Search found 37 matches

by peternlewis
Fri Mar 20, 2020 8:36 am
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 25910

Re: Version 0.18.13

+1.

And for the auto-sort, could you auto-sort the blueprints to the end please? In the middle is just plain weird.
by peternlewis
Mon Mar 09, 2020 4:11 am
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29093

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Given that producing Science is pretty much the essence of the game, I'd love to see an additional tab between Item and Fluid for Science that just showed science items (or even science-related items if you like). And yes, clearly you can do it with a search, even the example in the post shows you c...
by peternlewis
Fri Feb 07, 2020 2:49 am
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 17443

Re: Version 0.18.4

Can you go into what’s involved in that process (maybe in an FFF)? All I know is it’s a major pain for indie devs, to the point where some of them have given up developing for Mac. :( To Notorize your app, you have to zip the app in to an archive, then run a tool which sends it to Apple and returns...
by peternlewis
Sat Feb 01, 2020 3:33 am
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 26015

Re: Version 0.18.3

But hey, a factory is supposed to be chock full of sounds that aren't pleasant, right? A factory is, but a game isn't, and a Factory Game needs to be a lot more game than factory… Sounds that are continuous and ubiquitous (belts, bots, inserters, assemblers) should be relatively muted. And nothing ...
by peternlewis
Mon Jan 27, 2020 7:36 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 62484

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

It seems a mistake to get rid of the campaign going in to releasing 1.0, which presumably is when you want to target new users. I've played 400 hours now, and I doubt I would have without the campaign in one form or another. Factorio may be straight forward to those of us on the who have played many...
by peternlewis
Sun Oct 13, 2019 8:32 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30389

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Perhaps I can assist? I've raised this issue a few times in recent months as even pre-Catalina I strenuously avoid running unsigned software. I'm not a professional developer, but I dabble and am willing to test... First of all, I want to introduce the commandline tool "spctl" which can b...
by peternlewis
Wed Aug 28, 2019 1:15 am
Forum: Gameplay Help
Topic: Is there a way to move/position the quickbar?
Replies: 1
Views: 870

Is there a way to move/position the quickbar?

On my laptop, at 100% UI, there is plenty of room across the screen, but because the quickbar is centred, and then the extra action items (cut/copy/paste/etc) are to the right, as is the warnings (logistic network, attacks/damage), and the suit/inventory, they end up overlapping such that I can't se...
by peternlewis
Sat Aug 17, 2019 1:17 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136118

Re: Version 0.17.60

BlueTemplar wrote:
Sat Aug 17, 2019 7:50 am
Look closer, it does : bottom right, under "Consumed by".
Ahh. OK, well, I guess my suggestion would then be to make it more prominent - perhaps in sequential sections on the page proper.

Good to see it is there. In game would be even better - not sure what the UI for that should be.
by peternlewis
Sat Aug 17, 2019 4:29 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136118

Re: Version 0.17.60

Storage tanks. I'd just put down a bunch or so leading out from the outputs I wasn't using and when they got full I removed & replaced the tanks. Sure, I "lost" a lot of wasted oil, but it worked for me as it put off the puzzle in solving it. (And this was long before combinators too....
by peternlewis
Fri Jul 26, 2019 9:04 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 43904

Re: Version 0.17.59

The hack of putting a bunch of tanks at the outputs and then when they are full simply picking them up again just to immediately replace them with empty tanks is HORRIBLE . I have done exactly the same thing, and I bet a LOT of players do the same thing. It's clearly indicative of not explaining th...
by peternlewis
Fri Jul 26, 2019 6:17 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 43904

Re: Version 0.17.59

I don't know whether the planned Oil changes are good or bad, but I know as a novice I found the whole liquid processing very painful to deal with - one or other of the liquids would fill up, stopping production of whatever I was actually using. Then I'd end up just putting in more tanks to needless...
by peternlewis
Fri Jul 26, 2019 12:10 am
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 17268

Re: Version 0.17.49

I think you are correct. However, distant obstacles far off the path affect the path segmenting, which will affect the utility or the complexity of implementing it.
by peternlewis
Thu Jul 25, 2019 1:50 am
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 17268

Re: Version 0.17.49

On the page linked, the A* and JPS do not produce equal results, and neither produces the “natural result” for the simple case of no obstacles. Here are the results: http://files.stairways.com/temp/CA01A9431D08964002BB39/Path-Finding.png As far as I can see, the A* algorithm is only guaranteed to pr...
by peternlewis
Sun Apr 14, 2019 9:42 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 35834

Re: Friday Facts #290 - Rail building changes & High-res icons

ninjayeti wrote:
Fri Apr 12, 2019 5:59 pm
The sight of three interlocking gears makes me cringe...
Same here.
by peternlewis
Sat Dec 15, 2018 8:27 am
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 32705

Re: Friday Facts #273 - Cutscene controller & Localisation plan

Suggestion regarding the cut scenes: If planning to zoom in, pan first, then zoom once on-scene If planning to zoom out, zoom out first, then pan to the scene I think this should make it smoother, but the only way to know is test I came here to say exactly this, but @mtreis86 said it perfectly. If ...
by peternlewis
Thu Sep 06, 2018 5:04 am
Forum: Gameplay Help
Topic: Achievement related stats in-game?
Replies: 2
Views: 1278

Re: Achievement related stats in-game?

So simple! Thanks!
by peternlewis
Thu Sep 06, 2018 1:22 am
Forum: Gameplay Help
Topic: Achievement related stats in-game?
Replies: 2
Views: 1278

Achievement related stats in-game?

Is there any way to show the achievement related stats in-game? For example, when attempting an achievement like Lazy bastard “Win the game by crafting no more than 111 items manually” or Pyromaniac “Destroy 10k trees with fire” or Automated cleanup “Deconstruct 100 objects with the construction rob...

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