Search found 413 matches
- Fri Jan 20, 2017 5:07 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 430
- Views: 172966
Re: Parrallel processing in games & applications
The core count keeps climbing. Some years back I had to buy an expensive dual socket board to get SMP. Nowadays my laptop has 8 cores. I got my first "dualcore" in around 2005 in form of hyperthreaded Pentium4. Next was quadcore q6600 about 2 years later. The next CPU I got was less than ...
- Wed Jan 18, 2017 2:25 pm
- Forum: General discussion
- Topic: The sad state of circuit logic
- Replies: 73
- Views: 23687
Re: The sad state of circuit logic
Personally I'm glad circuit logic is just a) "tacked on" and b) does not increase factory productivity because I think it is arkward to set up, cumbersome to use or adjust and terribly bends my mind as it does not have any easily approachable code flow control structures or any way of addi...
- Mon Jan 16, 2017 10:59 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 150334
Re: Modular Extensible PnP Factory
Plastic is indeed side-fed from the blue belt on the east side which gets merged with the green circuits from the bus. You can come up with your own bus-design, just like others already have done. What I posted is meant as food for though, to be expanded and customized for your needs and visions :) ...
- Fri Jan 06, 2017 6:41 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944043
Re: Factorio Roadmap for 0.15 + 0.16
This explains it: Software versioning
- Thu Dec 15, 2016 8:47 am
- Forum: General discussion
- Topic: Poll: Horizontal or Vertical?
- Replies: 12
- Views: 5369
Re: Poll: Horizontal or Vertical?
If bus-style then vertical. For me the reason is the 16:9 resolution I'm using. If I branch off the bus horizontally I want to see as many contents of that branched department on the screen as possible. Also when the bus is vertical I can actually see the load balancing of the all the parallel belt...
- Tue Dec 13, 2016 10:21 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 63008
- Sat Jul 30, 2016 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Train conditions don't follow Boolean precedence
- Replies: 26
- Views: 8013
Re: [0.13] Train conditions don't follow Boolean precedence
Just see Boolean algebra (axiom 5, distributivity).
Edit: gosh, siggboy is right; disregard above as indicative, it's a nice read anyway
Edit: gosh, siggboy is right; disregard above as indicative, it's a nice read anyway
- Fri Jul 29, 2016 9:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10] MacBookPro: CPU is much hotter than with 0.12
- Replies: 25
- Views: 5131
Re: [0.13.10] MacBookPro: CPU is much hotter than with 0.12
Busy waiting is "Bug by design". I also fail to see which problem you tried to solve with that from 0.12 You already did a "sleep(millisecondsPerCycle - (now() - timeOfLoopBegin)" ? You can also spawn a lightweight thread that only does a "sleep(millisecondsPerCycle)" ...
- Fri Jul 29, 2016 7:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10] MacBookPro: CPU is much hotter than with 0.12
- Replies: 25
- Views: 5131
Re: [0.13.10] MacBookPro: CPU is much hotter than with 0.12
Busy waiting is "Bug by design". I also fail to see which problem you tried to solve with that from 0.12 You already did a "sleep(millisecondsPerCycle - (now() - timeOfLoopBegin)" ? You can also spawn a lightweight thread that only does a "sleep(millisecondsPerCycle)" a...
- Mon Jul 25, 2016 8:51 am
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 93690
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
I really would like to see hitzu's graphics included, they're my favorite

But beggars can't be choosers I suppose.
Good work everyone!

But beggars can't be choosers I suppose.
Good work everyone!
- Thu Jul 21, 2016 7:14 am
- Forum: Combinator Creations
- Topic: Resource depletion detector
- Replies: 28
- Views: 14311
Re: Resource depletion detector
Well...siggboy wrote:Integer overflow will take 414 calendar days, if the game runs 24/7 at 60 UPS. It's nothing one should ever be worried about.
- Thu Jul 14, 2016 6:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] [Pending] on_research_finished research crash.
- Replies: 7
- Views: 3991
Re: [0.13.8] [Pending] on_research_finished research crash.
JackB1024, that was pretty cool! Respect.
Even without knowing or seeing the code I could understand what was going on from your explanation.
Even without knowing or seeing the code I could understand what was going on from your explanation.
- Wed Jul 06, 2016 8:04 am
- Forum: Resolved Problems and Bugs
- Topic: *[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
- Replies: 8
- Views: 4253
Re: *[13.x] Burner inserter stuck on refuel with stack bonus
Klonan wrote:Seem like if the inserter wants to refuel itself but is already holding a piece of ore, it will derp out

- Wed Jul 06, 2016 7:56 am
- Forum: Combinator Creations
- Topic: Efficient Dot Matrix Display
- Replies: 2
- Views: 2156
Re: Efficient Dot Matrix Display
Nice charset 
I like it!
I like it!
- Tue Jul 05, 2016 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.3] [Rseding91] Smelting progress and rounding errors
- Replies: 18
- Views: 9179
Re: [0.13.3] [Rseding91] Smelting progress and rounding errors
It ends up getting used for the next item. That was the bug that caused it to slowly use extra energy. So, hmmm, isn't this then creating the situation I described above with uneven timing between produced items because some get a headstart and falling into an earlier tick? Yes, it is. If we need 1...
- Mon Jul 04, 2016 11:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.3] [Rseding91] Smelting progress and rounding errors
- Replies: 18
- Views: 9179
Re: [0.13.3] [Rseding91] Smelting progress and rounding errors
So, hmmm, isn't this then creating the situation I described above with uneven timing between produced items because some get a headstart and falling into an earlier tick?Rseding91 wrote:It ends up getting used for the next item. That was the bug that caused it to slowly use extra energy.
- Mon Jul 04, 2016 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.3] [Rseding91] Smelting progress and rounding errors
- Replies: 18
- Views: 9179
Re: [0.13.3] [Rseding91] Smelting progress and rounding errors
Fixed for 0.13.5. Now this got me interested :) Do you keep the energy overshot in the furnace as a "bonus" for the next item produced? Then how do you respect the fact you probably don't know what the next item will be (iron/copper/...) ? Or do you transfer the overshot energy in the fur...
- Mon Jul 04, 2016 3:05 pm
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 28169
Re: Version 0.13.4
It is not pessimism, it is realism. This is how you develop software - go for low hanging fruits first. I Just wish they fix landscape generation - then I move to 0.13 When developing software you don't fix ALL easy bugs at once. You leave few so that you can release fixes while you work on bigger ...
- Sat Jul 02, 2016 9:42 am
- Forum: Tools
- Topic: Generating Blueprints by Coding
- Replies: 14
- Views: 8874
Re: Generating Blueprints by Coding
Sadly not accessible for Germany.DemiPixel wrote:https://www.youtube.com/watch?v=Kry8lbrHjeY
Unfortunately, this video is not available in your country because it could contain music from SME, for which we could not agree on conditions of use with GEMA.
- Wed Jun 15, 2016 8:10 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 122420
Re: Version 0.12.35
No, because he built the wrong code branch
