Search found 38 matches

by triktor
Thu Apr 02, 2020 10:03 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

why is the new crowler train mod required for angels industries? I get it was part of the mod before, but couldnt just be optional?, I dont use it for anything, and it's true that there's no problem to have it, but I would like to be able to uninstall it
by triktor
Thu Apr 02, 2020 5:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

I just saw those blocks are hidden in that file, data-final-fixes.lua, why are they hidden if some of them are actually used?
by triktor
Thu Apr 02, 2020 5:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ





I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.

I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.

Extraction block 4 ...
by triktor
Wed Apr 01, 2020 6:11 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

Bobs assembling machine has a new electrolyzer (the MK5 one). That electrolyzer can only craft lithium and lithium chloride, but nothing more. Also, its recipe is in the assembling machines section, when all the other electrolyzers are placed in the petrochem section
by triktor
Wed Apr 01, 2020 10:53 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ



I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.

I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.

Extraction block 4, for ...
by triktor
Tue Mar 31, 2020 8:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

When using bob's modules, modules are investigated using specific module components (given by bob), in an specific lab. This lab needs vanilla lab as an ingredient to be crafted, but that lab is removed when using components, could you modify the research of the modules, so that they use the new ...
by triktor
Tue Mar 31, 2020 1:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.

I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.

Extraction block 4, for ...
by triktor
Sun Mar 29, 2020 4:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

One more thig, when using angel's industries with components, plus bob's warfare, there are two groups in the crafting menu that only contain two items each:

Vanilla Intermediates only has Medium and Large attack drone frame
Bob's Materials only has cotton gunpowder and petrol jelly

Having two ...
by triktor
Sun Mar 29, 2020 4:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

Found it, it was (is) shinyAngelsGFX, Ill report it to him
by triktor
Sun Mar 29, 2020 4:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

Yep, you're right, it's another mod, Im trying to find it now
by triktor
Sat Mar 28, 2020 9:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

The Motor Casing recipes that use colland and non expendable molds are not craftable. I guess they should be crafted in the Strand Casting Machine, but they are not
by triktor
Tue Mar 24, 2020 11:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

When using bobmods, specifically bobs metals chemicals and intermediates, this mod breaks the game when loading if bobs pure water is not enabled.

This happens because of line 376 of prototypes/petrochem-override.lua, where the pure water recipe is hidden, it can be fixed surrounding that line with ...
by triktor
Sun Jul 14, 2019 11:46 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

I found several uncraftable and/or unused recipes, mainly in Angel's smelting.

there's no use for steel powder, you cannot craft any kind of rod, or rod stack, platinum is completely gone from the recipe list, all things involving platinum, expandable and non expandable mold aren't int the crafting ...
by triktor
Fri Jul 12, 2019 4:52 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1677471

Re: Bugs & FAQ

with the new deuterium tech added by bob, deuterium is not included in the barreling récipes, and the deuterium cilinder cannot be researched in the tech tree
by triktor
Tue Sep 11, 2018 7:36 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 42651

Re: EndgameCombat - Defend your base against lategame enemies with ease

Problem with your last update if the game doesn't have enemies, sometimes a warning comes out of enemies incoming, but given that there are no enemies, the game crashes
by triktor
Tue Sep 11, 2018 4:34 pm
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 27
Views: 12763

Re: [MOD 0.16] Stationary Fusion Reactors

Could you please add compatibility with Iron man mod?, It gives you the ark Reactor, which provides 5MW per unit (I would be more powerful than the most powerful of those that are now compatible)
by triktor
Fri Aug 31, 2018 11:01 am
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 100
Views: 81953

Re: [MOD 0.13] Time Tools (& Clock Combinator)

I have the same issue, but I don't think it's about the computer, I mean, with speed modules my machines go faster than without any mods, and double speed, and my computer can handle a several moduled machine, but doesn't increase speed even without modules in any factory
by triktor
Mon Aug 20, 2018 6:31 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 132413

Re: [MOD 0.16] Bulk Rail Loaders

This mod is very useful, but would be great if there was something similar to this for fluid trains, built with some storage tanks or something, but this is way too useful for not having something similar for fluids lol

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