Search found 59 matches

by EnerJi
Fri Jul 24, 2020 4:23 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44563

Re: Friday Facts #357 - Nuke

That is not possible yet, and will not be in 1.0. We call this idea module install/uninstall. It might be done one day. The logic would be, that if you fill only "To", and keep From empty, it would install the module if possible. Same, the other way around, when you have From filled and a...
by EnerJi
Fri Jul 24, 2020 2:34 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44563

Re: Friday Facts #357 - Nuke

conn11 wrote: ↑
Fri Jul 24, 2020 2:26 pm
EnerJi wrote: ↑
Fri Jul 24, 2020 2:10 pm
On another topic, related to upgrade/downgrade planners, would love to be able to include modules in those.
Already possible.
Oh really? That's great. Does it also support swapping modules, e.g. from speed to prod or vice-versa?
by EnerJi
Fri Jul 24, 2020 2:10 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44563

Re: Friday Facts #357 - Nuke

Love many of the changes as always! For the nuke, very appropriate it now includes cliff destroying. I understand the desire to weaken the damage at the edges to make the game a bit more forgiving of player error, but I am a little concerned about the effective reduction to the damage radius. It's c...
by EnerJi
Sun Jul 12, 2020 3:56 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 15538

Re: Friday Facts #355 - High resolution updates

You are welcome to translate your thoughts into the suggestions board. It will eventually be forgotten if you post it just here. It was my understanding that some of the issues with blueprints were well-understood so I don't want to reinvent the wheel so to speak, but I appreciate the suggestion no...
by EnerJi
Sun Jul 12, 2020 2:57 am
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 15538

Re: Friday Facts #355 - High resolution updates

So let's just get 1.0 over with, finally take some time off and then see what new things can we make instead of constantly redoing things that are already done. I totally understand and agree with this sentiment. I just hope that blueprints are not one of those things that are considered "alre...
by EnerJi
Fri Jun 19, 2020 5:03 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38643

Re: Friday Facts #352 - New website

Looks great. Kudos to everyone involved! [Side note - Just seven more FFFs before 1.0. I wonder if the topics for all seven have all been mapped out? I'm guessing there aren't too many more topics related to the game itself, but I could see some interesting discussion topics related to the launch. M...
by EnerJi
Fri May 29, 2020 7:56 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30251

Re: Friday Facts #349 - The 1.0 plan

I, for one, would totally understand if you shifted your attention post-1.0 to paid DLC, a Factorio sequel, or even a brand new game.

That said, I DO still hope that you can squeeze in some improvements to the Blueprints GUI before 100% of your attention shifts to your next project.
by EnerJi
Sat May 23, 2020 10:10 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53217

Re: Friday Facts #348 - The final GUI update

That means it's not all good news. It doesn't look like the Blueprint Library will be getting an update before 1.0, currently making it a very low hanging fruit as far as the GUI is concerned. Ooof, this is the most disappointing news I could have heard. I like the 0.18 announced changes, but I wou...
by EnerJi
Sat May 23, 2020 7:24 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26173

Re: Friday Facts #347 - New hope demo levels

Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago? The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the overal...
by EnerJi
Fri May 15, 2020 6:29 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26173

Re: Friday Facts #347 - New hope demo levels

Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago? The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the overall...
by EnerJi
Sat May 02, 2020 2:37 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18139

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

Koub wrote: ↑
Fri May 01, 2020 8:08 pm

Indeed, feel free to make a dedicated suggestion :). The original one was been implemented.
πŸ‘
by EnerJi
Fri May 01, 2020 5:31 pm
Forum: Gameplay Help
Topic: Delete empty blueprints from inventory
Replies: 15
Views: 10672

Re: Delete empty blueprints from inventory

5thHorseman wrote: ↑
Tue Feb 04, 2020 2:05 pm
I'm hoping the final Blueprint editor revamp will just make this not even a thing.
I'm still on 0.17 stable, but I'm curious whether the 0.18 experimental branch has addressed this yet?
by EnerJi
Fri May 01, 2020 5:29 pm
Forum: General discussion
Topic: Blueprint books vs Shared blueprints
Replies: 8
Views: 2846

Re: Blueprint books vs Shared blueprints

The blueprint library GUI is quirky, misleading, and I have already deleted (several) books without being able to recover them just trying to remove a blueprint from that book. There are several threads in the suggestions subforum requesting a rework of the blueprint library's GUI. I have hope this...
by EnerJi
Fri May 01, 2020 5:24 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18139

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

This has been implemented. There's now a prompt (in v18) asking "if you are sure," when deleting a blueprint book. Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better. @ssilk This could be much...
by EnerJi
Fri May 01, 2020 1:57 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24823

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Please forgive me for giving my questions just a single bump on this thread: Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 If there is something meaningful to say about the plan, we will provide an u...
by EnerJi
Fri May 01, 2020 1:55 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 21040

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

The shell ejection looks great but please add a small delay to it spawning. Now it feels like the shell is ejected at the same time it's being fired and no when the recoil force would cause a reload. I agree. Something looks off with the current animation. The shell should be ejecting maybe a quart...
by EnerJi
Wed Apr 29, 2020 9:27 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24823

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Please forgive me for giving my questions just a single bump on this thread: Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 I find it very interesting to be able to view progress at a high level like t...
by EnerJi
Fri Apr 24, 2020 8:43 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24823

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 I find it very interesting to be able to view progress at a high level like that even when a certain area is not the subject of the current FFF. Separatel...
by EnerJi
Sun Mar 29, 2020 2:05 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 41298

Re: Friday Facts #340 - Deep desyncs

What's a desync? This FFF talks about them as if everyone should know what they are, but I've got no clue.
by EnerJi
Sat Feb 22, 2020 6:03 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23416

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Yea this isn't a 'proper' color concrete feature, this is just a cheap solution for the team production. If we were to add color concrete (or other tiles) as a base game/freeplay item, we would spend much more time on it, with finely tuned tints and spritesheets. Right now though, we are finishing ...

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