Search found 413 matches
- Fri Apr 08, 2016 1:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Did you consider making the duplicate parts of the belts symmetric [..] Well, no, because I think in this design there is not enough space left to feed both right and left side with full 2x blue belt speed or equally if both sides are populated. Well, I guess most racks only take 1x blue of 1-4 res...
- Fri Apr 08, 2016 1:04 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Well I don't consider myself that clever with Factorio but thanks :D Also keep in mind the bus system I show here is not very efficient per se. - The demand is unbalanced as the facilities are always on the left side, thus the inserters often taking from the same lane. A mirrored (not rotated!) appr...
- Fri Apr 08, 2016 12:26 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Edit: Why does your lane balancers use yellow belts which points in the wrong direction? Am I missing something clever? They don't transport items but make the blue belts, right after the first splitter, not to make left/right turns but to be straight, so the items are side-fed onto the belt, with ...
- Fri Apr 08, 2016 11:50 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Did you consider making the duplicate parts of the belts symmetric, e.g. something like iron - copper - || - green - steel - || - blue - red - || - steel - green - | | - copper - iron That would allow you to more easily put racks to the left or the right, since the copper/iron/green/steel connector...
- Fri Apr 08, 2016 11:31 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Blueprints And lots of. However this list is not complete to give you a chance to invent your own racks for your own production needs ;) Also the designs are of varying quality: some are awesomely great (IMHO :D), most are good/okay and some are quite old and/or not overly optimized. These don't us...
- Fri Apr 08, 2016 10:20 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Currently Version 3.1 is the current version of the bus and rack layout for the Modular Extensible PnP Factory System. The main characterstics and philosophy are still unchanged through the versions and they can be looked up in the introductionary first post of this thread. Also notice the history a...
- Fri Apr 08, 2016 10:20 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Awww, thank you 
I'm glad you found it useful!
As this thread is in a kind of messy state I'll refresh it a little bit in the following posts --->

I'm glad you found it useful!
As this thread is in a kind of messy state I'll refresh it a little bit in the following posts --->
- Mon Apr 04, 2016 8:01 pm
- Forum: Show your Creations
- Topic: Chess in Factorio (inspired by the awesome Tetris)
- Replies: 7
- Views: 3556
Re: Chess in Factorio (inspired by the awesome Tetris)
"White on the right"

- Fri Mar 25, 2016 5:28 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 50281
Re: Friday Facts #131 - Roadmap shuffle
The "Get Run Over By A Train" achievement also needs a silver (10x) and gold (50x) tier :D That aside - this has got to be the most bestest FFF! - Modules in blueprints - Blueprint book - Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and ho...
- Fri Mar 04, 2016 9:33 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 179861
Re: Friday Facts #128 - Back down to earth
Loader? I'd vote no
as it completely cuts away a whole section of the gameplay. Late game or not, it just feels like a cheap cheat.
as it completely cuts away a whole section of the gameplay. Late game or not, it just feels like a cheap cheat.- Wed Feb 24, 2016 9:23 pm
- Forum: This Forum
- Topic: Forum doesn't use HTTPS
- Replies: 22
- Views: 22756
Re: Forum doesn't use HTTPS
My crusade has come to an end. Now I can lay down and rest in peace.
Thx!
PS: about that HTTP/2 thing...
Thx!
PS: about that HTTP/2 thing...
- Thu Feb 18, 2016 8:42 pm
- Forum: This Forum
- Topic: Forum doesn't use HTTPS
- Replies: 22
- Views: 22756
Re: Forum doesn't use HTTPS
*bump* FFS guys, get this fixed! :evil: :evil: Here's the link to Let's Encryt . You can get a free certificate in minutes. You're going Steam - what do you think will happen if the new users come over here. We backers are probably inherently more forgiving but that's a new wave of new users, some n...
- Sun Feb 14, 2016 8:42 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 82566
Re: Friday Facts #125 - Achievements
If you guys are so worried your factory or too large portoins of forest go up in flames, maybe you should add firebreaks, just do it how the real world does it.
- Fri Feb 12, 2016 9:29 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 82566
- Wed Jan 06, 2016 11:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
- Wed Jan 06, 2016 11:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Efficient Red Circuit Production
- Replies: 7
- Views: 49637
Re: Space Efficient Red Circuit Production
Aye, embeds indeed beautifully into my rack based system, replacing the old design and now being my new default design for red circuits :thumbsup: :) Good work! http://i.imgur.com/YUsdKXB.jpg @logris: your wire factories would benefit from three (insteads of two) inserters taking out the wires: 2 in...
- Tue Dec 15, 2015 10:31 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Let me share some of my screenshots. I'm still quite early game (only just got roboports), but it might be nice for discussion. I like the 13 width rule, as it is very compact and gives nice design challenges while allowing for simply modules to not take too much room. I agree :) I allow mixing pro...
- Tue Dec 15, 2015 9:23 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Do you ever find that 13 tiles high is too short? No, never. The height of 13 is very compact, still convenient and gives me a small challenge to squeeze everything inside :) its enough for two rows of assemblers feeding a central belt only if each needs just 1 input belt. what do you do when you n...
- Tue Dec 15, 2015 8:13 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150358
Re: Modular Extensible PnP Factory
Nice idea, very cool to really modularize the design like this. I understand the thinking on the steel, it is a pain that each furnace stocks 100 plates, and you often need like 9 furnaces (1 steel / sec) to run something on full production, so that would be an enormous amount of steel furnaces tak...
- Mon Dec 14, 2015 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Transparent pipes in blueprint preview
- Replies: 1
- Views: 7735
[0.12.20] [kovarex] Transparent pipes in blueprint preview
In the blueprint preview popup some pipes are shown transparent, like being ghosts pipes.



