Search found 413 matches
- Thu Apr 04, 2019 9:02 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 17201
Re: Version 0.17.25
https://i.imgur.com/ENsJG56.png revert that and stop breaking my mods. English is probably not your first language, it is not mine either, but to me that sounded pretty rude. Factorio is still alpha and the LUA API subject to change. So if something breaks you have to adapt your mods to the new API...
- Wed Mar 27, 2019 7:20 am
- Forum: Releases
- Topic: Version 0.17.21
- Replies: 15
- Views: 11903
Re: Version 0.17.21
Well, at this state, when major releases are so big and stabilisation is a long process, it would almost make sense to have another category: Stable : 0.16.51 Semi-stable : 0.17 mostly during weekends Experimental : other. Sounds like Debian :) stable - no known bugs in the packages and therefore s...
- Tue Mar 26, 2019 8:19 pm
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 10704
Re: Version 0.17.20
[Moderated by Koub]
- Tue Mar 26, 2019 3:52 pm
- Forum: Releases
- Topic: Version 0.17.19
- Replies: 22
- Views: 10678
- Tue Mar 26, 2019 3:02 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 13666
Re: Version 0.17.18
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before. Well, you did report them ? They were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue. Check out 0.17....
- Tue Mar 26, 2019 2:45 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 13666
Re: Version 0.17.18
Well, you did report them?
- Fri Mar 22, 2019 6:34 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 12701
Re: Friday Facts #287 - Just bugs again
Just hash the username on the way in and store that in the DB.
- Fri Mar 15, 2019 9:11 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 22119
Re: Friday Facts #286 - Pollution cleanup
Knowing how much pollution the biter nest has available with which to make biters would probably help as well. How much exactly is 20? Or 80? Does the nest have 100 pollution or 5000? Or 6? Yep. You could watch it accumulate that way. Admittedly, I am unsure if it shows that like it did in that fri...
- Fri Mar 15, 2019 8:42 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 15141
Re: Version 0.17.14
O RLY?Its just past 5pm now, most of the team is winding down for the weekend.
- Fri Mar 15, 2019 7:59 pm
- Forum: Releases
- Topic: Version 0.17.13
- Replies: 18
- Views: 9791
Re: Version 0.17.13
Every time I read your "NPE" I think of Java's NullPointerException...
"Modified NullPointerException quest structure" -- huh? they come with quests now?
"Modified NullPointerException quest structure" -- huh? they come with quests now?
- Tue Mar 12, 2019 8:48 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 20110
Re: [0.17.1] intro too hard
https://forums.factorio.com/download/file.php?id=44964 I know I am "this guy" but you made some grave mistakes in your base that will surely overwhelm the base and yourself as a player. For example there is too many hand-feeding going on (iron smelting, copper smelting), which binds your ...
- Mon Mar 11, 2019 5:49 pm
- Forum: Off topic
- Topic: I always see faces!
- Replies: 12
- Views: 6488
- Sun Mar 10, 2019 10:42 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 20110
Re: [0.17.1] intro too hard
... Respectfully disagree. Its the level designer's job to guide the new player not to rush or stall the level. The old demo did it, first playthrough each objective took me around an hour, im genuinely learning basics, like how to control both lanes of belts. Most importantly i enjoy it. (Of cours...
- Sun Mar 10, 2019 10:08 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 20110
Re: [0.17.1] intro too hard
... no it is not obvious to all, maybe to you. some first time player will want to check out the game and advance the game through objectives, at least thats me. But if you rush through the objectives nearly every other game also lets you fall on your face, because your character has bad equipment,...
- Sun Mar 10, 2019 9:43 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 20110
Re: [0.17.1] intro too hard
There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position. "stall the last objective" seems like cheesing for ...
- Sun Mar 10, 2019 7:59 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 20110
Re: [0.17.1] intro too hard
There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position.
- Thu Mar 07, 2019 6:14 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 137015
Re: Modular Extensible PnP Factory
Hello, I'm looking for an easy scalable layout for my factory and found this interesting layout philosophy. But I'm not sure if I understand it correctly. How can I increase the production quantity without many conversions? If I add copies of a production site horizontally to the original productio...
- Thu Mar 07, 2019 6:44 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 20110
Re: [0.17.1] intro too hard
Dying - because of neglectment to build up defences - caused by bad habit (affects vets more than newbies) - aquired from pushover pre-0.17 biters - and a greave pollution bug, which redered pollution almost nonexistant, seems totally fine to me. There are clues enough that there will be a MASSIVE a...
- Sun Mar 03, 2019 1:05 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 40020
Re: Friday Facts #284 - 0.17 experimental
My impressions here.
Personally it felt not very difficult.
Did they rebalance and made it easier again with 0.17.4?
Personally it felt not very difficult.
Did they rebalance and made it easier again with 0.17.4?
- Sat Mar 02, 2019 11:30 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 20110
Re: [0.17.1] intro too hard
My humble opinion on the first campaign "Introduction" (0.17.4). Disclaimer: - I have played Factorio before but it is at least two years since I really counted some hours, HD-graphics and the reactor are totally new stuff for me, so I am not in the shape I used to be. - Also in my previou...