Search found 71 matches
- Sat May 23, 2020 7:24 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 30310
Re: Friday Facts #347 - New hope demo levels
Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago?
The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the ...
- Fri May 15, 2020 6:29 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 30310
Re: Friday Facts #347 - New hope demo levels
Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago?
The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the ...
The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the ...
- Sat May 02, 2020 2:37 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 21546
Re: [0.15.5] No confirmation prompt on deleting a blueprint book
Koub wrote: Fri May 01, 2020 8:08 pm
Indeed, feel free to make a dedicated suggestion . The original one was been implemented.
- Fri May 01, 2020 5:31 pm
- Forum: Gameplay Help
- Topic: Delete empty blueprints from inventory
- Replies: 15
- Views: 21105
Re: Delete empty blueprints from inventory
I'm still on 0.17 stable, but I'm curious whether the 0.18 experimental branch has addressed this yet?5thHorseman wrote: Tue Feb 04, 2020 2:05 pm I'm hoping the final Blueprint editor revamp will just make this not even a thing.
- Fri May 01, 2020 5:29 pm
- Forum: General discussion
- Topic: Blueprint books vs Shared blueprints
- Replies: 8
- Views: 3698
Re: Blueprint books vs Shared blueprints
The blueprint library GUI is quirky, misleading, and I have already deleted (several) books without being able to recover them just trying to remove a blueprint from that book.
There are several threads in the suggestions subforum requesting a rework of the blueprint library's GUI. I have hope ...
- Fri May 01, 2020 5:24 pm
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 21546
Re: [0.15.5] No confirmation prompt on deleting a blueprint book
This has been implemented. There's now a prompt (in v18) asking "if you are sure," when deleting a blueprint book.
Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better.
@ssilk
This could be much ...
- Fri May 01, 2020 1:57 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 29599
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Please forgive me for giving my questions just a single bump on this thread:
Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF:
https://factorio.com/blog/post/fff-282
If there is something meaningful to say about the plan, we will ...
- Fri May 01, 2020 1:55 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 24698
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
The shell ejection looks great but please add a small delay to it spawning. Now it feels like the shell is ejected at the same time it's being fired and no when the recoil force would cause a reload.
I agree. Something looks off with the current animation. The shell should be ejecting maybe a ...
- Wed Apr 29, 2020 9:27 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 29599
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Please forgive me for giving my questions just a single bump on this thread:
Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF:
https://factorio.com/blog/post/fff-282
I find it very interesting to be able to view progress at a high level ...
Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF:
https://factorio.com/blog/post/fff-282
I find it very interesting to be able to view progress at a high level ...
- Fri Apr 24, 2020 8:43 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 29599
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF:
https://factorio.com/blog/post/fff-282
I find it very interesting to be able to view progress at a high level like that even when a certain area is not the subject of the current FFF ...
https://factorio.com/blog/post/fff-282
I find it very interesting to be able to view progress at a high level like that even when a certain area is not the subject of the current FFF ...
- Sun Mar 29, 2020 2:05 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 47389
Re: Friday Facts #340 - Deep desyncs
What's a desync? This FFF talks about them as if everyone should know what they are, but I've got no clue.
- Sat Feb 22, 2020 6:03 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 27315
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Yea this isn't a 'proper' color concrete feature, this is just a cheap solution for the team production.
If we were to add color concrete (or other tiles) as a base game/freeplay item, we would spend much more time on it, with finely tuned tints and spritesheets.
Right now though, we are ...
- Thu Nov 28, 2019 4:47 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...
- Replies: 7
- Views: 5487
Re: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...
Thanks for fixing. Works great and Factorio is tons of addictive fun.
- Fri Nov 15, 2019 5:59 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 39764
Re: Friday Facts #321 - Countdown
Congratulations to Allaizn on officially joining the team! That's so cool. He is a really awesome guy and one of the smartest people I know. I am sure he will be a massive asset to the team.
Ian, sound designer... oh my gosh, is it really finally happening? I've been lusting after the new sound ...
- Wed Nov 13, 2019 3:53 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 88711
Re: Friday Facts #320 - Color correction
The mixed response here is interesting to me. People seem to have such wide and varying opinions that it makes me wonder how much different monitors and different monitor settings / calibrations are impacting how we all see these images?
For my part, I find the changes to be very subtle, and mostly ...
For my part, I find the changes to be very subtle, and mostly ...
- Fri Nov 08, 2019 7:30 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 88711
Re: Friday Facts #320 - Color correction
Love the intent behind these changes. I'm seeing the images on a phone so I don't have any specific feedback because It'll probably look a little different on my computer, but I like what I see so far.
One thing that I wasn't totally sure about is whether the intent is to make it easier to see at ...
One thing that I wasn't totally sure about is whether the intent is to make it easier to see at ...
- Sat Oct 26, 2019 1:05 am
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 55078
Re: Friday Facts #318 - New Tooltips
I don't know if it's just me and I need to have my eyes checked again, but it really seems like with 0.17, Wube has dropped support for people of average or below average eyesight ? (For my part, I have to increase it to 125%...)
It's kind of hard to find precise information about ergonomics ...
- Fri Oct 25, 2019 3:30 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 55078
Re: Friday Facts #318 - New Tooltips
@Twinsen Have you thought that with the multi-tooltip solution for several recipes + mods or GUI above 100% in relatively small resolutions (1080), it could happen that the tooltips get taller than the height of the screen? As they are tooltips that appear on hover, you cannot hover them to scroll ...
- Wed Oct 23, 2019 1:29 am
- Forum: 1 / 0 magic
- Topic: [0.17] Ctrl Click tutorial problem
- Replies: 3
- Views: 2315
Re: [0.17] Ctrl Click tutorial problem
I split this from the release topic
Can you provide a copy of your config and log file?
Ctrl click does not work at all in any situation?
1) Running macOS 10.12.6 on a 2012 Retina Macbook Pro. It has a NVIDIA GeForce GT 650M with 1024 MB of VRAM.
I have attached the config file, but I ...
- Tue Oct 22, 2019 6:01 pm
- Forum: 1 / 0 magic
- Topic: [0.17] Ctrl Click tutorial problem
- Replies: 3
- Views: 2315
[0.17] Ctrl Click tutorial problem
Not sure if this is a bug specific to 17.72, but I've run into an issue. I crafted a box and tried to shove all my coal in there using Ctrl-Left click. It did not work (nothing happened). I experimented with a few different keybindings in case I had forgotten the correct binding, but nothing worked ...