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by kovarex
Sun Jun 27, 2021 12:12 pm
Forum: Pending
Topic: [kovarex] [1.1.35] Blueprint stuck on (apparent) absolute snap-to-grid when set to relative
Replies: 1
Views: 942

Re: [kovarex] [1.1.35] Blueprint stuck on (apparent) absolute snap-to-grid when set to relative

Hello, I can't reproduce it, I loaded your save, and the blueprint worked as it should on relative setting, and it snapped as it should on absolute.
Couldn't it be some weird thing about your control settings?
by kovarex
Wed Jun 23, 2021 7:54 pm
Forum: Not a bug
Topic: [1.1.35] Using undo (ctrl+z) while a textbox has focus, will undo build actions rather than text changes
Replies: 2
Views: 996

Re: [1.1.35] Using undo (ctrl+z) while a textbox has focus, will undo build actions rather than text changes

Hello, thanks for the report, but we don't have any undo mechanics for text edit, and it is not planned to be done any time soon, so I'm going to move this report to not a bug.
by kovarex
Tue Jun 22, 2021 2:32 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Smart Belt Dragging placing belts in the wrong location and or direction
Replies: 2
Views: 1369

Re: [kovarex] [1.1.34] Smart Belt Dragging placing belts in the wrong location and or direction

Hello, thanks for the report.

I checked it out, and this problem is actually fixed as a side-effect of fixing other belt related problem for the next version.
by kovarex
Tue Jun 22, 2021 2:02 pm
Forum: Pending
Topic: [kovarex] [1.1.34] Desync when copying BP with missing modded entities
Replies: 1
Views: 1168

Re: [kovarex] [1.1.34] Desync when copying BP with missing modded entities

Hello, I wanted to take a look, but the link you provided expired.
by kovarex
Tue Jun 22, 2021 1:08 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.35] Crash agui::Widget::applySizeRestrictionsInternalWithoutTriggerResize
Replies: 1
Views: 2000

Re: [kovarex] [1.1.35] Crash agui::Widget::applySizeRestrictionsInternalWithoutTriggerResize

Hello, thanks for the report.

The crash is related to the fact, that we just show 33.3333 for value that is actualy 33.3333333333333, and the logic of identifying non-default values got confused by that.

It is fixed for the next release now.
by kovarex
Tue Jun 22, 2021 12:17 pm
Forum: Not a bug
Topic: [1.1.35] Checkmark map marker looks weird at some zoom levels
Replies: 2
Views: 1066

Re: [1.1.35] Checkmark map marker looks weird at some zoom levels

This looks as an effect of the pixel interpolation as the zoom level changes. I'm going to label it as not a bug if you don't mind.
by kovarex
Tue Jun 22, 2021 12:15 pm
Forum: Pending
Topic: [1.1.35] Crash (LogisticManager::~LogisticManager)
Replies: 1
Views: 752

Re: [1.1.35] Crash (LogisticManager::~LogisticManager)

Hello, thanks for the report. It seems like some weird state of blueprint storage caused it. If you have a map that consistently crashes, or any way to reproduce, I will fix it happily, until then, I'm moving it to pending.
by kovarex
Tue Jun 22, 2021 12:13 pm
Forum: Pending
Topic: [1.1.35] Crash trying to read content from inserter
Replies: 1
Views: 754

Re: [1.1.35] Crash trying to read content from inserter

Hello, the crash doesn't seem to be related, and looks pretty random to be honest. If you find a way to reproduce it, we could take a look on it and fix it, until then, i'm moving it to pending.
by kovarex
Tue Jun 22, 2021 12:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.27] smart belt wrong underground
Replies: 2
Views: 5027

Re: [kovarex] [1.1.27] smart belt wrong underground

Thanks for the report, this is now fixed for the next release.
by kovarex
Mon Jun 21, 2021 8:22 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.33] Cut and copy past tools select trains
Replies: 1
Views: 2207

Re: [kovarex] [1.1.33] Cut and copy past tools select trains

Thanks for the report, it is now fixed for the next release.
by kovarex
Mon Jun 21, 2021 6:48 pm
Forum: Duplicates
Topic: [1.1.32] Unnecessary underground belt
Replies: 1
Views: 1203

Re: [1.1.32] Unnecessary underground belt

I think that you mean this (also reported by you)
97178

This is to be fixed for the next version, we just tested different approaches to the fix.
by kovarex
Mon Jun 21, 2021 6:14 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.33] Close preview button icon is too large
Replies: 2
Views: 2772

Re: [kovarex] [1.1.33] Close preview button icon is too large

Thanks for the report, it is now fixed for the next version.
by kovarex
Fri Jun 18, 2021 11:04 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68156

Re: Friday Facts #366 - The only way to go fast, is to go well!

Those seem great, and I'm certainly going to watch those 8.5 hours, but for now the question remains : Fig.4 - TDD - Test driven development I have to admit, that I didn't know what TDD really was until recently. I thought that it is some nonsense, because it sounds really impractical and unrealist...
by kovarex
Wed Jun 16, 2021 3:21 pm
Forum: Not a bug
Topic: [1.1.34] Jitter/moiré on moving vehicles
Replies: 1
Views: 1043

Re: [1.1.34] Jitter/moiré on moving vehicles

From what I remember, this is on purpose, the car is vibrating.
by kovarex
Wed Jun 16, 2021 3:20 pm
Forum: 1 / 0 magic
Topic: [1.1.34] Crash (Entity::isMinedInLatencyState())
Replies: 1
Views: 1069

Re: [1.1.34] Crash (Entity::isMinedInLatencyState())

This looks very random, and I couldn't find any more crashes like this one on our crash log, so I suppose it is a random failuere.
by kovarex
Wed Jun 16, 2021 3:14 pm
Forum: Pending
Topic: [1.1.34] Crash (ElectricSubNetwork::addConnection)
Replies: 1
Views: 790

Re: [1.1.34] Crash (ElectricSubNetwork::addConnection)

Hello, it would be nice to have a reproduction, it happened when you were fast-reviving electric ghost by manual building, so if you could reproduce it, and give us the save + reproduction steps, we could do something about.t
by kovarex
Tue Jun 15, 2021 11:33 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 4967

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

@kovarex Just to clarify: is the current cancle upgrade behavior intended or not? In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug. I'd be glad to file this as a new bugreport. It was marked as working as intended, but I disagree. ...

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