Search found 260 matches
- Thu Nov 19, 2020 1:41 pm
- Forum: Gameplay Help
- Topic: trains getting stuck
- Replies: 11
- Views: 2883
Re: trains getting stuck
It’s best to place your train stations off of the travel lanes so that all trains that are not using the station can bypass it, and also trains that use the station will not block traffic.
- Thu Nov 19, 2020 1:09 am
- Forum: Ideas and Suggestions
- Topic: Coupling wagons and locomotives
- Replies: 4
- Views: 3322
Re: Coupling wagons and locomotives
It works as described but it’s mostly useless because you have to add and remove locos (and then fuel them) if you want to split a large train and reorganize the wagons. I have done it a few times but usually it’s easier to just mine them up and start over. I have seen a mod that allows for a more r...
- Tue Nov 17, 2020 1:11 am
- Forum: Gameplay Help
- Topic: How do I play an alarm for x amount of seconds?
- Replies: 3
- Views: 1655
Re: How do I play an alarm for x amount of seconds?
I tried to explain the build process, but I couldn't build it in my head, so I built you a blueprint. 300 is 5 seconds, 60 ticks/second. You can set X<300 to however long you want the alarm to play. 0eNrFWNuO2zYQ/ZWCj60UWHdbaAv0F7J9CBAEAiXP2kQkUSApJ8ZC/96hlJUtmbZFZ7N9Mczb4WjO8MyQLyQvW2gEqxVJXwgreC1J...
- Sun Nov 15, 2020 5:58 pm
- Forum: Outdated/Not implemented
- Topic: counting combinators?
- Replies: 4
- Views: 1855
Re: counting combinators?
One combinator with a wire from output to input is a counter combinator. No?
- Sun Nov 15, 2020 3:28 pm
- Forum: Questions, reviews and ratings
- Topic: Instructions for using Creative Mod
- Replies: 1
- Views: 870
Instructions for using Creative Mod
I have been looking around but can’t seem to find any.
I am using the mod for the first time and I can’t figure out how to get the unlimited energy generator to work, or any of the unlimited resource spawners to work.
Remember as Forrest Gump so eloquently stated
“I am not a smart man.”
Thanks
I am using the mod for the first time and I can’t figure out how to get the unlimited energy generator to work, or any of the unlimited resource spawners to work.
Remember as Forrest Gump so eloquently stated
“I am not a smart man.”
Thanks
- Sat Nov 14, 2020 5:11 pm
- Forum: Mods
- Topic: [0.17+] Circuitissimo / Circuit Warehouses / Factorissimo-Style Combinator
- Replies: 7
- Views: 3955
- Thu Nov 12, 2020 11:01 pm
- Forum: Fan Art
- Topic: making motion-design video on Factorio
- Replies: 7
- Views: 5195
Re: making motion-design video on Factorio
I saw your video on Reddit. I don’t get it. It doesn’t resemble Factorio in any way.
- Mon Nov 09, 2020 2:13 am
- Forum: Gameplay Help
- Topic: Train stop question
- Replies: 10
- Views: 3245
Re: Train stop question
I don’t know if this helps, but you can add a station to a trains schedule without any conditions and it will act as a waypoint.
- Fri Nov 06, 2020 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Specify Lamp Colour On Lamp Itself
- Replies: 5
- Views: 1663
Re: Specify Lamp Colour On Lamp Itself
Yeah, why not?
- Fri Nov 06, 2020 3:10 am
- Forum: Ideas and Suggestions
- Topic: Display wagon count in signal-preview
- Replies: 8
- Views: 3993
Re: Display wagon count in signal-preview
This is fundamentally the same as
“Color the last train wagon...”
+1 again
“Color the last train wagon...”
+1 again
- Thu Nov 05, 2020 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Color the last train wagon indicator when placing signals or stations
- Replies: 9
- Views: 2264
Re: Simple change to make significant improvement to signal/station placement
+1, would you consider to add the guide boxes whenever you hold a signal? - not just when placing stations.
- Thu Nov 05, 2020 6:09 pm
- Forum: Technical Help
- Topic: Help, my world is corrupt.
- Replies: 2
- Views: 920
Re: Help, my world is corrupt.
Just curious... is this political satire?
- Thu Nov 05, 2020 12:12 pm
- Forum: General discussion
- Topic: Saved games and future updates
- Replies: 10
- Views: 2780
Re: Saved games and future updates
In the past, and I'm sure in the future also, I have been able to continue my games through updates without incident. Mods are typically updated very quickly. If you are only using small and or QoL mods, there should not be any issues. As you say, some recipes may get updated, minor changes may be m...
- Wed Nov 04, 2020 6:26 pm
- Forum: Implemented Suggestions
- Topic: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints
- Replies: 7
- Views: 2173
Re: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints
I think this is addressed in 1.1 according to FFF#362?
Unless I’m misunderstanding things.
Unless I’m misunderstanding things.
- Wed Nov 04, 2020 5:32 pm
- Forum: Combinator Creations
- Topic: Power outage detector
- Replies: 3
- Views: 4079
Re: Power outage detector
Could you build your alarm in an independent electrical network to make sure it’s always powered, then connect the alarm to an accumulator that is connected to the base power? Which is a separate electrical network. No combinators required. Are you telling me my approach is overengineered? :x But y...
- Wed Nov 04, 2020 9:55 am
- Forum: Fan Art
- Topic: Concrete Castle
- Replies: 0
- Views: 3097
Concrete Castle
By popular demand... Castle.png 0eNqd3d2SJtdxpelbGatjoC3c9z9P+zLaZGMkVd0DGwqkgdDMyGS89yEl8UOxE5FfPH4oKn0jspZnxHpjx17+719+94d//fqnn3748ecvv/n3Lz/8/o8//vnLb/7Hv3/58w//68ff/uFv/9vP//anr19+8+WHn7/+y5fvvvz423/52//155//+OPX7//f3/7hD1/+8t2XH37856//35ffxF++e1j4u59++P3//U1lPqj866X9/qevP3/9pqw9KPvp6//84cev//z...
- Tue Nov 03, 2020 12:10 pm
- Forum: This Forum
- Topic: Ambient sound on this forum
- Replies: 8
- Views: 3453
Re: Ambient sound on this forum
OK, I figured it out. I am an idiot.
I had Factorio running in the background and forgot about it.
There is no ambient sound in this forum. But perhaps I will make the suggestion.
I had Factorio running in the background and forgot about it.
There is no ambient sound in this forum. But perhaps I will make the suggestion.
- Tue Nov 03, 2020 2:15 am
- Forum: Not a bug
- Topic: Assembling Machine 3- > Satellite -> Accumulator -> Inserter stuck
- Replies: 13
- Views: 2842
Re: Assembling Machine 3- > Satellite -> Accumulator -> Inserter stuck
Perhaps a screenshot or two would help us see something you are missing?
- Mon Nov 02, 2020 11:49 pm
- Forum: General discussion
- Topic: Power Poles
- Replies: 12
- Views: 3413
Re: Power Poles
Thank you.
Seeing them side by side, I agree. New poles are better.
Seeing them side by side, I agree. New poles are better.
- Mon Nov 02, 2020 11:44 pm
- Forum: General discussion
- Topic: 1.35k S/M bases should be more popular
- Replies: 19
- Views: 4555
Re: 1.35k S/M bases should be more popular
For those of you who suffer with OCD, may I suggest my personal favorite seventh science solution... One requester chest. No fourth half empty belt. Also may I add that flavors are more interesting than colors, so let’s go with strawberry, lime, diet cola, raspberry (because as we all know they are ...