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by kovarex
Tue Feb 12, 2013 1:57 am
Forum: Resolved Problems and Bugs
Topic: [Resolved] No stone in New Game?
Replies: 5
Views: 6092

Re: [Bug] No stone in New Game?

Poiasdope wrote:Thanks for the quick response, everybody.
After exploring the menus and finding the great map generator I'm almost ashamed I made thread.
This is the second way to go, the map generator controls are so bad at this moment, that I didn't want you to force to handle that :)
by kovarex
Tue Feb 12, 2013 1:35 am
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20870

Re: game feedback

Hi! Hi :) This is my first time posting about a game. I play a lot, and make games for a living for the last 30 years, but I don't like posting... this game is so cool, I could not help myself!! Great game. Very inventive. Minecraft + railroad tycoon + TD... nice. To be honest, I have a lot of prog...
by kovarex
Mon Feb 11, 2013 11:59 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved] No stone in New Game?
Replies: 5
Views: 6092

Re: [Bug] No stone in New Game?

I noticed the same thing. I wonder if a new game that's "infinite" is generated off the defaults listed in the map generator (Map editor -> New map). It shows stone as being rare which is the second option after very rare. It also lists them as being small in size (I think that's what is ...
by kovarex
Mon Feb 11, 2013 11:47 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43199

Re: Failing the Kickstarter

If you don't mind, I'd like to take a stab at tutorial/intro videos as well for this game. Voice-overs for videos is pretty much the bulk of my video-making for MCF anyway, and I'd love to do a few for this game, even in its current state. Yes, I would mind ... I'm kidding, this would really help a...
by kovarex
Mon Feb 11, 2013 11:24 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.10] Steel Plate missing but researched
Replies: 7
Views: 5495

Re: [Bug] Steel Plate missing but researched

I just need to add description of the technology, that is mentioning that steel is smelted from iron plates in furnace.
by kovarex
Mon Feb 11, 2013 7:43 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42199

Re: Translation

I would love to make translation to Russian. Complete instructions of how to do that I found from upper posts, so I will do that soonest. We would be thankful for that. For the french translation, "Munitions" is too long and goes out of the screen. Maybe "Charges" or "Coups...
by kovarex
Mon Feb 11, 2013 7:26 pm
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20870

Re: Game feedback

This is my experience with the game and might not be the same experience as others, feel free to share your experience / comments! Thanks for the feedback. 1) I was playing the demo and at level 3 I started to feel overwhelmed because I messed up my electrical power station somehow and it always ne...
by kovarex
Mon Feb 11, 2013 6:23 pm
Forum: General discussion
Topic: Fish: what's useful with that ?
Replies: 7
Views: 6268

Re: Fish: what's useful with that ?

This is just a placeholder, until we get to advance the chemics part of the tree :)
by kovarex
Mon Feb 11, 2013 5:04 pm
Forum: General discussion
Topic: Encouraging words
Replies: 4
Views: 5560

Re: Encouraging words

This can't be true, I have to be dreaming, I need to wake up.
Seriously I don't really know what to say, I would never dare to expect that someone would like the game half this much (except for me and Tomas).
by kovarex
Mon Feb 11, 2013 4:42 pm
Forum: Show your Creations
Topic: Welcome
Replies: 15
Views: 30175

Re: Welcome

Hi wubbi,

we have no rules like that. We would be really dumb if we didn't want people making videos, it helps us to advertise the game a lot.
You are free to make videos or other materials in any way you wish, you can make fun us, you can make money out of these videos, anything you want.

Marwin
by kovarex
Mon Feb 11, 2013 4:36 pm
Forum: Translations
Topic: [German - 0.2.8] language translation
Replies: 34
Views: 28953

Re: German language Pack

Thank you for the translation!
I just moved it into the game.
by kovarex
Mon Feb 11, 2013 6:49 am
Forum: Resolved Problems and Bugs
Topic: [Resolved] Inserter to Boiler issues
Replies: 5
Views: 16145

Re: Inserter to Boiler issues (Resolved)

Edit: Nevermind, it looks like the inserters only work when the coal level drops below 5 pieces. :? Hi, this is what I wanted to ask you. We should probably document it better. We made it as feature, that automated insertion into burners is limited by just few pieces (5 at this moment). When the ma...
by kovarex
Mon Feb 11, 2013 5:21 am
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43199

Re: Failing the Kickstarter

Dinnerbone isn't the only one, this got my attention too. :) I doubt any of you know my name, but I'm the content manager over at the official Minecraft forum, nice to meet you. We were talking about this game today, and I plan to tell people about it wherever possible. This is a really awesome con...
by kovarex
Sun Feb 10, 2013 11:59 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43199

Re: Failing the Kickstarter

I believe, that the chance of getting the funding is now many times higher, thanks to this tweet:
https://twitter.com/Dinnerbone/status/3 ... 7437224960
by kovarex
Sun Feb 10, 2013 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Technology tooltips
Replies: 5
Views: 5397

Re: Put Science Packs into the Lab & technology tooltips

The 0.2.6 is released. I'm deeply sorry for the trouble: http://kovarex.com/forum/viewtopic.php?f=3&t=21

Marwin
by kovarex
Sun Feb 10, 2013 10:51 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved] Cannot research anything for some reason
Replies: 4
Views: 4875

Re: Cannot research anything for some reason

Hi I'm really sorry, there was bug in the research that happened randomly sometimes, we resolved it in version 0.2.6:: http://kovarex.com/forum/viewtopic.php?f=3&t=21

The feature to be able to open save games in map editor will be accessible in the next version.

Marwin
by kovarex
Sun Feb 10, 2013 10:45 pm
Forum: Releases
Topic: Version 0.2.6
Replies: 1
Views: 5392

Version 0.2.6

Hello, we just made version 0.2.6. Changes: Pick can be used as melee weapon. Smoke can be switched off. Confirmation on exit after more than 5 seconds of play without save. Bugfixes: Stucked laboratory bugfix. Fixed a bug with replaced container not having alt info. Downloadable on http://www.facto...
by kovarex
Sun Feb 10, 2013 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Technology tooltips
Replies: 5
Views: 5397

Re: Put Science Packs into the Lab & technology tooltips

Thank you for the save, it helped me to find the bug easily, it will be repaired in 0.2.6 (will be released today)
by kovarex
Sun Feb 10, 2013 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Invisible Character
Replies: 6
Views: 4797

Re: Invisible Character

That is probably just some coincidence, one of the tasks we would like to do is to upgrade the graphics library, that might help.
by kovarex
Sun Feb 10, 2013 4:01 am
Forum: Modding discussion
Topic: Factorio, modifying and creating custom levels
Replies: 3
Views: 5662

Re: Factorio, modifying and creating custom levels

Hi, thank you for the effort you made :) The blueprint is the map indeed, and it can be opened in map editor (if you don't have it , just msg me to get the alpha version, it contains map editor). The lua controls the logic of the game, and we plan to make some documentation of the lua interface. You...

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