Search found 38 matches
- Thu Apr 02, 2020 10:03 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
why is the new crowler train mod required for angels industries? I get it was part of the mod before, but couldnt just be optional?, I dont use it for anything, and it's true that there's no problem to have it, but I would like to be able to uninstall it
- Thu Apr 02, 2020 5:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
I just saw those blocks are hidden in that file, data-final-fixes.lua, why are they hidden if some of them are actually used?
- Thu Apr 02, 2020 5:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4 ...
- Wed Apr 01, 2020 6:11 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
Bobs assembling machine has a new electrolyzer (the MK5 one). That electrolyzer can only craft lithium and lithium chloride, but nothing more. Also, its recipe is in the assembling machines section, when all the other electrolyzers are placed in the petrochem section
- Wed Apr 01, 2020 10:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for ...
- Tue Mar 31, 2020 8:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
When using bob's modules, modules are investigated using specific module components (given by bob), in an specific lab. This lab needs vanilla lab as an ingredient to be crafted, but that lab is removed when using components, could you modify the research of the modules, so that they use the new ...
- Tue Mar 31, 2020 1:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
I just found out that extraction blocks, and also metal, chemical, and also bioprocessing blocks are not craftable.
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for ...
I searched the recipes using FNEI, and in theory most of those items have recipes, but when I try to find them in the crafting menu they have no recipe.
Extraction block 4, for ...
- Sun Mar 29, 2020 4:41 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
One more thig, when using angel's industries with components, plus bob's warfare, there are two groups in the crafting menu that only contain two items each:
Vanilla Intermediates only has Medium and Large attack drone frame
Bob's Materials only has cotton gunpowder and petrol jelly
Having two ...
Vanilla Intermediates only has Medium and Large attack drone frame
Bob's Materials only has cotton gunpowder and petrol jelly
Having two ...
- Sun Mar 29, 2020 4:31 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
Found it, it was (is) shinyAngelsGFX, Ill report it to him
- Sun Mar 29, 2020 4:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
Yep, you're right, it's another mod, Im trying to find it now
- Sat Mar 28, 2020 9:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
The Motor Casing recipes that use colland and non expendable molds are not craftable. I guess they should be crafted in the Strand Casting Machine, but they are not
- Tue Mar 24, 2020 11:32 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
When using bobmods, specifically bobs metals chemicals and intermediates, this mod breaks the game when loading if bobs pure water is not enabled.
This happens because of line 376 of prototypes/petrochem-override.lua, where the pure water recipe is hidden, it can be fixed surrounding that line with ...
This happens because of line 376 of prototypes/petrochem-override.lua, where the pure water recipe is hidden, it can be fixed surrounding that line with ...
- Sun Jul 14, 2019 11:46 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
I found several uncraftable and/or unused recipes, mainly in Angel's smelting.
there's no use for steel powder, you cannot craft any kind of rod, or rod stack, platinum is completely gone from the recipe list, all things involving platinum, expandable and non expandable mold aren't int the crafting ...
there's no use for steel powder, you cannot craft any kind of rod, or rod stack, platinum is completely gone from the recipe list, all things involving platinum, expandable and non expandable mold aren't int the crafting ...
- Fri Jul 12, 2019 4:52 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1677471
Re: Bugs & FAQ
with the new deuterium tech added by bob, deuterium is not included in the barreling récipes, and the deuterium cilinder cannot be researched in the tech tree
- Tue Sep 11, 2018 7:36 pm
- Forum: Reika's Mods
- Topic: EndgameCombat - Defend your base against lategame enemies with ease
- Replies: 71
- Views: 42651
Re: EndgameCombat - Defend your base against lategame enemies with ease
Problem with your last update if the game doesn't have enemies, sometimes a warning comes out of enemies incoming, but given that there are no enemies, the game crashes
- Tue Sep 11, 2018 4:34 pm
- Forum: Mods
- Topic: [MOD 0.16] Stationary Fusion Reactors
- Replies: 27
- Views: 12763
Re: [MOD 0.16] Stationary Fusion Reactors
Could you please add compatibility with Iron man mod?, It gives you the ark Reactor, which provides 5MW per unit (I would be more powerful than the most powerful of those that are now compatible)
- Fri Aug 31, 2018 11:01 am
- Forum: Mods
- Topic: [MOD 0.13] Time Tools (& Clock Combinator)
- Replies: 100
- Views: 81953
Re: [MOD 0.13] Time Tools (& Clock Combinator)
I have the same issue, but I don't think it's about the computer, I mean, with speed modules my machines go faster than without any mods, and double speed, and my computer can handle a several moduled machine, but doesn't increase speed even without modules in any factory
- Mon Aug 20, 2018 6:31 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 132413
Re: [MOD 0.16] Bulk Rail Loaders
This mod is very useful, but would be great if there was something similar to this for fluid trains, built with some storage tanks or something, but this is way too useful for not having something similar for fluids lol