Search found 144 matches

by burninghey
Wed Mar 27, 2019 9:57 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 12265

Re: [MOD 0.16.x] Scanning Radar

0.17.21 BUG - does not work in a world with limited height, please fix
by burninghey
Tue Mar 26, 2019 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 2682

Re: [0.17.20] Crash browsing Blueprints

0.17.19: crash
0.17.18: no crash
by burninghey
Tue Mar 26, 2019 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 2682

Re: [0.17.20] Crash browsing Blueprints

Still crashing the game, even with mods disabled.

How to reproduce:
Loading the save, open blueprints, (I'm currently at my blueprint path "burninghey/bbq Expnsv"), click the Up-Arrow, and instant crash.

Need any further information?

Just upgraded from 0.17.18 (worked fine) to 0.17.20
by burninghey
Tue Mar 26, 2019 7:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 2682

[0.17.20] Crash browsing Blueprints

Crash while browsing blueprints (moving up in folder structure)

Able to repeat the behaviour. I'm in my blueprints subfolder, and navigating up it crashes the game. Now investigating if it's a mod issue

_autosave1.zip
player-data.json
factorio-dump-current.dmp
factorio-current.log

Active ...
by burninghey
Thu Mar 21, 2019 3:58 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
Replies: 8
Views: 6176

[kovarex] [0.17.16] Doubleheaded Train does not choose shortest track

I have built a personal train with a very long round track. It sometimes does not choose the shortest track to the right side or even worse, it goes all the way around if it only have to drive 3 meters in the other direction.

No signals at all, yet.

Reproduce: enter the train, hold ctrl and choose ...
by burninghey
Tue Mar 12, 2019 10:49 am
Forum: Resolved Problems and Bugs
Topic: [0.17.11]Mod Update Status
Replies: 1
Views: 908

[0.17.11]Mod Update Status

When updating multiple Mods via ingame Menu, and the first mod is done, the next one gets highlighted in the list. But description at right side still shows the original first one. It should show the current one.
20190312113946_1.jpg
20190312113946_1.jpg (130.29 KiB) Viewed 908 times
by burninghey
Mon Mar 11, 2019 12:50 pm
Forum: Not a bug
Topic: [0.17.9]No search in blueprint books
Replies: 1
Views: 981

[0.17.9]No search in blueprint books

Search through blueprints works only in main folder. Does not while browsing a subfolder/book
20190311134741_1.jpg
20190311134741_1.jpg (581.95 KiB) Viewed 981 times
by burninghey
Wed Mar 06, 2019 5:38 am
Forum: Won't fix.
Topic: [0.17.6] Shadows from Power Line and Underground Belts are off
Replies: 2
Views: 2496

[0.17.6] Shadows from Power Line and Underground Belts are off

Underground Belts: Belt into Ground does have a shadow and it's shown above the cap while it should be blocked behind the cap
20190305150545_1.jpg

----

Power Lines: should not be straight as-is, because all power lines are sagging. Even if they are shown as straight line for the player above ...
by burninghey
Wed Mar 06, 2019 5:04 am
Forum: Not a bug
Topic: [0.17.5] Tech progress loss on version update
Replies: 8
Views: 3848

Re: [0.17.5] Tech progress loss on version update

Oxyd wrote: Tue Mar 05, 2019 11:16 amWe'll see what we can do about the research progress indication.
+1 would have been my next bug report :)
by burninghey
Tue Mar 05, 2019 8:45 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 15837

[0.17] Make Pipette also copy recipe

Pipette should copy current recipe as well

It would be super nice if pipette'ing assembling machines would actually maintain the recipe as well, like a blueprint does - especially in Ghost Mode.
by burninghey
Fri Feb 15, 2019 6:04 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 126507

Re: Friday Facts #282 - 0.17 in sight

Islands Oo Ships?

Nice work team!
by burninghey
Fri Nov 30, 2018 4:30 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 68060

Re: Poll: Offshore Pump Should Need Energy

I would prefer 2 working modes for the offshore pump.

1) no electricity. 120 units of water per second. Just enough to jumpstart early power.
2) electricity. standard 1200 units of water per second. Power consumption 900 kW.

or

1) no electricity. 100 units of water per second. Just enough to ...
by burninghey
Fri Nov 30, 2018 2:44 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 490808

Re: [MOD 0.13.17+] Rampant - 0.16.34

Crashing Factorio!

Download save files here: https://1drv.ms/f/s!AkTNbE8Yl30ZgT9jV4d9JvfphEH8

Factorio crashed the first time while autosaving. Loading this autosave - autosave3 - crashes the game instantly.
Older autosave - autosave 2 - loads fine.

Abused water fill to make invincible wall ...
by burninghey
Fri Nov 30, 2018 2:36 am
Forum: Pending
Topic: Crash when loading Autosave
Replies: 2
Views: 1863

Crash when loading Autosave

My game crashed while building a radar in the exact moment autosave hit. This is the first crash I ever encountered in Factorio. Until now, Factorio itself was rock stable, but there is a little problem with steam I'm running into when computer runs for days. Sometimes, when trying to open factorio ...
by burninghey
Sat Oct 20, 2018 4:11 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 56590

Re: New Achievement Ideas

I get your point. I want it to be challenging, but I do not like afk'ing for hours to get the achievement done. So what about 10 Rockets in 10 Minutes?

Still trivial if you stock items first, but it is an achievement, not a Reddit challenge with requirement no buffer at all (even at belts).

The ...
by burninghey
Wed Oct 17, 2018 5:22 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 56590

Re: New Achievements



- 1 Rocket per minute (fires if another rocket get launched within 60seconds)

Everyone can do 60 rockets per second if they just stock enough components before launching...


Keep it simple. While you could make it 60 rockets in 1 hour or 180 rockets in 3, my approach is much more clear for ...
by burninghey
Mon Oct 15, 2018 7:32 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 56590

New Achievements

Please add additional Achievements for

- Expensive Mode (new tier of every vanilla achievement)
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)
by burninghey
Thu Oct 11, 2018 10:40 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 57436

Re: Friday Facts #263 - Trains in blueprints

Update Planner - what about this case:
edg.png
edg.png (521.5 KiB) Viewed 9495 times
by burninghey
Sun Sep 16, 2018 6:38 pm
Forum: Gameplay Help
Topic: Stuck with a circuit Network, please help
Replies: 12
Views: 5020

Re: Stuck with a circuit Network, please help

I've blueprinted it and bots did it for me in my current game. Did not even try to build this without bots :)

But maybe the original build made a mistake? Please take a look, maybe you find the mistake.

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