Search found 413 matches

by dee-
Sat Jun 11, 2016 8:06 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 54804

Re: Friday Facts #142 - Playtesting

On the crane thingy. First I hoped it would be some kind of fluid (un)loader filling in fluids from above into the new fluid tanker that we're so eagerly waiting for :) Then I noticed the crane does not have a pipe connection, so it's probably not this. In the shadow you can see two thin lines, whic...
by dee-
Fri Jun 03, 2016 7:33 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 122486

Re: Version 0.12.35

Klonan wrote:
AlexTheNotsogreat wrote:I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then! :oops:
Here is a gif
https://gfycat.com/FlusteredEmbarrassedBarnacle
So; it is now possible to compress a belt using side-feeds?
by dee-
Sat May 21, 2016 8:28 pm
Forum: General discussion
Topic: Perfect Division Belt-Fed Storage Facility
Replies: 11
Views: 5567

Re: Perfect Division Belt-Fed Storage Facility

Thanks man, it was on page 7 of the thread, I would not have found it alone :). BTW about your unloading station: you have 48 fast inserters, which is not enough to fully compress 4 blue belts. If the belts are compressed it's because they are backed up. Indeed not fully compressed blue belts. I ed...
by dee-
Sat May 21, 2016 6:51 pm
Forum: General discussion
Topic: Perfect Division Belt-Fed Storage Facility
Replies: 11
Views: 5567

Re: Perfect Division Belt-Fed Storage Facility

siggboy wrote:What's this "nixie tubes" style display? Is it the original "Nixie Tubes" mod with modified graphics? I love those graphics, where can I download it?
Yes, they're beautiful and I prefer them myself. Link
by dee-
Sat May 21, 2016 6:26 pm
Forum: General discussion
Topic: Perfect Division Belt-Fed Storage Facility
Replies: 11
Views: 5567

Re: Perfect Division Belt-Fed Storage Facility

Hi, I just saw your thread. This is the layout I've been using for some time now: https://i.imgur.com/7WuQn1m.jpg It's balanced and unloads trains (or chests for that matter) evenly up to blue belts speed -- not fully compressed but quite full . Adding perhaps two more train trailers should bring it...
by dee-
Sat May 21, 2016 6:17 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Hi there! Sorry, I really kept you waiting... Instead of screenshots I simply uploaded my most recent savegame. In it you will find a big bunch of blueprints, for the racks and also for my Modular Extensible PnP Train Station (R) tm design. :mrgreen: Feel free to dig around! I'd be delighted to get ...
by dee-
Wed May 11, 2016 9:23 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme Mining :)
Replies: 49
Views: 95652

Re: Extreme Mining :)

Electric drills also mine one row around them, so you get a 5x5 mining area with a 3x3 footprint (+ infrastructure). Additionally those areas can overlap.
by dee-
Tue May 10, 2016 1:14 pm
Forum: Show your Creations
Topic: My take, on modular factories
Replies: 4
Views: 2306

Re: My take, on modular factories

Best part is IIRC modules become part of the blueprint in 0.13, so no more plugging them in by hand.
Will give prod3 a try once this rolls out.
by dee-
Tue May 10, 2016 12:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

Thank you for your friedly feedback :-) You're most welcome :) I'd be interested about a critical feedback from you on the design rules themselves. How was the experience, what would you change. I really like the strictness of the rules, the small spaces you have to get your assemblers, inserters a...
by dee-
Tue May 10, 2016 9:47 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 61956

Re: Friday Facts #137 - The release scarecrow

Wait, this means the stack inserter only takes full stacks from chests/factories and ignores anything less until a whole stack is available, while picking up/dropping items one by one from belt/ground and increments the number of items held until a full stack is reached and then does the twist? Wha...
by dee-
Mon May 09, 2016 9:00 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

This... this is beautiful... :D It really makes me happy you had fun toying and tinkering around :) From your blueprints I see you put some serious thought into them to keep the design rules intact and what came out is really really clever and inspiring! I'd be interested about a critical feedback f...
by dee-
Mon May 09, 2016 8:11 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 61956

Re: Friday Facts #137 - The release scarecrow

Also, you could do: Imagine 1 chest from which 2 inserters are taking out of - one stack inserter, one fast inserter. As long as there would be low amount of resources in the chest, the stack inserter wouldn't even take them, while the fast inserter could. Wait, this means the stack inserter only t...
by dee-
Fri May 06, 2016 8:56 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 61956

Re: Friday Facts #137 - The release scarecrow

I'm not exactly sure what to think of the proposed changes and the new inserter. The "rapid inserter" really seems OP to me. One inserter to solve all issues (minus smart): creates compressed belts, insane-insane-insane throughput from chest to belt and others. It feels like a cheat-mod :(...
by dee-
Wed May 04, 2016 10:10 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 36305

Re: Friday Facts #136 - Map Transfers

Hey Mr. Knowledge About Networking, Here are some links that were already posted in this thread, and you probably knew everything in them anyway. But it might be interesting to re-read them. https://en.wikipedia.org/wiki/UDP_hole_punching http://gafferongames.com/networking-for-game-programmers/udp...
by dee-
Sun May 01, 2016 5:55 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 36305

Re: Friday Facts #136 - Map Transfers

Please finally stop welding your own UDP/whatever-protocol. Use a standardized and real-world-proven protocol and be done. I know you guys really are smart, so no need to cling to the NIH -syndrome. I too created my own network protocols, filesystems and whatever back in the MS-DOS times, good times...
by dee-
Thu Apr 21, 2016 7:13 am
Forum: Resolved Problems and Bugs
Topic: [0.12.27][Twinsen] Combinator strange behavior - 3
Replies: 23
Views: 10845

Re: [0.12.27][Twinsen] Combinator strange behavior - 3

OT: Well' I come from a database view and there is "no value" something entirely different than "0". "0" means specifically there are none of these but the question is valid, e.g. how many red Camaros came up the street in the last half hour. "no value" is use...
by dee-
Thu Apr 21, 2016 7:05 am
Forum: Show your Creations
Topic: My take on a Modular factory (WIP)
Replies: 6
Views: 5034

Re: My take on a Modular factory (WIP)

Well this is still mid-game. If I find that I use more than 1 blue belt of e.g. green circuits I can expand the setup. I've left space between the bus going up and the one going down so I can add more belts as needed later. I think dee- solves the problem by replenishing belts half-way up Yeah, tha...
by dee-
Sat Apr 16, 2016 8:09 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150358

Re: Modular Extensible PnP Factory

They don't transport items but make the blue belts, right after the first splitter, not to make left/right turns but to be straight, so the items are side-fed onto the belt, with only one lane used: http://i.imgur.com/jWus83c.png The balancer balances lanes (uneven demand on the consumption-belts l...
by dee-
Fri Apr 15, 2016 11:53 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 32932

Re: Friday Facts #134 - Signal placement indicator

What about signals that are already placed on a pre-0.13 map but don't match the new designated points? I suppose they're just left as they are but after mining cannot be replaced on the same spot. What about blueprints, that have signals on the "illegal" positions? I suppose these are sti...
by dee-
Sat Apr 09, 2016 6:35 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 64795

Re: Friday Facts #133 - The train struggle

Personally I' not a big fan of the new heavy inserter, for me it feels a bit... hackish. Makes me feel more in favor for the loader (which I voted down last time), if it is implemented more like a ramp/hopper system and works only for raw materials (ores) and not high-tech stuff (like dumping televi...

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