What about generating a SVG circuit diagram for the circuit that the highlighted item is connected to, that is saved to a file that can be opened in a browser or displayed in-game?
That way, the circuit can be shared or reviewed.
I don't ask for much....
Search found 62 matches
- Wed Sep 02, 2015 6:08 am
- Forum: Ideas and Suggestions
- Topic: Highlight entities connected to combinator network
- Replies: 7
- Views: 3138
- Tue Sep 01, 2015 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6][Oxyd] Crash trying to write to protected config.ini
- Replies: 1
- Views: 1951
[0.12.6][Oxyd] Crash trying to write to protected config.ini
Software version info is in the dump, below :) Gentoo Linux, amd64 I tried to change my volume (which, in the system version of the config, is off), and on exit, the crash is generated. Obviously, my volume change setting does not 'stick'. I sort of expect that either Factorio silently fails or puts...
- Wed Aug 26, 2015 1:32 pm
- Forum: Not a bug
- Topic: Shift click to Logistic Trash
- Replies: 14
- Views: 14280
Re: Shift click to Logistic Trash
I don't see why. What does shift click a placable from an item in your inventory do differently to a non-placable item? It just picks it up, ready for deployment when I expect it to zip over to trash slot. Similar reasoning as to why wouldn't I want to put ammo in my logistic trash using shift click?
- Wed Aug 26, 2015 12:11 pm
- Forum: Not a bug
- Topic: Shift click to Logistic Trash
- Replies: 14
- Views: 14280
Shift click to Logistic Trash
Don't know if it's a bug or by design, but I do find it rather annoying that generally, you can shift/ctrl click in your inventory into the logistic trash slots. However, some items, you can't. For example. Plastic, coal, iron ore, copper ore, green circuits, you can shift click to trash logistics s...
- Sun Aug 16, 2015 7:21 am
- Forum: General discussion
- Topic: Killing aliens
- Replies: 5
- Views: 8067
Killing aliens
I noticed, that if you do not shoot aliens, you can simply run over their spawn points with your tank and pick up the alien artefacts. The aliens ignore you, except for the ones that are buried in the ground, when you disturb them, but running over them, they seem to get a little upset. Much easier ...
- Sun Jul 19, 2015 1:47 am
- Forum: Gameplay Help
- Topic: Combinator Logic
- Replies: 5
- Views: 7725
Re: Combinator Logic
Actually, I think the problem lies in the fact you are using 2 separate red networks. It appears that calculations are done for an entire network, and the results output. If the outputs go to a new network, that network is calculated next game tick, using results of the previous ticks output, as inp...
- Sat Jul 18, 2015 2:37 pm
- Forum: Gameplay Help
- Topic: Combinator Logic
- Replies: 5
- Views: 7725
Re: Combinator Logic
You don't need to restart the game to slow it down. Use the LUA console (` grave) then type /c game.speed = 0.1 It looks like the slowest speed we can go to is 0.1, which still pounds away on a smallish map, on my computer, at about 3 increments a second. It would be nice if we could single step, so...
- Sat Jul 18, 2015 12:17 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 77716
Re: Friday Facts #88 - Combinators
Thanks for that. Finally got it working after about 15 watches, lots of switches to full screen to try pick the detail, pauses to catch those brief displays of the settings of each object. It is not obvious at all that the + combinator has a green wire to the power pole, in fact, it's not entirely o...
- Sat Jul 18, 2015 9:03 am
- Forum: Gameplay Help
- Topic: Expired blueprint refresh
- Replies: 4
- Views: 5623
Re: Expired blueprint refresh
Duh. Got confused with trying to remove red/green wires when I previously posted that shift-click didn't work.
Shift-click whilst placing a blueprint does indeed work if I have previously tried the same blueprint and it timed out.
Shift-click whilst placing a blueprint does indeed work if I have previously tried the same blueprint and it timed out.
- Sat Jul 18, 2015 8:59 am
- Forum: Ideas and Suggestions
- Topic: Just where was I manufacturing that ....
- Replies: 7
- Views: 1726
Re: Just where was I manufacturing that ....
The problem with both of those suggestions is that they are both multi-player communication ideas. My problem was single player, incompetent factory designer trying to find out where I built stuff, let alone letting someone else know where I want them to build stuff. The ability to ask 'where do I m...
- Sat Jul 18, 2015 7:18 am
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 77716
Re: Friday Facts #88 - Combinators
Actually, to show just how dumb I am, I am having trouble getting a blinking light to work. Would someone mind informing me of the exact settings of each of the 4 items? Also, how do I delete a misplaced red or green wire? Do I have to delete the combinator and start again? And, if I do delete the c...
- Sat Jul 18, 2015 5:48 am
- Forum: Gameplay Help
- Topic: Expired blueprint refresh
- Replies: 4
- Views: 5623
Expired blueprint refresh
Using Factorio 0.12.0 If I place a blueprint and my robots are a bit slack and the 'ghost' blueprint expires and disappears. (well, maybe my factory was a bit behind in it's production) How do I 'refresh' that blueprint request? If I try simply placing the blueprint over the original site, the alrea...
- Sat Jul 18, 2015 5:43 am
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 77716
Re: Friday Facts #88 - Combinators
Given combinators allow 'programming', how about including a 'Comment' field where we can place notes, to remind us of what we are actually doing? So, we can see the comment whilst 'programming' the cominator and see the comment in the tooltip of the combinator. Nothing worse than programs with no c...
- Sun Mar 29, 2015 12:49 pm
- Forum: Duplicates
- Topic: Coal on corners gets stuck
- Replies: 6
- Views: 5875
Re: Coal on corners gets stuck
Selection_002.png It's quite interesting, I see two different speeds on one conveyor. The above structure seems to reliably re-produce the scenario. The piece of coal that seems to be out of alighnment, to be falling of the edge, would appear to cause drags on that particular lane. Is this a hint t...
- Sun Mar 29, 2015 9:46 am
- Forum: Duplicates
- Topic: Coal on corners gets stuck
- Replies: 6
- Views: 5875
Coal on corners gets stuck
Factolrio 0.11.19 on Linux, 64 bit. Coal (I have yet to determine if other items have the same behaviour). Selection_001.png The left lane (on the vertical run), only has coal move onto it from the top lane, when an inserter, on the bottom, removes coal from the belt, making the inner lane move forw...
- Mon Mar 09, 2015 2:51 am
- Forum: Minor issues
- Topic: Upgrades increase stack sizes
- Replies: 0
- Views: 2943
Upgrades increase stack sizes
I noticed I had an inserter thinking a storage box was full of rail lines. I had to take one out before it realised that the stack size had changed and the storage box was not actually full. Also, is it possible to make it when the game loses focus that it does not generate sound or at least not the...
- Sun Mar 01, 2015 10:32 am
- Forum: Ideas and Suggestions
- Topic: Just where was I manufacturing that ....
- Replies: 7
- Views: 1726
Just where was I manufacturing that ....
Once a map gets large, it would be nice if there was some assisted way to guide me to where I produce widget X. I am not the best industrial designer and sometimes, my supply chain gets stuffed up, and I wonder why I am not producing any widget Ys and find out that Widget X is in short supply, only ...
- Wed Jan 28, 2015 9:06 am
- Forum: General discussion
- Topic: [0.11.13] Linux Version - Save games in $HOME somewhere
- Replies: 6
- Views: 6834
Re: [0.11.13] Linux Version - Save games in $HOME somewhere
I am using the tarball, extracted into /usr/local I found the 2 config files. Turned config-path.cfg setting to true use-system-read-write-data-directories=true My config/config.ini now contains [path] read-data=__PATH__executable__/../../data write-data=.local/share/factorio Now, if I remove write ...
- Tue Jan 27, 2015 9:13 am
- Forum: General discussion
- Topic: [0.11.13] Linux Version - Save games in $HOME somewhere
- Replies: 6
- Views: 6834
[0.11.13] Linux Version - Save games in $HOME somewhere
I have only known about this stupid game for 3 days and have already spent too much time playing. :) Just a suggestion regarding linux security. (not that I am telling you anything new) I understand that at this time, the game is expected to be installed in the users home directory and should multip...
- Mon Jan 26, 2015 6:37 am
- Forum: Duplicates
- Topic: [0.10.12] OSX Yosimite 10.10.1 Startup Failure
- Replies: 1
- Views: 1300
[0.10.12] OSX Yosimite 10.10.1 Startup Failure
NOTE: Experimental version 0.11.13 works, just reporting the general release does not. Downloaded stable version. Will not start because not signed but using Finder and CTRL-Open, can open. Immediate fail, no splash screen. Will try using the experimental release. MacBook Pro (Retina, 13-inch, Mid 2...