Search found 413 matches

by dee-
Fri Apr 08, 2016 1:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Did you consider making the duplicate parts of the belts symmetric [..] Well, no, because I think in this design there is not enough space left to feed both right and left side with full 2x blue belt speed or equally if both sides are populated. Well, I guess most racks only take 1x blue of 1-4 res...
by dee-
Fri Apr 08, 2016 1:04 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Well I don't consider myself that clever with Factorio but thanks :D Also keep in mind the bus system I show here is not very efficient per se. - The demand is unbalanced as the facilities are always on the left side, thus the inserters often taking from the same lane. A mirrored (not rotated!) appr...
by dee-
Fri Apr 08, 2016 12:26 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Edit: Why does your lane balancers use yellow belts which points in the wrong direction? Am I missing something clever? They don't transport items but make the blue belts, right after the first splitter, not to make left/right turns but to be straight, so the items are side-fed onto the belt, with ...
by dee-
Fri Apr 08, 2016 11:50 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Did you consider making the duplicate parts of the belts symmetric, e.g. something like iron - copper - || - green - steel - || - blue - red - || - steel - green - | | - copper - iron That would allow you to more easily put racks to the left or the right, since the copper/iron/green/steel connector...
by dee-
Fri Apr 08, 2016 11:31 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Blueprints And lots of. However this list is not complete to give you a chance to invent your own racks for your own production needs ;) Also the designs are of varying quality: some are awesomely great (IMHO :D), most are good/okay and some are quite old and/or not overly optimized. These don't us...
by dee-
Fri Apr 08, 2016 10:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Currently Version 3.1 is the current version of the bus and rack layout for the Modular Extensible PnP Factory System. The main characterstics and philosophy are still unchanged through the versions and they can be looked up in the introductionary first post of this thread. Also notice the history a...
by dee-
Fri Apr 08, 2016 10:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Awww, thank you Image
I'm glad you found it useful! :)

As this thread is in a kind of messy state I'll refresh it a little bit in the following posts --->
by dee-
Fri Mar 25, 2016 5:28 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 50281

Re: Friday Facts #131 - Roadmap shuffle

The "Get Run Over By A Train" achievement also needs a silver (10x) and gold (50x) tier :D That aside - this has got to be the most bestest FFF! - Modules in blueprints - Blueprint book - Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and ho...
by dee-
Fri Mar 04, 2016 9:33 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 179861

Re: Friday Facts #128 - Back down to earth

Loader? I'd vote no Image as it completely cuts away a whole section of the gameplay. Late game or not, it just feels like a cheap cheat.
by dee-
Wed Feb 24, 2016 9:23 pm
Forum: This Forum
Topic: Forum doesn't use HTTPS
Replies: 22
Views: 22756

Re: Forum doesn't use HTTPS

My crusade has come to an end. Now I can lay down and rest in peace.

Thx! ;)


PS: about that HTTP/2 thing...
by dee-
Thu Feb 18, 2016 8:42 pm
Forum: This Forum
Topic: Forum doesn't use HTTPS
Replies: 22
Views: 22756

Re: Forum doesn't use HTTPS

*bump* FFS guys, get this fixed! :evil: :evil: Here's the link to Let's Encryt . You can get a free certificate in minutes. You're going Steam - what do you think will happen if the new users come over here. We backers are probably inherently more forgiving but that's a new wave of new users, some n...
by dee-
Sun Feb 14, 2016 8:42 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 82566

Re: Friday Facts #125 - Achievements

If you guys are so worried your factory or too large portoins of forest go up in flames, maybe you should add firebreaks, just do it how the real world does it.
by dee-
Fri Feb 12, 2016 9:29 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 82566

Re: Friday Facts #125 - Achievements

Image
by dee-
Wed Jan 06, 2016 11:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

New red circuit rack, inspired by Smoothbandit:

Image
by dee-
Wed Jan 06, 2016 11:12 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Efficient Red Circuit Production
Replies: 7
Views: 49637

Re: Space Efficient Red Circuit Production

Aye, embeds indeed beautifully into my rack based system, replacing the old design and now being my new default design for red circuits :thumbsup: :) Good work! http://i.imgur.com/YUsdKXB.jpg @logris: your wire factories would benefit from three (insteads of two) inserters taking out the wires: 2 in...
by dee-
Tue Dec 15, 2015 10:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Let me share some of my screenshots. I'm still quite early game (only just got roboports), but it might be nice for discussion. I like the 13 width rule, as it is very compact and gives nice design challenges while allowing for simply modules to not take too much room. I agree :) I allow mixing pro...
by dee-
Tue Dec 15, 2015 9:23 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Do you ever find that 13 tiles high is too short? No, never. The height of 13 is very compact, still convenient and gives me a small challenge to squeeze everything inside :) its enough for two rows of assemblers feeding a central belt only if each needs just 1 input belt. what do you do when you n...
by dee-
Tue Dec 15, 2015 8:13 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Nice idea, very cool to really modularize the design like this. I understand the thinking on the steel, it is a pain that each furnace stocks 100 plates, and you often need like 9 furnaces (1 steel / sec) to run something on full production, so that would be an enormous amount of steel furnaces tak...
by dee-
Mon Dec 14, 2015 5:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] Transparent pipes in blueprint preview
Replies: 1
Views: 7735

[0.12.20] [kovarex] Transparent pipes in blueprint preview

In the blueprint preview popup some pipes are shown transparent, like being ghosts pipes.
Image

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