Magic or not, that needs to be a mod immediatelyYoyobuae wrote:Nah, just need big enough inserter.
Search found 179 matches
- Fri Dec 23, 2016 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Place new train on rail with inserters
- Replies: 5
- Views: 2164
Re: Place new train on rail with inserters
- Fri Dec 23, 2016 10:01 pm
- Forum: Ideas and Suggestions
- Topic: Place new train on rail with inserters
- Replies: 5
- Views: 2164
Re: Place new train on rail with inserters
For me that's too much "magic". :) I would prefer a specialized building to do that "building" part: Feed wagons, loco and fuel into that building and then you have some kind of GUI, click, click, click, click, rotate, click, and can create a train with it. And my currently pref...
- Fri Dec 16, 2016 10:47 pm
- Forum: Ideas and Suggestions
- Topic: Initial power / wreck/crashed ship
- Replies: 9
- Views: 6831
Re: Initial power / wreck/crashed ship
An interesting proposal: This sounds like quite a good idea, with a bit of tweaking
- Fri Dec 02, 2016 6:54 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 61364
Re: Friday Facts #167 - Reactors Operational
That red desert scene looks AMAZEBALLS!
Maybe we could see some new scenarios coming out with the new biomes soon...
Also: Would it be possible to mod biomes in in the future?
Maybe we could see some new scenarios coming out with the new biomes soon...
Also: Would it be possible to mod biomes in in the future?
- Fri Nov 18, 2016 7:45 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 48645
Re: Friday Facts #165 - Death by a thousand cuts
AMAZING!!!
Imagine if you (the devs) had seen this picture from the future when you first started Factorio... Factorio has progressed an almost incomprehensible amount!
Imagine if you (the devs) had seen this picture from the future when you first started Factorio... Factorio has progressed an almost incomprehensible amount!
- Mon Nov 14, 2016 7:12 pm
- Forum: General discussion
- Topic: 10/10 rating on Steam
- Replies: 5
- Views: 2668
Re: 10/10 rating on Steam
98% is correctly rounded to 10/10aober93 wrote:Actually its 98% on steam by reviews. I dont know where the heck this score comes from.
- Mon Nov 14, 2016 4:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3]Rocket Score display bug
- Replies: 9
- Views: 3446
Re: [0.14.3]Rocket Score display bug
Thanks! That worked finekovarex wrote:Start a new game, save it with differnt name, copy the locale folder to the old zip.
- Mon Nov 14, 2016 2:55 pm
- Forum: General discussion
- Topic: 10/10 rating on Steam
- Replies: 5
- Views: 2668
- Sat Nov 12, 2016 3:06 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 179096
Re: Count to 1,000,000
444 contains 4 4-(4^(4-4)) times
- Fri Nov 11, 2016 6:37 pm
- Forum: General discussion
- Topic: Unwanted Achievements
- Replies: 11
- Views: 5622
Re: Unwanted Achievements
The only solution at this state would be to add Clear achievements button (with a big notification), that would also clear it on steam. That would be very helpful! Perhaps we could choose which achievements we were to clear? I would just like to remove the ones I got without putting any effort in o...
- Fri Nov 04, 2016 5:57 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 38446
Re: Friday Facts #163 - New rails & New problems
I love the new rails! They look so much better at a slight angle! Two possible improvements though: 1) The buffers look a little low for the trains. If they were in real life, the trains would just rise up over them and they would be pretty useless. Maybe I'm wrong, but I think raising them a little...
- Fri Nov 04, 2016 5:37 pm
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 95316
Re: If real life can do it, so can Factorio...
Thanks toodaniel34 wrote:Merged.aubergine18 wrote:Could you merge in this topic - it's about exact same thing: viewtopic.php?f=27&t=35120
- Fri Nov 04, 2016 5:37 pm
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 95316
Re: If real life can do it, so can Factorio...
Ah thanks - wasn't entirely sure where to put itssilk wrote:Sorry, guy, this is off-topic and so moved from General to there.
If you search a bit, you will find similar stuff in the off-topic board.
- Fri Nov 04, 2016 5:36 pm
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 95316
Re: Right for you, conveyors maniacs
Thanks! Was looking for thatXecutor wrote:https://www.youtube.com/watch?v=tqLYhhV7u7Y
- Sun Oct 30, 2016 1:54 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 72
- Views: 76815
Re: How did you discover Factorio?
Nerdcubed FW Factorio
https://www.youtube.com/watch?v=locdqx41PaI
https://www.youtube.com/watch?v=locdqx41PaI
- Tue Oct 25, 2016 9:32 am
- Forum: Ideas and Suggestions
- Topic: Server Voting Challenge Gamemode
- Replies: 2
- Views: 1243
Re: Server Voting Challenge Gamemode
I only know Python at the moment... I guess I'll look into LuaChocolatetthunder wrote:Lua is easy and the API is ready for your creation. Take hold of your own destiny my friend. Go on, and fear not! Creating a scenario is as easy as copy and paste.
- Mon Oct 24, 2016 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Keeping fish alive / placing fish in water
- Replies: 2
- Views: 1458
Re: Keeping fish alive / placing fish in water
I wholeheartedly agree.mrvn wrote:Plus killing fish is such an unecessary cruelty. We have aliens for that already.
- Mon Oct 24, 2016 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Server Voting Challenge Gamemode
- Replies: 2
- Views: 1243
Server Voting Challenge Gamemode
TLDR: A multiplayer gamemode, similar to the Factorio Team Challenge, where at the end, all the functional factories are voted for by the participants based on a goal such as "most spaghetti like factory". I am currently loving the factorio team challenge server, especially the way it aut...
- Sun Oct 23, 2016 5:10 pm
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 95316
If real life can do it, so can Factorio... (Astonishing Belts)
We need belt side switchers
- Fri Sep 30, 2016 4:50 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 68075
Re: Friday facts #158 - The end of the 32 bit era
Those rails! They look so awesome