Worm in FFF 259
Worm in FFF 279 looks the same but blurry. Were the graphics in this FFF were meant to be highlighted or just the game mechanics?
Search found 39 matches
- Sat Jan 26, 2019 5:36 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 74274
- Sat Jan 26, 2019 5:26 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 74274
Re: Friday Facts #279 - Train GUI & Modern Spitter
In addition to other suggestions and requests for clearer interface layout for train conditions and skip stop logistics, I would love to see something like TrainsCaller mod make it into Vanilla. https://mods.factorio.com/mod/TrainsCaller Low performance overhead, sensible useful trains logistics tha...
- Sat Jan 26, 2019 5:04 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 74274
Re: Friday Facts #279 - Train GUI & Modern Spitter
Hey, would be a nice touch to copy and paste train station conditions. It wouldn't even need extra buttons, I would be happy to be able just hover over a scheduled stop and press ctrl-c then ctrl-v to a blank area to create a copy then I can just change the station, or hover over another existing o...
- Sat Jan 26, 2019 4:56 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 74274
Re: Friday Facts #279 - Train GUI & Modern Spitter
I like the new train GUI and the spitters look splendid as well. However, is there any change you can improve the colour settings for trains stations and trains? What I think of is a colour pallet which a player can quickly choose a desired colour from (copper, iron, coal... etc.). Additionally, it...
- Sat Jan 26, 2019 3:42 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 74274
Re: Friday Facts #279 - Train GUI & Modern Spitter
Why can't train fuel be in the same tab? It's annoying having to switch tabs just for such a small use case. Fuel also needs to display an inventory. Though I could see workflows where you only want to view the amount of fuel, or refuel from your action bar. It just needs to show fuel: wood, (wood ...
- Sat Jan 19, 2019 6:09 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 64633
Re: Friday Facts #278 - The new quickbar
I've really wanted to have different load outs available depending on what I'm wanting to do. The 0.17 quick bar system goes a long way towards that, along with the benefits of them being shortcuts which can be used to place ghosts. Thank you! Be great if we had something similar for logistic reques...
- Sat Jan 12, 2019 4:51 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 41916
Re: Friday Facts #277 - GUI progress update
I'm really looking forward to 0.17 and although a little disappointed it may not make it this month, I trust the devs and prepared to wait as long as it takes. Enjoying continuing to play on my current save, I'm learning so much and just keeping in mind the upcoming changes. Great work Wube! Thank y...
- Fri Jan 11, 2019 10:33 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 6 Red belt balancer
- Replies: 5
- Views: 11037
Re: 6 Red belt balancer
This is an interesting idea, hadn't thought of it before.
You can put an output priority filter on splitter sides without a belt to avoid a few bits sitting unused.
Here it is with the priority filters and a comparison to a respected 6 to 6 balancer
You can put an output priority filter on splitter sides without a belt to avoid a few bits sitting unused.
Here it is with the priority filters and a comparison to a respected 6 to 6 balancer
- Fri Jan 04, 2019 3:29 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62819
- Thu Jan 03, 2019 7:42 am
- Forum: Ideas and Suggestions
- Topic: Expand Tutorial Mode into Blueprint Editor
- Replies: 8
- Views: 3912
Re: Expand Tutorial Mode into Blueprint Editor
Yet again having to create a new blueprint because I needed to tweak few things and going through the name and pick icons, delete old one, put new one in book - I googled "Factorio blueprint editor". I was puzzled. There is a rudimentary blueprint editor on github https://forums.factorio.c...
- Mon Dec 31, 2018 6:51 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 150626
Re: Friday Facts #275 - 0.17 Science changes
Just spotted this thread on Reddit, all credit to those concerned. https://www.reddit.com/r/factorio/comments/aac43r/win_condition/ ~~You can enter the rocket silo like a vehicle once a rocket has been built. The rocket can hold up to 8 people. You launch yourself into space. No additional products ...
- Fri Dec 14, 2018 10:41 pm
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 32339
Re: Friday Facts #273 - Cutscene controller & Localisation plan
In Multiplayer cutscene would be brilliant for a player who wants to see what another player is doing via the map view. I'm new to the game so may have missed something, but at the moment theres a bit of where's waldo when trying to find a fellow player. It'd be so much easier if there was a way to ...
- Tue Dec 04, 2018 3:39 am
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 49776
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
But the second advantage is even greater, as the fluid systems are now independent and fluid flow doesn't interfere with anything else in the map, their update can be completely parallelized without any worries. So we just did that. From https://forums.kleientertainment.com/forums/topic/99355-qol-u...
- Sun Oct 14, 2018 7:02 am
- Forum: Gameplay Help
- Topic: Lazy bot syndrome. Bug or feature?
- Replies: 33
- Views: 7398
Re: Lazy bot syndrome. Bug or feature?
Just came across this thread today and wanted to add my own opinion. I'm more than happy for bots to fan out behind me when I lay down a big job and leave them behind to do the job while I run ahead distributing the rest. I know how they behave and will go back and collect them. I don't want to lose...
- Sun Oct 14, 2018 5:51 am
- Forum: Gameplay Help
- Topic: Understanding the Cargo Wagon Filter
- Replies: 15
- Views: 11551
Re: Understanding the Cargo Wagon Filter
So I created a cleanup system: 1. A cargo train can also depart if there hasn't been any activity for some time (ensuring it can leave even though not fully loaded). 2. Another "cleanup" train immediately visits the station after the cargo train leaves. Cleanup train arrival is tracked by...
- Sun Oct 14, 2018 3:30 am
- Forum: Maps and Scenarios
- Topic: AyleeJenn's Maps v.16 (outdated)
- Replies: 5
- Views: 7304
Re: AyleeJenn's Maps
Great to see someone enjoying the map generation feature.
Loved browsing through your maps.
I hope that 0.17 will be even more satisfying for you and win everyone else over.
Loved browsing through your maps.
I hope that 0.17 will be even more satisfying for you and win everyone else over.
- Thu Sep 13, 2018 9:52 am
- Forum: Ideas and Suggestions
- Topic: Heat map for robots
- Replies: 3
- Views: 1819
Re: Heat map for robots
Definitely yes please!
- Sun Aug 12, 2018 2:03 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 51350
Re: Friday Facts #255 - Construction tools
I have a couple of questions about the CTRL+Z functionality: 2. I, too, find the lack of usefulness of the QOL features for the pre-bot period unfortunate. Perhaps it would make sense to add a lower tier of non-flying {burner?} construction bots, as previous posts indicated. I've thought about what...
- Mon Aug 06, 2018 4:55 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 81113
Re: Friday Facts #254 - No research queue for you
I find the reasons given for pulling the Research Queue feature from the update weak at best.
Implement it, make it an option and have it default off if you deem that best.
Others have underlined why its better to have it available in the game than not.
Implement it, make it an option and have it default off if you deem that best.
Others have underlined why its better to have it available in the game than not.