Search found 68 matches

by Grey
Sat Mar 19, 2016 12:23 pm
Forum: Wiki Talk
Topic: Wiki: Current prios
Replies: 24
Views: 22976

Re: Wiki: Current prios

I agree that the categories for beginner/advanced/expert on main are wrong sorted. For beginner players there is no need to know about "work" and "game ticks" that is expert knowledge. For beginners it should be the item list and info about inserters, belts, and power, maybe asse...
by Grey
Tue Mar 15, 2016 2:52 pm
Forum: Wiki Talk
Topic: Mod pages.
Replies: 5
Views: 3278

Re: Mod pages.

So as soon as the mod portal is available we will remove "mod related" pages like these "bobs" pages. is there any information of how soon "soon" means?
by Grey
Mon Mar 14, 2016 6:49 pm
Forum: Wiki Talk
Topic: Mod pages.
Replies: 5
Views: 3278

Re: Mod pages.

i was also already hovering the delete button, but then decided to wait. We just Need to decide for a proper structure and naming convention to deal with mod pages. Yes, the wiki focuses on vanilla Factorio, but anyway we should at least provide some help for mod devs, as the community is a great pa...
by Grey
Mon Mar 14, 2016 6:44 pm
Forum: Wiki Talk
Topic: Wiki: Current prios
Replies: 24
Views: 22976

Re: Wiki: Current prios

if i find some time i will prepare some new screenshots. I see that about half of my early done Screens are still used. ^^ even if they are about 2 years old.
by Grey
Mon Mar 14, 2016 3:31 pm
Forum: Wiki Talk
Topic: Wiki: Current prios
Replies: 24
Views: 22976

Re: Wiki: Current prios

i would go for a small oval to show a "testing setup" only. So everything necessary would be only about 2 pages, covering the raw basics on how the items/system works together. Everything else is hidden in the expert articles or the be explored by player himself. But after reading the arti...
by Grey
Mon Mar 14, 2016 2:44 pm
Forum: Wiki Talk
Topic: Wiki: Current prios
Replies: 24
Views: 22976

Re: Wiki: Current prios

Confirm that network -> system renaming. regarding the wiki<->guide problem. Yes indeed it should be no full in-depth guide, but as there is no "proper" manual we should give at least an introduction to the items and the concepts of the game and tell players how to use them. How to make th...
by Grey
Mon Mar 14, 2016 8:41 am
Forum: Wiki Talk
Topic: Wiki: Current prios
Replies: 24
Views: 22976

Re: Wiki: Current prios

I think we should first fix the structure of the wiki itself. As this would require reworking the articles anyway it would be better to fix grammar afterwards. FOR ITEMS PART so for the items we have one article for each item. - we should keep like that. we have one more "overview" article...
by Grey
Sun Mar 13, 2016 2:32 pm
Forum: Wiki Talk
Topic: Wiki: Current prios
Replies: 24
Views: 22976

Re: Wiki: Current prios

started reworking of the "railway" article. https://wiki.factorio.com/index.php?title=Railway Hope that the separation in beginner/advanced/expert is ok. I want to keep beginner and advanced topics without links in this article. As the experts stuff is usually a lot of explanations I am ok...
by Grey
Sun Mar 13, 2016 9:27 am
Forum: Wiki Talk
Topic: Steel Plate Picture
Replies: 3
Views: 9461

Re: Steel Plate Picture

We're up to finally decide a common guideline for naming here: viewtopic.php?f=50&t=6111
by Grey
Sun Mar 13, 2016 9:26 am
Forum: Wiki Talk
Topic: Consistency in names with more than one word
Replies: 12
Views: 25244

Re: Consistency in names with more than one word

Yes this is a common problem. Mostly related to the fact that different people work different with names. At some point we have to review all files/pages and rename according to a proper guideline to be yet defined. This will break a lot of current links but in the end it will improve the overall st...
by Grey
Sun Mar 13, 2016 8:55 am
Forum: Wiki Talk
Topic: Reader Tenses- which is preferable?
Replies: 6
Views: 3778

Re: Reader Tenses- which is preferable?

Exactly, as its an official public documentation we should try to keep it unpersonal, objective and free of personal preferences. At least for the general Information part. When it comes to hints and examples this is for sure not able to kept free of personality. So from my side "the player&quo...
by Grey
Sat Mar 12, 2016 8:13 am
Forum: Wiki Talk
Topic: Too much splitting?
Replies: 7
Views: 15019

Re: Too much splitting?

We already know that this is one of the major problems in current wiki state. We also have an idea of how this can be at least reduced. The problem in the end is that somebody has to do it. If you look at the item pages, they all have same structure. For all the concepts and more complex themes we w...
by Grey
Fri Mar 11, 2016 1:52 pm
Forum: Wiki Talk
Topic: Splitting the Ores
Replies: 8
Views: 17107

Re: Splitting the Ores

In my opinion it would be better to have them both together. Otherwise you would end up with thousands of small pages only containing limited information. Yes the iron on map and the iron ore in inventory are separate things, but how much distance is between them? For everything you said you can sim...
by Grey
Fri Mar 11, 2016 1:45 pm
Forum: Wiki Talk
Topic: Inconsistency regarding furnace times
Replies: 7
Views: 9791

Re: Inconsistency regarding furnace times

The wiki page for furnaces at https://forums.factorio.com/wiki/index.php?title=Furnace lists the speeds of stone furnaces at 1 and the steel/electric ones at 2. The individual furnace pages also list the furnaces as having those speeds and explicitly say it's 1 item per second for the stone furnace...
by Grey
Fri Mar 11, 2016 1:29 pm
Forum: Wiki Talk
Topic: Lack of rocket parts/info
Replies: 2
Views: 7454

Re: Lack of rocket parts/info

Echo51 wrote:Am i bad at searching or is there really no entries for rocket silo/related materials in the wiki?
Added them on the Items page: https://wiki.factorio.com/index.php?title=Items

To be closed.
by Grey
Fri Mar 11, 2016 1:18 pm
Forum: Wiki Talk
Topic: Wiki Work
Replies: 14
Views: 19532

Re: Wiki Work

last change on main page was kovarex in September 2015. So this is something new.

and btw even the "version history page" stopped with 0.11. There's really a lot of work to do. ^^
by Grey
Fri Mar 11, 2016 12:35 pm
Forum: Wiki Talk
Topic: Wiki: Current and future
Replies: 27
Views: 31760

Re: Wiki: Current and future

I am sure lots of people will insult me for necroposting, but after steam release the topic of this thread is more relevant than before. So in my eyes as some of the points initially mentioned got already done for example the separated subdomain, other have been pushed again and again. And some mech...
by Grey
Fri Mar 11, 2016 11:14 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337329

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

first post still mentions 1.1.2 as current release.
by Grey
Sat Nov 28, 2015 4:49 pm
Forum: Ideas and Suggestions
Topic: More wagons types [Roboport, Turret, Battery, Logistic...]
Replies: 11
Views: 19709

Re: More wagons types [Roboport, Turret, Battery, Logistic...]

i saw this Collection about god know what threads related to Trains/tanks moving equip, but unfortunately its very hard to see where what items are suggested and discussed. Not sure if the devs suffer the same Problem ;)
by Grey
Sat Nov 28, 2015 4:40 pm
Forum: Ideas and Suggestions
Topic: More wagons types [Roboport, Turret, Battery, Logistic...]
Replies: 11
Views: 19709

Re: More wagons types [Roboport, Turret, Battery, Logistic...]

as lots of People are requesting different types of cars, i lately had the idea of making a "flexible" car. Sure this will be a challenge implementing but maybe you can use the "power armor" Feature for it: You have one/more platform cars of different size which enable a "no...

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