fixed for 0.18.22
- Sun Apr 26, 2020 4:35 pm
- Forum: Duplicates
- Topic: [0.18.21] "PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true" when modifying terrain
- Replies: 2
- Views: 1295
- Sun Apr 26, 2020 3:17 pm
- Forum: Minor issues
- Topic: [0.17.2] Shift+R sometimes brings up the Steam Overlay
- Replies: 14
- Views: 4241
Re: [0.17.2] Shift+R sometimes brings up the Steam Overlay
Ah, okay that makes some sense as to what is going on.
So that means that the "Minimize on focus loss" + Steam combination are just kind of going to have this issue with Alt+Tab and the Steam overlay?
So that means that the "Minimize on focus loss" + Steam combination are just kind of going to have this issue with Alt+Tab and the Steam overlay?
- Sun Apr 26, 2020 6:26 am
- Forum: Minor issues
- Topic: [0.17.2] Shift+R sometimes brings up the Steam Overlay
- Replies: 14
- Views: 4241
Re: [0.17.2] Shift+R sometimes brings up the Steam Overlay
I happen to have recently enabled "Minimize on focus loss" and have begun to see this happen, however... I've been seeing this happen when Shift+Left Clicking during inventory management and interacting with other game/mod GUIs as well, not just specifically with Shift+R. For what it's wor...
- Sun Apr 26, 2020 4:27 am
- Forum: Duplicates
- Topic: [0.18.21] Crash related to Transport/Mining Drones mod: "abstractNodeIt != search.abstractNodes.end() was not true"
- Replies: 1
- Views: 1167
- Mon Apr 20, 2020 2:01 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 21540
Re: Friday Facts #343 - Environmental particle effects
I somehow like that some decoratves remain after paving, but I would rather have stone bricks remove some, concrete remove some more, and refined concrete remove all. Rather than making this over complicated, and commensurate with time and if the area gets enough foot traffic, I tend to like this s...
- Sat Apr 18, 2020 5:13 am
- Forum: Ideas and Suggestions
- Topic: [0.18.18] Blueprint Book File Symlink Overwritten
- Replies: 10
- Views: 2933
Re: [0.18.18] Blueprint Book File Symlink Overwritten
I would love to do this too. However, my guess is that this changed sometime in 0.17.x around when 68499 was reported.
- Fri Apr 17, 2020 7:00 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 21540
Re: Friday Facts #343 - Environmental particle effects
So... let me get this straight, currently, the methods for decoration removal are as follows:
- Placing entities
- Placing tiles (sometimes repeatedly to remove all decoratives)
- Grenades (and possibly other explosions)
- Assorted mods
- Fri Apr 17, 2020 6:45 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 21540
Re: Friday Facts #343 - Environmental particle effects
Yeah, probably wouldn't be too hard.Omnifarious wrote: ↑Fri Apr 17, 2020 5:50 pmI bet it wouldn't be hard for a mod to be implemented that destroyed decoratives when placing tiles.
- Tue Apr 07, 2020 9:36 pm
- Forum: Not a bug
- Topic: Whitelist at deconstruction planner doesn't work
- Replies: 2
- Views: 793
- Wed Apr 01, 2020 7:09 pm
- Forum: Gameplay Help
- Topic: [0.18.17] impossible to save BP.
- Replies: 7
- Views: 2579
Re: [0.18.17] impossible to save BP.
Sounds somewhat similar to https://forums.factorio.com/82465 where the local BP library appears empty, and some finagling with disabling sync, clearing local BP files, and reenabling sync allows the BP library to be recovered. Also note cases like https://forums.factorio.com/74172 where it seems tha...
- Tue Mar 31, 2020 4:32 am
- Forum: Not a bug
- Topic: [0.18.17] Wave defence scenario broken - Not accumulating upgrade funds when things die
- Replies: 2
- Views: 666
Re: [0.18.17] Wave defence scenario broken - Not accumulating upgrade funds when things die
For what it's worth, this was covered in https://www.factorio.com/blog/post/fff-335
- Mon Mar 30, 2020 4:18 am
- Forum: Resolved Problems and Bugs
- Topic: Desync joining mp sessie
- Replies: 5
- Views: 1521
Re: Desync joining mp sessie
Especially given at least one desync fix being released in 0.18.16, and the latest FFF spoke of I believe at least one more. Not sure if the fix for the latter has been released yet.
- Mon Mar 30, 2020 4:14 am
- Forum: Duplicates
- Topic: [0.17.79] Long manipulator's arm rendres over electric pole
- Replies: 1
- Views: 576
- Wed Mar 25, 2020 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.15] JSON Parse error for world listing response
- Replies: 4
- Views: 1591
Re: [0.18.15] JSON Parse error for world listing response
I don't exactly get how the problems of your web service provider don't relate to you, but that's not my concern. It's quite possible, that the page you're requesting from the CDN isn't being served due to an issue or problem with the CDN itself, and nothing at all to do with the servers that Wube ...
- Wed Mar 25, 2020 4:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Can't select research if an item is in hand
- Replies: 5
- Views: 1479
Re: [0.17.2] Can't select research if an item is in hand
I can't select a research in the technology tree if I have selected an item before going in the research tree GUI. I have a Mac. If you can reproduce this on the most recent version, please report as a new bug. Also, please review https://forums.factorio.com/3638 and include as many details as you ...