Search found 144 matches
- Wed Mar 27, 2019 9:57 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 12265
Re: [MOD 0.16.x] Scanning Radar
0.17.21 BUG - does not work in a world with limited height, please fix
- Tue Mar 26, 2019 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Crash browsing Blueprints
- Replies: 4
- Views: 2682
Re: [0.17.20] Crash browsing Blueprints
0.17.19: crash
0.17.18: no crash
0.17.18: no crash
- Tue Mar 26, 2019 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Crash browsing Blueprints
- Replies: 4
- Views: 2682
Re: [0.17.20] Crash browsing Blueprints
Still crashing the game, even with mods disabled.
How to reproduce:
Loading the save, open blueprints, (I'm currently at my blueprint path "burninghey/bbq Expnsv"), click the Up-Arrow, and instant crash.
Need any further information?
Just upgraded from 0.17.18 (worked fine) to 0.17.20
How to reproduce:
Loading the save, open blueprints, (I'm currently at my blueprint path "burninghey/bbq Expnsv"), click the Up-Arrow, and instant crash.
Need any further information?
Just upgraded from 0.17.18 (worked fine) to 0.17.20
- Tue Mar 26, 2019 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Crash browsing Blueprints
- Replies: 4
- Views: 2682
[0.17.20] Crash browsing Blueprints
Crash while browsing blueprints (moving up in folder structure)
Able to repeat the behaviour. I'm in my blueprints subfolder, and navigating up it crashes the game. Now investigating if it's a mod issue
_autosave1.zip
player-data.json
factorio-dump-current.dmp
factorio-current.log
Active ...
Able to repeat the behaviour. I'm in my blueprints subfolder, and navigating up it crashes the game. Now investigating if it's a mod issue
_autosave1.zip
player-data.json
factorio-dump-current.dmp
factorio-current.log
Active ...
- Thu Mar 21, 2019 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
- Replies: 8
- Views: 6176
- Thu Mar 21, 2019 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
- Replies: 8
- Views: 6176
[kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
I have built a personal train with a very long round track. It sometimes does not choose the shortest track to the right side or even worse, it goes all the way around if it only have to drive 3 meters in the other direction.
No signals at all, yet.
Reproduce: enter the train, hold ctrl and choose ...
No signals at all, yet.
Reproduce: enter the train, hold ctrl and choose ...
- Tue Mar 12, 2019 10:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11]Mod Update Status
- Replies: 1
- Views: 908
[0.17.11]Mod Update Status
When updating multiple Mods via ingame Menu, and the first mod is done, the next one gets highlighted in the list. But description at right side still shows the original first one. It should show the current one.
- Mon Mar 11, 2019 12:50 pm
- Forum: Not a bug
- Topic: [0.17.9]No search in blueprint books
- Replies: 1
- Views: 981
[0.17.9]No search in blueprint books
Search through blueprints works only in main folder. Does not while browsing a subfolder/book
- Wed Mar 06, 2019 5:38 am
- Forum: Won't fix.
- Topic: [0.17.6] Shadows from Power Line and Underground Belts are off
- Replies: 2
- Views: 2496
[0.17.6] Shadows from Power Line and Underground Belts are off
Underground Belts: Belt into Ground does have a shadow and it's shown above the cap while it should be blocked behind the cap
20190305150545_1.jpg
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Power Lines: should not be straight as-is, because all power lines are sagging. Even if they are shown as straight line for the player above ...
20190305150545_1.jpg
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Power Lines: should not be straight as-is, because all power lines are sagging. Even if they are shown as straight line for the player above ...
- Wed Mar 06, 2019 5:04 am
- Forum: Not a bug
- Topic: [0.17.5] Tech progress loss on version update
- Replies: 8
- Views: 3848
Re: [0.17.5] Tech progress loss on version update
+1 would have been my next bug reportOxyd wrote: Tue Mar 05, 2019 11:16 amWe'll see what we can do about the research progress indication.
- Tue Mar 05, 2019 8:45 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 42
- Views: 15837
[0.17] Make Pipette also copy recipe
Pipette should copy current recipe as well
It would be super nice if pipette'ing assembling machines would actually maintain the recipe as well, like a blueprint does - especially in Ghost Mode.
It would be super nice if pipette'ing assembling machines would actually maintain the recipe as well, like a blueprint does - especially in Ghost Mode.
- Fri Feb 15, 2019 6:04 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 126507
Re: Friday Facts #282 - 0.17 in sight
Islands Oo Ships?
Nice work team!
Nice work team!
- Fri Nov 30, 2018 4:30 am
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 68060
Re: Poll: Offshore Pump Should Need Energy
I would prefer 2 working modes for the offshore pump.
1) no electricity. 120 units of water per second. Just enough to jumpstart early power.
2) electricity. standard 1200 units of water per second. Power consumption 900 kW.
or
1) no electricity. 100 units of water per second. Just enough to ...
1) no electricity. 120 units of water per second. Just enough to jumpstart early power.
2) electricity. standard 1200 units of water per second. Power consumption 900 kW.
or
1) no electricity. 100 units of water per second. Just enough to ...
- Fri Nov 30, 2018 2:44 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 490808
Re: [MOD 0.13.17+] Rampant - 0.16.34
Crashing Factorio!
Download save files here: https://1drv.ms/f/s!AkTNbE8Yl30ZgT9jV4d9JvfphEH8
Factorio crashed the first time while autosaving. Loading this autosave - autosave3 - crashes the game instantly.
Older autosave - autosave 2 - loads fine.
Abused water fill to make invincible wall ...
Download save files here: https://1drv.ms/f/s!AkTNbE8Yl30ZgT9jV4d9JvfphEH8
Factorio crashed the first time while autosaving. Loading this autosave - autosave3 - crashes the game instantly.
Older autosave - autosave 2 - loads fine.
Abused water fill to make invincible wall ...
- Fri Nov 30, 2018 2:36 am
- Forum: Pending
- Topic: Crash when loading Autosave
- Replies: 2
- Views: 1863
Crash when loading Autosave
My game crashed while building a radar in the exact moment autosave hit. This is the first crash I ever encountered in Factorio. Until now, Factorio itself was rock stable, but there is a little problem with steam I'm running into when computer runs for days. Sometimes, when trying to open factorio ...
- Sat Oct 20, 2018 4:11 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 56590
Re: New Achievement Ideas
I get your point. I want it to be challenging, but I do not like afk'ing for hours to get the achievement done. So what about 10 Rockets in 10 Minutes?
Still trivial if you stock items first, but it is an achievement, not a Reddit challenge with requirement no buffer at all (even at belts).
The ...
Still trivial if you stock items first, but it is an achievement, not a Reddit challenge with requirement no buffer at all (even at belts).
The ...
- Wed Oct 17, 2018 5:22 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 56590
Re: New Achievements
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)
Everyone can do 60 rockets per second if they just stock enough components before launching...
Keep it simple. While you could make it 60 rockets in 1 hour or 180 rockets in 3, my approach is much more clear for ...
- Mon Oct 15, 2018 7:32 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 56590
New Achievements
Please add additional Achievements for
- Expensive Mode (new tier of every vanilla achievement)
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)
- Expensive Mode (new tier of every vanilla achievement)
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)
- Thu Oct 11, 2018 10:40 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 57436
Re: Friday Facts #263 - Trains in blueprints
Update Planner - what about this case:
- Sun Sep 16, 2018 6:38 pm
- Forum: Gameplay Help
- Topic: Stuck with a circuit Network, please help
- Replies: 12
- Views: 5020
Re: Stuck with a circuit Network, please help
I've blueprinted it and bots did it for me in my current game. Did not even try to build this without bots 
But maybe the original build made a mistake? Please take a look, maybe you find the mistake.
But maybe the original build made a mistake? Please take a look, maybe you find the mistake.