Search found 413 matches

by dee-
Thu Apr 04, 2019 9:02 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 17201

Re: Version 0.17.25

https://i.imgur.com/ENsJG56.png revert that and stop breaking my mods. English is probably not your first language, it is not mine either, but to me that sounded pretty rude. Factorio is still alpha and the LUA API subject to change. So if something breaks you have to adapt your mods to the new API...
by dee-
Wed Mar 27, 2019 7:20 am
Forum: Releases
Topic: Version 0.17.21
Replies: 15
Views: 11903

Re: Version 0.17.21

Well, at this state, when major releases are so big and stabilisation is a long process, it would almost make sense to have another category: Stable : 0.16.51 Semi-stable : 0.17 mostly during weekends Experimental : other. Sounds like Debian :) stable - no known bugs in the packages and therefore s...
by dee-
Tue Mar 26, 2019 8:19 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 10704

Re: Version 0.17.20

[Moderated by Koub]
by dee-
Tue Mar 26, 2019 3:52 pm
Forum: Releases
Topic: Version 0.17.19
Replies: 22
Views: 10678

Re: Version 0.17.19

Image
by dee-
Tue Mar 26, 2019 3:02 pm
Forum: Releases
Topic: Version 0.17.18
Replies: 31
Views: 13666

Re: Version 0.17.18

Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before. Well, you did report them ? They were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue. Check out 0.17....
by dee-
Tue Mar 26, 2019 2:45 pm
Forum: Releases
Topic: Version 0.17.18
Replies: 31
Views: 13666

Re: Version 0.17.18

xeln4g4 wrote:
Tue Mar 26, 2019 2:43 pm
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before.
Well, you did report them?
by dee-
Fri Mar 22, 2019 6:34 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 12701

Re: Friday Facts #287 - Just bugs again

Just hash the username on the way in and store that in the DB.
by dee-
Fri Mar 15, 2019 9:11 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 22119

Re: Friday Facts #286 - Pollution cleanup

Knowing how much pollution the biter nest has available with which to make biters would probably help as well. How much exactly is 20? Or 80? Does the nest have 100 pollution or 5000? Or 6? Yep. You could watch it accumulate that way. Admittedly, I am unsure if it shows that like it did in that fri...
by dee-
Fri Mar 15, 2019 8:42 pm
Forum: Releases
Topic: Version 0.17.14
Replies: 30
Views: 15141

Re: Version 0.17.14

Its just past 5pm now, most of the team is winding down for the weekend.
O RLY?
by dee-
Fri Mar 15, 2019 7:59 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 9791

Re: Version 0.17.13

Every time I read your "NPE" I think of Java's NullPointerException...

"Modified NullPointerException quest structure" -- huh? they come with quests now?
by dee-
Tue Mar 12, 2019 8:48 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 20110

Re: [0.17.1] intro too hard

https://forums.factorio.com/download/file.php?id=44964 I know I am "this guy" but you made some grave mistakes in your base that will surely overwhelm the base and yourself as a player. For example there is too many hand-feeding going on (iron smelting, copper smelting), which binds your ...
by dee-
Mon Mar 11, 2019 5:49 pm
Forum: Off topic
Topic: I always see faces!
Replies: 12
Views: 6488

Re: I always see faces!

Image
by dee-
Sun Mar 10, 2019 10:42 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 20110

Re: [0.17.1] intro too hard

... Respectfully disagree. Its the level designer's job to guide the new player not to rush or stall the level. The old demo did it, first playthrough each objective took me around an hour, im genuinely learning basics, like how to control both lanes of belts. Most importantly i enjoy it. (Of cours...
by dee-
Sun Mar 10, 2019 10:08 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 20110

Re: [0.17.1] intro too hard

... no it is not obvious to all, maybe to you. some first time player will want to check out the game and advance the game through objectives, at least thats me. But if you rush through the objectives nearly every other game also lets you fall on your face, because your character has bad equipment,...
by dee-
Sun Mar 10, 2019 9:43 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 20110

Re: [0.17.1] intro too hard

There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position. "stall the last objective" seems like cheesing for ...
by dee-
Sun Mar 10, 2019 7:59 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 20110

Re: [0.17.1] intro too hard

There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position.
by dee-
Thu Mar 07, 2019 6:14 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 137015

Re: Modular Extensible PnP Factory

Hello, I'm looking for an easy scalable layout for my factory and found this interesting layout philosophy. But I'm not sure if I understand it correctly. How can I increase the production quantity without many conversions? If I add copies of a production site horizontally to the original productio...
by dee-
Thu Mar 07, 2019 6:44 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 20110

Re: [0.17.1] intro too hard

Dying - because of neglectment to build up defences - caused by bad habit (affects vets more than newbies) - aquired from pushover pre-0.17 biters - and a greave pollution bug, which redered pollution almost nonexistant, seems totally fine to me. There are clues enough that there will be a MASSIVE a...
by dee-
Sun Mar 03, 2019 1:05 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 40020

Re: Friday Facts #284 - 0.17 experimental

My impressions here.
Personally it felt not very difficult.
Did they rebalance and made it easier again with 0.17.4?
by dee-
Sat Mar 02, 2019 11:30 pm
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 20110

Re: [0.17.1] intro too hard

My humble opinion on the first campaign "Introduction" (0.17.4). Disclaimer: - I have played Factorio before but it is at least two years since I really counted some hours, HD-graphics and the reactor are totally new stuff for me, so I am not in the shape I used to be. - Also in my previou...

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