Search found 71 matches

by EnerJi
Sat May 23, 2020 7:24 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 30310

Re: Friday Facts #347 - New hope demo levels



Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago?

The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the ...
by EnerJi
Fri May 15, 2020 6:29 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 30310

Re: Friday Facts #347 - New hope demo levels

Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago?

The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the ...
by EnerJi
Sat May 02, 2020 2:37 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 21546

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

Koub wrote: Fri May 01, 2020 8:08 pm
Indeed, feel free to make a dedicated suggestion :). The original one was been implemented.
πŸ‘
by EnerJi
Fri May 01, 2020 5:31 pm
Forum: Gameplay Help
Topic: Delete empty blueprints from inventory
Replies: 15
Views: 21105

Re: Delete empty blueprints from inventory

5thHorseman wrote: Tue Feb 04, 2020 2:05 pm I'm hoping the final Blueprint editor revamp will just make this not even a thing.
I'm still on 0.17 stable, but I'm curious whether the 0.18 experimental branch has addressed this yet?
by EnerJi
Fri May 01, 2020 5:29 pm
Forum: General discussion
Topic: Blueprint books vs Shared blueprints
Replies: 8
Views: 3698

Re: Blueprint books vs Shared blueprints


The blueprint library GUI is quirky, misleading, and I have already deleted (several) books without being able to recover them just trying to remove a blueprint from that book.

There are several threads in the suggestions subforum requesting a rework of the blueprint library's GUI. I have hope ...
by EnerJi
Fri May 01, 2020 5:24 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 21546

Re: [0.15.5] No confirmation prompt on deleting a blueprint book


This has been implemented. There's now a prompt (in v18) asking "if you are sure," when deleting a blueprint book.

Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better.


@ssilk

This could be much ...
by EnerJi
Fri May 01, 2020 1:57 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 29599

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.



Please forgive me for giving my questions just a single bump on this thread:


Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF:

https://factorio.com/blog/post/fff-282




If there is something meaningful to say about the plan, we will ...
by EnerJi
Fri May 01, 2020 1:55 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 24698

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle


The shell ejection looks great but please add a small delay to it spawning. Now it feels like the shell is ejected at the same time it's being fired and no when the recoil force would cause a reload.


I agree. Something looks off with the current animation. The shell should be ejecting maybe a ...
by EnerJi
Wed Apr 29, 2020 9:27 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 29599

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Please forgive me for giving my questions just a single bump on this thread:


Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF:

https://factorio.com/blog/post/fff-282

I find it very interesting to be able to view progress at a high level ...
by EnerJi
Fri Apr 24, 2020 8:43 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 29599

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF:

https://factorio.com/blog/post/fff-282

I find it very interesting to be able to view progress at a high level like that even when a certain area is not the subject of the current FFF ...
by EnerJi
Sun Mar 29, 2020 2:05 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 47389

Re: Friday Facts #340 - Deep desyncs

What's a desync? This FFF talks about them as if everyone should know what they are, but I've got no clue.
by EnerJi
Sat Feb 22, 2020 6:03 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 27315

Re: Friday Facts #335 - Scenario changes, Damage effect filtering


Yea this isn't a 'proper' color concrete feature, this is just a cheap solution for the team production.
If we were to add color concrete (or other tiles) as a base game/freeplay item, we would spend much more time on it, with finely tuned tints and spritesheets.

Right now though, we are ...
by EnerJi
Thu Nov 28, 2019 4:47 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...
Replies: 7
Views: 5487

Re: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...

Thanks for fixing. Works great and Factorio is tons of addictive fun.
by EnerJi
Fri Nov 15, 2019 5:59 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 39764

Re: Friday Facts #321 - Countdown


Congratulations to Allaizn on officially joining the team! That's so cool. He is a really awesome guy and one of the smartest people I know. I am sure he will be a massive asset to the team.

Ian, sound designer... oh my gosh, is it really finally happening? I've been lusting after the new sound ...
by EnerJi
Wed Nov 13, 2019 3:53 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 88711

Re: Friday Facts #320 - Color correction

The mixed response here is interesting to me. People seem to have such wide and varying opinions that it makes me wonder how much different monitors and different monitor settings / calibrations are impacting how we all see these images?

For my part, I find the changes to be very subtle, and mostly ...
by EnerJi
Fri Nov 08, 2019 7:30 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 88711

Re: Friday Facts #320 - Color correction

Love the intent behind these changes. I'm seeing the images on a phone so I don't have any specific feedback because It'll probably look a little different on my computer, but I like what I see so far.

One thing that I wasn't totally sure about is whether the intent is to make it easier to see at ...
by EnerJi
Sat Oct 26, 2019 1:05 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 55078

Re: Friday Facts #318 - New Tooltips



I don't know if it's just me and I need to have my eyes checked again, but it really seems like with 0.17, Wube has dropped support for people of average or below average eyesight ? (For my part, I have to increase it to 125%...)
It's kind of hard to find precise information about ergonomics ...
by EnerJi
Fri Oct 25, 2019 3:30 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 55078

Re: Friday Facts #318 - New Tooltips


@Twinsen Have you thought that with the multi-tooltip solution for several recipes + mods or GUI above 100% in relatively small resolutions (1080), it could happen that the tooltips get taller than the height of the screen? As they are tooltips that appear on hover, you cannot hover them to scroll ...
by EnerJi
Wed Oct 23, 2019 1:29 am
Forum: 1 / 0 magic
Topic: [0.17] Ctrl Click tutorial problem
Replies: 3
Views: 2315

Re: [0.17] Ctrl Click tutorial problem


I split this from the release topic

Can you provide a copy of your config and log file?

Ctrl click does not work at all in any situation?


1) Running macOS 10.12.6 on a 2012 Retina Macbook Pro. It has a NVIDIA GeForce GT 650M with 1024 MB of VRAM.

I have attached the config file, but I ...
by EnerJi
Tue Oct 22, 2019 6:01 pm
Forum: 1 / 0 magic
Topic: [0.17] Ctrl Click tutorial problem
Replies: 3
Views: 2315

[0.17] Ctrl Click tutorial problem

Not sure if this is a bug specific to 17.72, but I've run into an issue. I crafted a box and tried to shove all my coal in there using Ctrl-Left click. It did not work (nothing happened). I experimented with a few different keybindings in case I had forgotten the correct binding, but nothing worked ...

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