Search found 413 matches

by dee-
Fri Jan 20, 2017 5:07 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 430
Views: 172966

Re: Parrallel processing in games & applications

The core count keeps climbing. Some years back I had to buy an expensive dual socket board to get SMP. Nowadays my laptop has 8 cores. I got my first "dualcore" in around 2005 in form of hyperthreaded Pentium4. Next was quadcore q6600 about 2 years later. The next CPU I got was less than ...
by dee-
Wed Jan 18, 2017 2:25 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 23687

Re: The sad state of circuit logic

Personally I'm glad circuit logic is just a) "tacked on" and b) does not increase factory productivity because I think it is arkward to set up, cumbersome to use or adjust and terribly bends my mind as it does not have any easily approachable code flow control structures or any way of addi...
by dee-
Mon Jan 16, 2017 10:59 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 150334

Re: Modular Extensible PnP Factory

Plastic is indeed side-fed from the blue belt on the east side which gets merged with the green circuits from the bus. You can come up with your own bus-design, just like others already have done. What I posted is meant as food for though, to be expanded and customized for your needs and visions :) ...
by dee-
Fri Jan 06, 2017 6:41 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944043

Re: Factorio Roadmap for 0.15 + 0.16

This explains it: Software versioning
by dee-
Thu Dec 15, 2016 8:47 am
Forum: General discussion
Topic: Poll: Horizontal or Vertical?
Replies: 12
Views: 5369

Re: Poll: Horizontal or Vertical?

If bus-style then vertical. For me the reason is the 16:9 resolution I'm using. If I branch off the bus horizontally I want to see as many contents of that branched department on the screen as possible. Also when the bus is vertical I can actually see the load balancing of the all the parallel belt...
by dee-
Tue Dec 13, 2016 10:21 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 63008

Re: Friday Facts #168 - Nightvision Nightmare

Heck, why not simply use AA-lib?


Image
by dee-
Sat Jul 30, 2016 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Train conditions don't follow Boolean precedence
Replies: 26
Views: 8013

Re: [0.13] Train conditions don't follow Boolean precedence

Just see Boolean algebra (axiom 5, distributivity).


Edit: gosh, siggboy is right; disregard above as indicative, it's a nice read anyway :D
by dee-
Fri Jul 29, 2016 9:56 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10] MacBookPro: CPU is much hotter than with 0.12
Replies: 25
Views: 5131

Re: [0.13.10] MacBookPro: CPU is much hotter than with 0.12

Busy waiting is "Bug by design". I also fail to see which problem you tried to solve with that from 0.12 You already did a "sleep(millisecondsPerCycle - (now() - timeOfLoopBegin)" ? You can also spawn a lightweight thread that only does a "sleep(millisecondsPerCycle)" ...
by dee-
Fri Jul 29, 2016 7:37 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10] MacBookPro: CPU is much hotter than with 0.12
Replies: 25
Views: 5131

Re: [0.13.10] MacBookPro: CPU is much hotter than with 0.12

Busy waiting is "Bug by design". I also fail to see which problem you tried to solve with that from 0.12 You already did a "sleep(millisecondsPerCycle - (now() - timeOfLoopBegin)" ? You can also spawn a lightweight thread that only does a "sleep(millisecondsPerCycle)" a...
by dee-
Mon Jul 25, 2016 8:51 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 93690

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

I really would like to see hitzu's graphics included, they're my favorite :)

Image

But beggars can't be choosers I suppose.

Good work everyone! ;)
by dee-
Thu Jul 21, 2016 7:14 am
Forum: Combinator Creations
Topic: Resource depletion detector
Replies: 28
Views: 14311

Re: Resource depletion detector

siggboy wrote:Integer overflow will take 414 calendar days, if the game runs 24/7 at 60 UPS. It's nothing one should ever be worried about.
Well...
by dee-
Thu Jul 14, 2016 6:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] [Pending] on_research_finished research crash.
Replies: 7
Views: 3991

Re: [0.13.8] [Pending] on_research_finished research crash.

JackB1024, that was pretty cool! Respect.
Even without knowing or seeing the code I could understand what was going on from your explanation.
by dee-
Wed Jul 06, 2016 8:04 am
Forum: Resolved Problems and Bugs
Topic: *[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
Replies: 8
Views: 4253

Re: *[13.x] Burner inserter stuck on refuel with stack bonus

Klonan wrote:Seem like if the inserter wants to refuel itself but is already holding a piece of ore, it will derp out
Image
by dee-
Wed Jul 06, 2016 7:56 am
Forum: Combinator Creations
Topic: Efficient Dot Matrix Display
Replies: 2
Views: 2156

Re: Efficient Dot Matrix Display

Nice charset :)

I like it!
by dee-
Tue Jul 05, 2016 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.3] [Rseding91] Smelting progress and rounding errors
Replies: 18
Views: 9179

Re: [0.13.3] [Rseding91] Smelting progress and rounding errors

It ends up getting used for the next item. That was the bug that caused it to slowly use extra energy. So, hmmm, isn't this then creating the situation I described above with uneven timing between produced items because some get a headstart and falling into an earlier tick? Yes, it is. If we need 1...
by dee-
Mon Jul 04, 2016 11:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.3] [Rseding91] Smelting progress and rounding errors
Replies: 18
Views: 9179

Re: [0.13.3] [Rseding91] Smelting progress and rounding errors

Rseding91 wrote:It ends up getting used for the next item. That was the bug that caused it to slowly use extra energy.
So, hmmm, isn't this then creating the situation I described above with uneven timing between produced items because some get a headstart and falling into an earlier tick?
by dee-
Mon Jul 04, 2016 3:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.3] [Rseding91] Smelting progress and rounding errors
Replies: 18
Views: 9179

Re: [0.13.3] [Rseding91] Smelting progress and rounding errors

Fixed for 0.13.5. Now this got me interested :) Do you keep the energy overshot in the furnace as a "bonus" for the next item produced? Then how do you respect the fact you probably don't know what the next item will be (iron/copper/...) ? Or do you transfer the overshot energy in the fur...
by dee-
Mon Jul 04, 2016 3:05 pm
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 28169

Re: Version 0.13.4

It is not pessimism, it is realism. This is how you develop software - go for low hanging fruits first. I Just wish they fix landscape generation - then I move to 0.13 When developing software you don't fix ALL easy bugs at once. You leave few so that you can release fixes while you work on bigger ...
by dee-
Sat Jul 02, 2016 9:42 am
Forum: Tools
Topic: Generating Blueprints by Coding
Replies: 14
Views: 8874

Re: Generating Blueprints by Coding

Sadly not accessible for Germany.
Unfortunately, this video is not available in your country because it could contain music from SME, for which we could not agree on conditions of use with GEMA.
by dee-
Wed Jun 15, 2016 8:10 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 122420

Re: Version 0.12.35

No, because he built the wrong code branch

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