Search found 62 matches

by lyallp
Wed Sep 02, 2015 6:08 am
Forum: Ideas and Suggestions
Topic: Highlight entities connected to combinator network
Replies: 7
Views: 3138

Re: Highlight entities connected to combinator network

What about generating a SVG circuit diagram for the circuit that the highlighted item is connected to, that is saved to a file that can be opened in a browser or displayed in-game?

That way, the circuit can be shared or reviewed.

I don't ask for much....

:)
by lyallp
Tue Sep 01, 2015 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.6][Oxyd] Crash trying to write to protected config.ini
Replies: 1
Views: 1951

[0.12.6][Oxyd] Crash trying to write to protected config.ini

Software version info is in the dump, below :) Gentoo Linux, amd64 I tried to change my volume (which, in the system version of the config, is off), and on exit, the crash is generated. Obviously, my volume change setting does not 'stick'. I sort of expect that either Factorio silently fails or puts...
by lyallp
Wed Aug 26, 2015 1:32 pm
Forum: Not a bug
Topic: Shift click to Logistic Trash
Replies: 14
Views: 14280

Re: Shift click to Logistic Trash

I don't see why. What does shift click a placable from an item in your inventory do differently to a non-placable item? It just picks it up, ready for deployment when I expect it to zip over to trash slot. Similar reasoning as to why wouldn't I want to put ammo in my logistic trash using shift click?
by lyallp
Wed Aug 26, 2015 12:11 pm
Forum: Not a bug
Topic: Shift click to Logistic Trash
Replies: 14
Views: 14280

Shift click to Logistic Trash

Don't know if it's a bug or by design, but I do find it rather annoying that generally, you can shift/ctrl click in your inventory into the logistic trash slots. However, some items, you can't. For example. Plastic, coal, iron ore, copper ore, green circuits, you can shift click to trash logistics s...
by lyallp
Sun Aug 16, 2015 7:21 am
Forum: General discussion
Topic: Killing aliens
Replies: 5
Views: 8067

Killing aliens

I noticed, that if you do not shoot aliens, you can simply run over their spawn points with your tank and pick up the alien artefacts. The aliens ignore you, except for the ones that are buried in the ground, when you disturb them, but running over them, they seem to get a little upset. Much easier ...
by lyallp
Sun Jul 19, 2015 1:47 am
Forum: Gameplay Help
Topic: Combinator Logic
Replies: 5
Views: 7725

Re: Combinator Logic

Actually, I think the problem lies in the fact you are using 2 separate red networks. It appears that calculations are done for an entire network, and the results output. If the outputs go to a new network, that network is calculated next game tick, using results of the previous ticks output, as inp...
by lyallp
Sat Jul 18, 2015 2:37 pm
Forum: Gameplay Help
Topic: Combinator Logic
Replies: 5
Views: 7725

Re: Combinator Logic

You don't need to restart the game to slow it down. Use the LUA console (` grave) then type /c game.speed = 0.1 It looks like the slowest speed we can go to is 0.1, which still pounds away on a smallish map, on my computer, at about 3 increments a second. It would be nice if we could single step, so...
by lyallp
Sat Jul 18, 2015 12:17 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77716

Re: Friday Facts #88 - Combinators

Thanks for that. Finally got it working after about 15 watches, lots of switches to full screen to try pick the detail, pauses to catch those brief displays of the settings of each object. It is not obvious at all that the + combinator has a green wire to the power pole, in fact, it's not entirely o...
by lyallp
Sat Jul 18, 2015 9:03 am
Forum: Gameplay Help
Topic: Expired blueprint refresh
Replies: 4
Views: 5623

Re: Expired blueprint refresh

Duh. Got confused with trying to remove red/green wires when I previously posted that shift-click didn't work.

Shift-click whilst placing a blueprint does indeed work if I have previously tried the same blueprint and it timed out.
by lyallp
Sat Jul 18, 2015 8:59 am
Forum: Ideas and Suggestions
Topic: Just where was I manufacturing that ....
Replies: 7
Views: 1726

Re: Just where was I manufacturing that ....

The problem with both of those suggestions is that they are both multi-player communication ideas. My problem was single player, incompetent factory designer trying to find out where I built stuff, let alone letting someone else know where I want them to build stuff. The ability to ask 'where do I m...
by lyallp
Sat Jul 18, 2015 7:18 am
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77716

Re: Friday Facts #88 - Combinators

Actually, to show just how dumb I am, I am having trouble getting a blinking light to work. Would someone mind informing me of the exact settings of each of the 4 items? Also, how do I delete a misplaced red or green wire? Do I have to delete the combinator and start again? And, if I do delete the c...
by lyallp
Sat Jul 18, 2015 5:48 am
Forum: Gameplay Help
Topic: Expired blueprint refresh
Replies: 4
Views: 5623

Expired blueprint refresh

Using Factorio 0.12.0 If I place a blueprint and my robots are a bit slack and the 'ghost' blueprint expires and disappears. (well, maybe my factory was a bit behind in it's production) How do I 'refresh' that blueprint request? If I try simply placing the blueprint over the original site, the alrea...
by lyallp
Sat Jul 18, 2015 5:43 am
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77716

Re: Friday Facts #88 - Combinators

Given combinators allow 'programming', how about including a 'Comment' field where we can place notes, to remind us of what we are actually doing? So, we can see the comment whilst 'programming' the cominator and see the comment in the tooltip of the combinator. Nothing worse than programs with no c...
by lyallp
Sun Mar 29, 2015 12:49 pm
Forum: Duplicates
Topic: Coal on corners gets stuck
Replies: 6
Views: 5875

Re: Coal on corners gets stuck

Selection_002.png It's quite interesting, I see two different speeds on one conveyor. The above structure seems to reliably re-produce the scenario. The piece of coal that seems to be out of alighnment, to be falling of the edge, would appear to cause drags on that particular lane. Is this a hint t...
by lyallp
Sun Mar 29, 2015 9:46 am
Forum: Duplicates
Topic: Coal on corners gets stuck
Replies: 6
Views: 5875

Coal on corners gets stuck

Factolrio 0.11.19 on Linux, 64 bit. Coal (I have yet to determine if other items have the same behaviour). Selection_001.png The left lane (on the vertical run), only has coal move onto it from the top lane, when an inserter, on the bottom, removes coal from the belt, making the inner lane move forw...
by lyallp
Mon Mar 09, 2015 2:51 am
Forum: Minor issues
Topic: Upgrades increase stack sizes
Replies: 0
Views: 2943

Upgrades increase stack sizes

I noticed I had an inserter thinking a storage box was full of rail lines. I had to take one out before it realised that the stack size had changed and the storage box was not actually full. Also, is it possible to make it when the game loses focus that it does not generate sound or at least not the...
by lyallp
Sun Mar 01, 2015 10:32 am
Forum: Ideas and Suggestions
Topic: Just where was I manufacturing that ....
Replies: 7
Views: 1726

Just where was I manufacturing that ....

Once a map gets large, it would be nice if there was some assisted way to guide me to where I produce widget X. I am not the best industrial designer and sometimes, my supply chain gets stuffed up, and I wonder why I am not producing any widget Ys and find out that Widget X is in short supply, only ...
by lyallp
Wed Jan 28, 2015 9:06 am
Forum: General discussion
Topic: [0.11.13] Linux Version - Save games in $HOME somewhere
Replies: 6
Views: 6834

Re: [0.11.13] Linux Version - Save games in $HOME somewhere

I am using the tarball, extracted into /usr/local I found the 2 config files. Turned config-path.cfg setting to true use-system-read-write-data-directories=true My config/config.ini now contains [path] read-data=__PATH__executable__/../../data write-data=.local/share/factorio Now, if I remove write ...
by lyallp
Tue Jan 27, 2015 9:13 am
Forum: General discussion
Topic: [0.11.13] Linux Version - Save games in $HOME somewhere
Replies: 6
Views: 6834

[0.11.13] Linux Version - Save games in $HOME somewhere

I have only known about this stupid game for 3 days and have already spent too much time playing. :) Just a suggestion regarding linux security. (not that I am telling you anything new) I understand that at this time, the game is expected to be installed in the users home directory and should multip...
by lyallp
Mon Jan 26, 2015 6:37 am
Forum: Duplicates
Topic: [0.10.12] OSX Yosimite 10.10.1 Startup Failure
Replies: 1
Views: 1300

[0.10.12] OSX Yosimite 10.10.1 Startup Failure

NOTE: Experimental version 0.11.13 works, just reporting the general release does not. Downloaded stable version. Will not start because not signed but using Finder and CTRL-Open, can open. Immediate fail, no splash screen. Will try using the experimental release. MacBook Pro (Retina, 13-inch, Mid 2...

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