Search found 28 matches

by Frenzier
Tue Mar 26, 2019 2:20 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 186798

Re: [0.17.x] Bob's Mods: General Discussion

I really like your mods, they have extended my enjoyment of the game immensely. I have a little problem however. I built a factory divided by blocks interconnected by trains only, and currently the liquids are creating a bottleneck because the amount of liquid a train carries its too little for the ...
by Frenzier
Tue Mar 26, 2019 12:44 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

Reverting Angels´s Infinite Ores to 0.7.4 only solves the problem partially for me, before, infinite ore patches retained a fixed yield, and thats what i get back by reverting, however, the surrounding ore patch that represents about 70% of the field would still produce a small yield, but after reve...
by Frenzier
Mon Mar 25, 2019 10:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

The new yield values seems to have made my save completely unplayable... please revert. Something with the yield changes has completely wrecked my save file too. I just spent a couple hours trying to figure out what I broke, but it looks like it's this update You need to wait for orzelek's update t...
by Frenzier
Mon Mar 25, 2019 6:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215539

Re: Bugs & FAQ

Just updated Angel's Infinite Ores to 0.8.0, now all mines have a yield between 0-2%, and pratically no ore comes out at all.
by Frenzier
Sun Aug 19, 2018 10:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59556

Re: [MOD 0.12.x] Equalizer chests v1.4.0

I created a pretty BIG network of Equalizer chests https://steamuserimages-a.akamaihd.net/ugc/964221253253174038/FF4EB646045D184C380EAF92AEC4546F29FE62CC/ , the problem is the edges(tips) are usually kinda empty and it only works somewhat well if there is a lot of resource already inside and there w...
by Frenzier
Sun Aug 19, 2018 10:21 pm
Forum: Texture Packs
Topic: [Request] Chest, Warehouse and Trash dump sprites
Replies: 19
Views: 15222

Re: [Request] Chest, Warehouse and Trash dump sprites

From what i understand you are improving the mod to allow arbitrary shapes? Like this for example? https://steamuserimages-a.akamaihd.net/ugc/964221253253174038/FF4EB646045D184C380EAF92AEC4546F29FE62CC/ This works in a similar way to your mod but far less efficient since it has a sort of liquid kind...
by Frenzier
Mon Aug 13, 2018 3:02 pm
Forum: General discussion
Topic: How to open automated trains in rail signals?
Replies: 3
Views: 1385

Re: How to open automated trains in rail signals?

ratchetfreak wrote:If several stations have the same name the train will pick the closest one

with judicious use of chain signals you can make the train pick the open station when pulling in.
Thank you for the reply, this solved the problem and even gave me ideas for other stuff.
by Frenzier
Mon Aug 13, 2018 1:27 pm
Forum: General discussion
Topic: How to open automated trains in rail signals?
Replies: 3
Views: 1385

How to open automated trains in rail signals?

I had the idea of unloading trains that are waiting for the train stop to clear, but it seems they need to open for inserters to interact with them, and they only open when they get to the train stop, is there any way to have trains opening when they stop at a rail signal? Or having something else, ...

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