Search found 8079 matches
- Sun Jun 27, 2021 12:14 pm
- Forum: Pending
- Topic: [kovarex] [1.1.32] "Load game" search doesn't update after deleting a save
- Replies: 4
- Views: 1876
Re: [kovarex] [1.1.32] "Load game" search doesn't update after deleting a save
Hello, I wasn't able to reproduce it.
- Sun Jun 27, 2021 12:12 pm
- Forum: Pending
- Topic: [kovarex] [1.1.35] Blueprint stuck on (apparent) absolute snap-to-grid when set to relative
- Replies: 1
- Views: 942
Re: [kovarex] [1.1.35] Blueprint stuck on (apparent) absolute snap-to-grid when set to relative
Hello, I can't reproduce it, I loaded your save, and the blueprint worked as it should on relative setting, and it snapped as it should on absolute.
Couldn't it be some weird thing about your control settings?
Couldn't it be some weird thing about your control settings?
- Wed Jun 23, 2021 7:54 pm
- Forum: Not a bug
- Topic: [1.1.35] Using undo (ctrl+z) while a textbox has focus, will undo build actions rather than text changes
- Replies: 2
- Views: 996
Re: [1.1.35] Using undo (ctrl+z) while a textbox has focus, will undo build actions rather than text changes
Hello, thanks for the report, but we don't have any undo mechanics for text edit, and it is not planned to be done any time soon, so I'm going to move this report to not a bug.
- Tue Jun 22, 2021 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Crash loading save without syncing mods: "Energy source to migrate not found"
- Replies: 3
- Views: 2695
Re: [kovarex] [1.1.34] Crash loading save without syncing mods: "Energy source to migrate not found"
Thanks for the report, it is fixed for the next release.
- Tue Jun 22, 2021 2:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Smart Belt Dragging placing belts in the wrong location and or direction
- Replies: 2
- Views: 1369
Re: [kovarex] [1.1.34] Smart Belt Dragging placing belts in the wrong location and or direction
Hello, thanks for the report.
I checked it out, and this problem is actually fixed as a side-effect of fixing other belt related problem for the next version.
I checked it out, and this problem is actually fixed as a side-effect of fixing other belt related problem for the next version.
- Tue Jun 22, 2021 2:02 pm
- Forum: Pending
- Topic: [kovarex] [1.1.34] Desync when copying BP with missing modded entities
- Replies: 1
- Views: 1168
Re: [kovarex] [1.1.34] Desync when copying BP with missing modded entities
Hello, I wanted to take a look, but the link you provided expired.
- Tue Jun 22, 2021 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.35] Crash agui::Widget::applySizeRestrictionsInternalWithoutTriggerResize
- Replies: 1
- Views: 2000
Re: [kovarex] [1.1.35] Crash agui::Widget::applySizeRestrictionsInternalWithoutTriggerResize
Hello, thanks for the report.
The crash is related to the fact, that we just show 33.3333 for value that is actualy 33.3333333333333, and the logic of identifying non-default values got confused by that.
It is fixed for the next release now.
The crash is related to the fact, that we just show 33.3333 for value that is actualy 33.3333333333333, and the logic of identifying non-default values got confused by that.
It is fixed for the next release now.
- Tue Jun 22, 2021 12:17 pm
- Forum: Not a bug
- Topic: [1.1.35] Checkmark map marker looks weird at some zoom levels
- Replies: 2
- Views: 1066
Re: [1.1.35] Checkmark map marker looks weird at some zoom levels
This looks as an effect of the pixel interpolation as the zoom level changes. I'm going to label it as not a bug if you don't mind.
- Tue Jun 22, 2021 12:15 pm
- Forum: Pending
- Topic: [1.1.35] Crash (LogisticManager::~LogisticManager)
- Replies: 1
- Views: 752
Re: [1.1.35] Crash (LogisticManager::~LogisticManager)
Hello, thanks for the report. It seems like some weird state of blueprint storage caused it. If you have a map that consistently crashes, or any way to reproduce, I will fix it happily, until then, I'm moving it to pending.
- Tue Jun 22, 2021 12:13 pm
- Forum: Pending
- Topic: [1.1.35] Crash trying to read content from inserter
- Replies: 1
- Views: 754
Re: [1.1.35] Crash trying to read content from inserter
Hello, the crash doesn't seem to be related, and looks pretty random to be honest. If you find a way to reproduce it, we could take a look on it and fix it, until then, i'm moving it to pending.
- Tue Jun 22, 2021 12:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.27] smart belt wrong underground
- Replies: 2
- Views: 5027
Re: [kovarex] [1.1.27] smart belt wrong underground
Thanks for the report, this is now fixed for the next release.
- Mon Jun 21, 2021 8:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.33] Cut and copy past tools select trains
- Replies: 1
- Views: 2207
Re: [kovarex] [1.1.33] Cut and copy past tools select trains
Thanks for the report, it is now fixed for the next release.
- Mon Jun 21, 2021 6:48 pm
- Forum: Duplicates
- Topic: [1.1.32] Unnecessary underground belt
- Replies: 1
- Views: 1203
Re: [1.1.32] Unnecessary underground belt
I think that you mean this (also reported by you)
97178
This is to be fixed for the next version, we just tested different approaches to the fix.
97178
This is to be fixed for the next version, we just tested different approaches to the fix.
- Mon Jun 21, 2021 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 4967
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
The cancel part is now fixed for 1.1.35
- Mon Jun 21, 2021 6:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.33] Close preview button icon is too large
- Replies: 2
- Views: 2772
Re: [kovarex] [1.1.33] Close preview button icon is too large
Thanks for the report, it is now fixed for the next version.
- Fri Jun 18, 2021 11:04 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68156
Re: Friday Facts #366 - The only way to go fast, is to go well!
Those seem great, and I'm certainly going to watch those 8.5 hours, but for now the question remains : Fig.4 - TDD - Test driven development I have to admit, that I didn't know what TDD really was until recently. I thought that it is some nonsense, because it sounds really impractical and unrealist...
- Wed Jun 16, 2021 3:21 pm
- Forum: Not a bug
- Topic: [1.1.34] Jitter/moiré on moving vehicles
- Replies: 1
- Views: 1043
Re: [1.1.34] Jitter/moiré on moving vehicles
From what I remember, this is on purpose, the car is vibrating.
- Wed Jun 16, 2021 3:20 pm
- Forum: 1 / 0 magic
- Topic: [1.1.34] Crash (Entity::isMinedInLatencyState())
- Replies: 1
- Views: 1069
Re: [1.1.34] Crash (Entity::isMinedInLatencyState())
This looks very random, and I couldn't find any more crashes like this one on our crash log, so I suppose it is a random failuere.
- Wed Jun 16, 2021 3:14 pm
- Forum: Pending
- Topic: [1.1.34] Crash (ElectricSubNetwork::addConnection)
- Replies: 1
- Views: 790
Re: [1.1.34] Crash (ElectricSubNetwork::addConnection)
Hello, it would be nice to have a reproduction, it happened when you were fast-reviving electric ghost by manual building, so if you could reproduce it, and give us the save + reproduction steps, we could do something about.t
- Tue Jun 15, 2021 11:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 4967
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
@kovarex Just to clarify: is the current cancle upgrade behavior intended or not? In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug. I'd be glad to file this as a new bugreport. It was marked as working as intended, but I disagree. ...