Search found 47 matches

by Phoenix27833
Fri Jan 31, 2020 11:24 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.3] Black line on screen
Replies: 4
Views: 2708

Re: [0.18.3] Black line on screen

Here's the log and a save
If I load the save and zoom in 3 levels, the line appears on the right
by Phoenix27833
Fri Jan 31, 2020 12:43 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.3] Black line on screen
Replies: 4
Views: 2708

[posila] [0.18.3] Black line on screen

Vertical black line appears at certain zoom level
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by Phoenix27833
Thu Aug 01, 2019 9:56 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.59] Setting cliffs indestrucible does not stop cliff explosives
Replies: 7
Views: 3713

[Rseding91] [0.17.59] Setting cliffs indestrucible does not stop cliff explosives

Indestructible and unminable cliffs can still be destroyed with cliff explosives
by Phoenix27833
Sun Jul 21, 2019 12:19 pm
Forum: Minor issues
Topic: [0.17.58] Multiplayer server browser error
Replies: 1
Views: 1842

[0.17.58] Multiplayer server browser error

My internet is dying, thus my server browser failed / timed out and produced this: https://cdn.discordapp.com/attachments/526414047684591626/602446724828758036/unknown.png Download failed (status code 520: failed to parse JSON response: Unterminated string at ?:1 Bilka would like Rseding to make a p...
by Phoenix27833
Wed May 29, 2019 11:49 am
Forum: Ideas and Suggestions
Topic: Copy paste train settings should also copy automatic state
Replies: 1
Views: 553

Copy paste train settings should also copy automatic state

If you are building a lot of trains it is a pain to set each one to automatic. It would be nice if the shift right left click copy would also copy the automatic / manual setting of the train so you can quickly set them all to automatic. Additionally trains which are blueprinted should also remember ...
by Phoenix27833
Mon May 20, 2019 10:50 am
Forum: Resolved Problems and Bugs
Topic: [Bilka] [0.17.41] Crash when creating combat robot
Replies: 2
Views: 1880

Re: [0.17.41] Crash when creating combat robot

I replicated the crash. Steps to reproduce: 1. Reset achievements using the ingame delete achievements setting. 2. Load the attached savegame. (It is a new game I modified the control.lua to insert robots to player inventory on player_mined_entity and unlock research) 3. Mine a tree. 4. Try to build...
by Phoenix27833
Sat May 18, 2019 2:32 pm
Forum: Not a bug
Topic: [0.17.41] Car speed on different tiles inconsistent
Replies: 3
Views: 1066

[0.17.41] Car speed on different tiles inconsistent

I tested the top speed of the car on with different combinations of tiles and fuels and the results have some inconsistencies. The top speed indicated by hovering over the car and, the walking speed of the tile indicated in editor mode do not tie up with the actual measured top speed from testing. T...
by Phoenix27833
Thu May 09, 2019 10:37 pm
Forum: Not a bug
Topic: [0.17.37] Inserter remnant orientation does not match
Replies: 1
Views: 475

[0.17.37] Inserter remnant orientation does not match

After inserters are destroyed the rotation of the remnant does not match the original rotation of the inserter.

Game seems to only have 3 out of 4 inserter remnant orientations and they are randomly selected?
by Phoenix27833
Thu May 02, 2019 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.35] Hand crafts don't count towards Lazy Bastard Achievement
Replies: 1
Views: 2290

[Twinsen][0.17.35] Hand crafts don't count towards Lazy Bastard Achievement

Hand crafts do not increase the craft count for lazy bastard.

You can craft as much as you like to launch the rocket and get achievement.
by Phoenix27833
Wed Apr 03, 2019 8:19 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.24] Power poles building automatically when they shouldn't
Replies: 2
Views: 951

[Dominik] [0.17.24] Power poles building automatically when they shouldn't

Power poles building incorrectly after having been deconstructed Apparently its wasn't completely fixed (ref. 68725 ) To reproduce: Build a vertical line of inserters Drag power poles along the line Deconstruct some poles Drag again Here's a short replay. Power pole bug.zip Also AntiElitz is too laz...
by Phoenix27833
Fri Mar 15, 2019 11:07 am
Forum: Minor issues
Topic: [0.17.12] Science pack consumption value wrong
Replies: 6
Views: 2128

[0.17.12] Science pack consumption value wrong

Looking at the Production / Consumption graph, the values for Chemical, Production and Utility science are wrong. (Seems to be about 1/2 what it should be)
Save file: https://www.dropbox.com/s/gthe7v8z3ixsa ... 0.zip?dl=0

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by Phoenix27833
Tue Mar 12, 2019 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.11] Inserting armor tag in chat uses wrong icon
Replies: 1
Views: 823

[0.17.11] Inserting armor tag in chat uses wrong icon

Any armor tag put in chat seems to result in power armor 2 icon being displayed

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by Phoenix27833
Tue Mar 12, 2019 9:22 am
Forum: Duplicates
Topic: [0.17.11] Rich text tag position in station names
Replies: 2
Views: 655

[0.17.11] Rich text tag position in station names

Rich text tags in station names are not positioned correctly on the map view relative to the normal text
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by Phoenix27833
Tue Mar 12, 2019 8:51 am
Forum: Not a bug
Topic: [0.17.x] [item=crude-oil] in station name doesn' work
Replies: 6
Views: 5684

Re: [0.17.x] [item=crude-oil] in station name doesn' work

quyxkh wrote: ↑
Tue Mar 12, 2019 7:23 am
I wish [virtual=signal-X] and the like worked.
[virtual-signal=signal-X] works
by Phoenix27833
Sun Mar 03, 2019 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Editor Un-research button doesn't update display
Replies: 1
Views: 1496

[0.17.4] Editor Un-research button doesn't update display

If you un-research a technology in the editor, it doesn't update the displayed researched state of the technologies until you close and reopen the tech tree.
by Phoenix27833
Thu Feb 28, 2019 7:06 pm
Forum: Not a bug
Topic: [0.17.3] Map preview cliffs don't match in game
Replies: 1
Views: 534

[0.17.3] Map preview cliffs don't match in game

Cliffs shown in the map preview do not appear in game. Seems they are removed due to overlapping ore patch, which is great, but preview should show accordingly https://cdn.discordapp.com/attachments/526414047684591626/550755282762858496/unknown.png https://cdn.discordapp.com/attachments/526414047684...
by Phoenix27833
Thu Feb 28, 2019 7:51 am
Forum: Minor issues
Topic: [0.17.2] Undoing cut in editor mode creates ghost
Replies: 2
Views: 864

Re: [0.17.2] Undoing cut in editor mode creates ghost

Undo is a nice to have but can live without and maybe be disabled.
Cut & paste work fine and are extremely useful, please don't disable these.
by Phoenix27833
Wed Feb 27, 2019 10:42 pm
Forum: Minor issues
Topic: [0.17.2] Undoing paste in editor mode undoes action before last
Replies: 1
Views: 1466

[0.17.2] Undoing paste in editor mode undoes action before last

In editor mode
Place an entity(assembler) or do some other action.
Paste a blueprint, blueprint gets instantly created.
Press undo, it removes the assembler instead of the pasted blueprint

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