Search found 68 matches
- Sat Nov 28, 2015 7:55 am
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 42928
Re: Version 0.12.19
I actually like the fact that the first page doesnt contain any bug references or Problems. Hopefully this finally draws Major Attention to 0.13 development! Keep up the great work!! Is there any Chance for 0.13 to come before Christmas? would save my time while attending lots of boring Family meals...
- Mon Jul 20, 2015 8:28 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138906
Re: Version 0.12.0
I have one more questaion, I have factorio on an SSD and i do not want to wear it out, is the save file on the main factorio install? Yeaaaah that's not a thing. Only swap space and window's update can really wear an SSD out. Tiny things like save files won't do that. A combination of firmware and ...
- Mon Jul 20, 2015 7:39 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138906
Re: Version 0.12.0
I have one more questaion, I have factorio on an SSD and i do not want to wear it out, is the save file on the main factorio install? You have the windows page file on your ssd? this will "wear" it out far more. Actually the ssd are way tougther than most people think. Dont care for the f...
- Sun Jul 19, 2015 9:53 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138906
Re: Version 0.12.0
We use x64 zip. I think i did an install long time ago with 0.7 or 0.8. since then i am just "updateing" the folder. My friend joined with 0.10. also with x64 zip. I attached my logfile. So you see i use win8.1, my friend is still with win7 i think.
- Sat Jul 18, 2015 8:12 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138906
Re: Version 0.12.0
My friend and me get lots of desyncs, despite we have quite good connection. We played 11.22 with 49ms latency without problems, with about a million of active items. Now we started a new game tried latecies from 49ms to 250ms and we got desyncs about 2-3 times per minute. Anybody experience same? A...
- Thu May 14, 2015 6:16 pm
- Forum: Show your Creations
- Topic: Coop - a Marathon ( mod ) Game
- Replies: 6
- Views: 10485
Re: Coop - a Marathon ( mod ) Game
Here some pics of our latest marathon game:
4 players, 83h, marathon+railtankers only
about full length about 5-6 desyncs only, in the end 20 FPS/45 UPS.
4 players, 83h, marathon+railtankers only
about full length about 5-6 desyncs only, in the end 20 FPS/45 UPS.
- Mon May 11, 2015 8:05 pm
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38723
Re: Friday Facts #85 - Sales Stats
You saw what the community made out of minecraft! Factorio has great potential... but atm lacks a good and easy entry for modders. I would like to ask this - maybe it's a stupid question - but without going into the minecraft scene, how can this "You saw what the community made out of minecraf...
- Sat May 09, 2015 7:20 pm
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38723
Re: Friday Facts #85 - Sales Stats
I dont know how i found ya, but i am with you since early 0.2 or 0.3... and to tell you, you have come a looong way and doing magnificent work, especially with the multiplayer! Cant wait for each new version, but you should focus on your modding part of the wiki. You saw what the community made out ...
- Fri May 08, 2015 4:30 pm
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38723
Re: Friday Facts #85 - Sales Stats
Just for my understanding, on your trello picture on 0.12 column. There is one card "Footsteps sound doesnt match precisely", and another "Player footsteps are out of sync with sound". I think you can save a lot of time if you only solve the problem once .
- Tue Dec 10, 2013 7:14 am
- Forum: Releases
- Topic: Version 0.8.0
- Replies: 36
- Views: 31640
Re: Version 0.8.0
Is there a complete list of what recipes has changed? Would make updating the wiki far more easy. Comparing all the recipes and researches by hand takes a lot of time. If not, it would be nice if you could provide a list with all changes to recipes, researches and new recipes for future releases or ...
- Sat Oct 26, 2013 8:33 am
- Forum: Wiki Talk
- Topic: Wiki revived
- Replies: 20
- Views: 21607
Re: Wiki revived
yeah i like the game very much .. and look forward for great stuff to come to even make it better. Once multiplayer is available i hope that some friends of mine will join too. As currently there are no good wisims or empire building strategy games yours is really something new. I also have some int...
- Fri Oct 25, 2013 7:47 pm
- Forum: Wiki Talk
- Topic: Wiki revived
- Replies: 20
- Views: 21607
Re: Wiki revived
but for this you have used signals right?
- Fri Oct 25, 2013 3:06 pm
- Forum: Wiki Talk
- Topic: Wiki revived
- Replies: 20
- Views: 21607
Re: Wiki revived
ok .. checked this train stuff and also edited wiki page. trains can move both direction with locos at both ends. Train stations must be right hand side of driving direction. So if you have a single lane of track .. you have to place one station left .. the other right of it to make the train run th...
- Fri Oct 25, 2013 2:49 pm
- Forum: Wiki Talk
- Topic: Wiki revived
- Replies: 20
- Views: 21607
Re: Wiki revived
ok .. to clarify this train stuff. as far as i know a train only has 1 primary loco... if there were 2 attached 1 is chosen.. and train will only drive this direction. Will check thi s against current 0.7.4 regarding pic sizes. i thought i have done that. There was always an enlarge button. but will...
- Fri Oct 25, 2013 9:27 am
- Forum: Wiki Talk
- Topic: Wiki revived
- Replies: 20
- Views: 21607
Re: Wiki revived
Have a look now. I added a lot of basic item information along with basic information regarding all the networks.... contact me if you miss smtg.
- Mon Oct 14, 2013 10:13 am
- Forum: News
- Topic: Friday Facts #3
- Replies: 16
- Views: 21863
Re: Friday Facts #3
yeah the current state of the wiki is very weak. only some "general" stubs, nothing you take as serious reference, nearly everything outdated. I'm currently deciding if i will create an account and start to change this fact.
- Sun Oct 13, 2013 5:15 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 997496
Re: Factorio Roadmap
Hi as is has been some time since your roadmap has been updated... how far is your progress with multiplayer? I read that you are working on it and you're making some progress on internal prerequesites, but is there something like a rough schedule?
- Fri Sep 27, 2013 7:46 am
- Forum: Balancing
- Topic: Laser turrets allways cause blackouts.
- Replies: 31
- Views: 22694
Re: Laser turrets allways cause blackouts.
you are still in alpha. so feel free to use some dummy graphics like baseballs. open a forum thread for user created textures and so on and take some "temporary" from the community. i think here are lots of talented graphers just waiting to help you.
- Sat Sep 21, 2013 6:16 pm
- Forum: Balancing
- Topic: Laser turrets allways cause blackouts.
- Replies: 31
- Views: 22694
Re: Laser turrets allways cause blackouts.
as i heard there are new enemies currently in dev, maybe they also implement "weakpoints" .. that special enemies are vulnerable for special damage types. this would make a good mix of all turrets. Also a flamethrower turret, or rocket turret would make sence with this.
- Wed Sep 18, 2013 9:09 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98538
Re: Role playing direction
maybe we should not deciede if a specific idea is good to have in the game or not. maybe we should gather the ideas and speak with the team to make it possible to implement them in mods. so if you have a multiplayer server, and want rpg elements? just load an rpg mod. if you want an AI society to tr...