Might be a bit expensive, but it is marathon mode after all... You don't want it to finish any sooner than you can helpNasabot wrote:I am disappointed that the marathon mining drill cost has not been fixed yet.
Search found 179 matches
- Tue May 23, 2017 4:26 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 40212
Re: Version 0.15.13
- Sun May 21, 2017 1:26 pm
- Forum: Implemented Suggestions
- Topic: Chopping trees without removing blueprints
- Replies: 6
- Views: 3466
Re: Chopping trees without removing blueprints
Minor QoL improvement, but not a priority in my opinion, it's easy to deal without it.
I guess it isn't too hard to live with - I just find it frustrating when I place a furnace blueprint in a forest and whilst removing the trees, I accidentally delete a ghost placed inserter and forget to build ...
I guess it isn't too hard to live with - I just find it frustrating when I place a furnace blueprint in a forest and whilst removing the trees, I accidentally delete a ghost placed inserter and forget to build ...
- Sun May 21, 2017 9:41 am
- Forum: Implemented Suggestions
- Topic: Chopping trees without removing blueprints
- Replies: 6
- Views: 3466
Chopping trees without removing blueprints
TL;DR
When chopping down trees, other buildings and blueprints cannot be mined without releasing and reclicking the mine button (LMB).
What ?
Similar to the way that you can't mine ores after mining buildings on an ore patch, when chopping trees, you shouldn't be able to accidentally mine ...
When chopping down trees, other buildings and blueprints cannot be mined without releasing and reclicking the mine button (LMB).
What ?
Similar to the way that you can't mine ores after mining buildings on an ore patch, when chopping trees, you shouldn't be able to accidentally mine ...
- Sun May 21, 2017 9:28 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 218822
Re: Friday Facts #191 - Gui improvements
Slightly belated, but:
Other great thing suggested by other people (which I'm sure you haven't overlooked!)
Multiple toolbars (ie. train, factory, pipes etc.)
Have an indicator showing which armour you have equipped.
Show how much ammo you have remaining for all weapons - perhaps have a switch ...
Other great thing suggested by other people (which I'm sure you haven't overlooked!)
Multiple toolbars (ie. train, factory, pipes etc.)
Have an indicator showing which armour you have equipped.
Show how much ammo you have remaining for all weapons - perhaps have a switch ...
- Fri May 19, 2017 8:37 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 218822
Re: Friday Facts #191 - Gui improvements
As a current player who has become very used to the inventory over the many years and hours, I say definitely go ahead and change things!
We can easily re-learn stuff and "this is how we've always done it" isn't a good reason not to change things. You shouldn't feel like you are the bad guy - the ...
We can easily re-learn stuff and "this is how we've always done it" isn't a good reason not to change things. You shouldn't feel like you are the bad guy - the ...
- Sat May 06, 2017 12:52 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Assembly Calculator
- Replies: 12
- Views: 13149
Re: Factorio Assembly Calculator
Changes for 0.15.7
- Sat Apr 29, 2017 11:51 pm
- Forum: Videos
- Topic: Factorio 0.15 Speedrun: 0:03:51 (vanilla with commands)
- Replies: 2
- Views: 3337
Factorio 0.15 Speedrun: 0:03:51 (vanilla with commands)
There have been many speedruns with varying rules: multiplayer, default resources etc. but none as far as I can see which allow the use of commands... so I did my own!
The final time was 3 minutes and 51 seconds, although this could be a bit faster.
Here is the replay footage at 4x speed: https ...
The final time was 3 minutes and 51 seconds, although this could be a bit faster.
Here is the replay footage at 4x speed: https ...
- Tue Apr 25, 2017 9:57 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 45478
Re: Version 0.15.2
Amazing work - updates flying out left, right and centre!
Just a question: was the "railworld" name at all inspired by Bentham's series (MangledPork)?
Just a question: was the "railworld" name at all inspired by Bentham's series (MangledPork)?
- Tue Apr 25, 2017 9:44 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Assembly Calculator
- Replies: 12
- Views: 13149
Re: Factorio Assembly Calculator
ALSO UPDATED TO 0.15 TOO
- Wed Apr 19, 2017 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power and the bad things that can happen. A list
- Replies: 5
- Views: 4341
Re: Nuclear Power and the bad things that can happen. A list
Sounds good! I agree that nuclear should come with some risks - it is a bit too good to come "free".
My favourite suggestion, and I think one of the easiest to implement, is 4.
When the nuclear power station is operated wrong (ie. the reaction becomes out of control), it could produce much less ...
My favourite suggestion, and I think one of the easiest to implement, is 4.
When the nuclear power station is operated wrong (ie. the reaction becomes out of control), it could produce much less ...
- Fri Mar 10, 2017 5:54 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 50770
Re: Friday Facts #181 - Calm before the storm
Factorio is a very good example of the right way to be indie devs. Compared to some of the people Jim Sterling has to deal with (which I'm sure prompted this FFF), the Factorio devs have always been very good at the whole community and Youtube interaction. A big thank you from all of us - games like ...
- Fri Mar 03, 2017 6:59 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 95401
Re: Friday Facts #180 - Map interaction
I love the fact that the devs just straight out acknowledge that people will just draw random genitalia! :D They don't pretend they don't know who they're dealing with...
The electricity view looks pretty neat - All those little red lines! Also the roboport coverage will be very useful.
As for my ...
The electricity view looks pretty neat - All those little red lines! Also the roboport coverage will be very useful.
As for my ...
- Fri Feb 24, 2017 10:00 pm
- Forum: General discussion
- Topic: Hire me for PR!
- Replies: 2
- Views: 1710
Re: Hire me for PR!
Now that is a good marketing strategy. Not microtransactions. Not DRM. Not thousands of pound advertising hype (ahem Sony). Make a good game - it works!quinor wrote:I think the game is just great and that's why.
- Fri Feb 24, 2017 9:30 pm
- Forum: Technical Help
- Topic: Crafting inventory unsorted?
- Replies: 2
- Views: 1592
Re: Crafting inventory unsorted?
Ah - thank you very much!Loewchen wrote:Settings > Other settings > use item groups/use item subgroups
- Fri Feb 24, 2017 9:23 pm
- Forum: General discussion
- Topic: Hire me for PR!
- Replies: 2
- Views: 1710
Hire me for PR!
I bought the game back in mid 2014 for about £12. Last year I encouraged my friend to buy it for £15.
Then this week my other 2 friends bought it. One liked it so much his brother bought it too and now another 3 sales have happened! In total, that is £72 gone to the devs, all from that initial £12 ...
Then this week my other 2 friends bought it. One liked it so much his brother bought it too and now another 3 sales have happened! In total, that is £72 gone to the devs, all from that initial £12 ...
- Fri Feb 24, 2017 9:10 pm
- Forum: Technical Help
- Topic: Crafting inventory unsorted?
- Replies: 2
- Views: 1592
Crafting inventory unsorted?
My friend has recently got the game and I was watching him play it over steam. I noticed, when he opened his inventory, that his crafting layout was very tall and was not sorted by the tabs and the top. Instead it was all one tall column of crafting options, split by the tabs at breaks but still in ...
- Fri Feb 17, 2017 2:37 pm
- Forum: Ideas and Suggestions
- Topic: Improving Car Driving Experience (Steering)
- Replies: 11
- Views: 7519
Re: Improving Car Driving Experience (Steering)
That steering idea might be quite useful - it would be interesting to give it a try and see how it goes! 
- Fri Jan 27, 2017 5:55 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 54540
Re: Friday Facts #175 - Programmable Speaker
The music sounds epic!
Also: 1/0 magic - lol
Also: 1/0 magic - lol
- Fri Jan 13, 2017 4:31 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 113030
Re: Friday Facts #173 - Nuclear stuff is almost done
This is looking pretty amazing so far :D
A few things:
I love the way the heat pipes and the normal pipes don't connect - can we have another normal pipe which doesn't connect to other pipes too?
Please keep the "Kovarex enrichment process" research - it would just be the best little Easter Egg ...
A few things:
I love the way the heat pipes and the normal pipes don't connect - can we have another normal pipe which doesn't connect to other pipes too?
Please keep the "Kovarex enrichment process" research - it would just be the best little Easter Egg ...
- Thu Dec 29, 2016 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Won't Star Now Ubuntu 16
- Replies: 17
- Views: 13421
Re: Factorio Won't Star Now Ubuntu 16
I run Ubuntu 16 and the experimental version works fine for me...