Search found 414 matches

by dee-
Fri Dec 08, 2017 11:05 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76783

Re: Friday Facts #220 - The best Friday Facts ever

Oh, Wube, you're spoiling us...

Image

No! No, carry on, carry on...

Edit: Restored image
by dee-
Tue Dec 05, 2017 7:48 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 84523

Re: Friday Facts #219 - Cliffs

Dudes -- the Factorio cliffs are beautiful, I really like them, but from a game-internal view they are nothing else than a impassable, unmineable wall . There is no "up" and "down", not even the concept of it! So "diagonal" pipes or belts, shooting "uphill" o...
by dee-
Sat Nov 25, 2017 8:03 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 32490

Re: Friday Facts #218 - Import bpy, Export player

I would like to take this opportunity to ask modders to keep this in mind, as I have noticed multiple mods using 1.0 Alpha values in colour mask tint. The Alpha is black magic, keep it at 0.5 please. If the functionality of your "alpha" is not the same as the alpha-channel to set opacity ...
by dee-
Fri Nov 24, 2017 3:05 pm
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 22013

Re: Version 0.15.38

Meh, I'm through with them.
by dee-
Fri Oct 20, 2017 7:06 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 63763

Re: Friday Facts #212 - The GUI update (Part 1)

You should always use explicit parens anyway, instead of EVER depending on precedence and associativity, because it's SO easy to get it wrong (like assuming && and || have the same precedence, which is an easy sensible mistake to make, but that's just how it is: an arbitrary convention) and...
by dee-
Tue Sep 05, 2017 8:44 am
Forum: Off topic
Topic: [de] Bundestagswahl 2017: Wahl-O-Mat / German Election
Replies: 6
Views: 3389

Re: [de] Bundestagswahl 2017: Wahl-O-Mat / German Election

Der Fünfkampf nach dem TV-Duell (ARD, 04.09.2017, 77 Min.) Sonia Mikich und Christian Nitsche sprechen mit den Spitzenpolitikern der Oppositionsparteien, der CSU und der Parteien, denen sehr gute Chancen zum Einzug in den Bundestag vorhergesagt werden, über wichtige Themen vor der Bundestagswahl. h...
by dee-
Thu Aug 31, 2017 10:35 am
Forum: Combinator Creations
Topic: playable Pacman
Replies: 11
Views: 17810

Re: playable Pacman

Insane! :shock:
by dee-
Wed Aug 30, 2017 1:15 pm
Forum: Off topic
Topic: [de] Bundestagswahl 2017: Wahl-O-Mat / German Election
Replies: 6
Views: 3389

[de] Bundestagswahl 2017: Wahl-O-Mat / German Election

Hier im Off-Topic-Bereich möchte ich darauf hinweisen, dass der Wahl-O-Mat für die Bundestagswahl 2017 nun online verfügbar ist. Startseite: https://www.bpb.de/politik/wahlen/wahl-o-mat/254930/bundestagswahl-2017 Seit 2002 gibt es den Wahl-O-Mat der bpb. Mittlerweile hat er sich zu einer festen Info...
by dee-
Wed Aug 02, 2017 9:56 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 51769

Re: Friday Facts #201 - 0.15 Stable, but not really

Would it help to reduce the memory latency by converting some/most of the pointer indirections between items and objects in memory to a more array-like structure, over which the logic and the memory access can just iterate instead of jump around? And once you have a, say, 1024-objects-in-a-array sla...
by dee-
Fri Jul 07, 2017 5:47 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 67711

Re: Friday Facts #198 - Rail segment visualisation

I also propose CRC -> SHA-* as you don't use it permanently (only when loading/saving) so performance hit is a non-issue and it's more future-proof.
Actually, I was astounded to get to know you use a meager CRC for creating object-hashes...
by dee-
Sat May 20, 2017 10:21 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 148610

Re: Friday Facts #191 - Gui improvements

Wow, all of these sound like a really good idea -- Make it so !
by dee-
Thu May 18, 2017 8:57 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 185563

Re: Chunk-aligned modular railway system with LTN Stations

Well done! I was in the process to create a chunk-aligbed railsystem myself, with 8-blue-belt load/unload stations with led indicators and everything -- I think I can now stop that :D The modules you created are very very similar to mine so I can drop my designs in peace. Would you like some screen...
by dee-
Thu May 18, 2017 3:54 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 185563

Re: Chunk-aligned modular railway system with LTN Stations

Well done! I was in the process to create a chunk-aligbed railsystem myself, with 8-blue-belt load/unload stations with led indicators and everything -- I think I can now stop that :D The modules you created are very very similar to mine so I can drop my designs in peace. Would you like some screens...
by dee-
Thu May 18, 2017 2:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 158192

Re: Modular Extensible PnP Factory

Here you are :) (see attachment to post) It's my most recent savegame, alas from Factorio version 0.12.30, but it should import fine into 0.15 (modulo Alien Artifacts, new tech and recipes, new red/blue underground belt lengths, the optional Nixie Tubes-mod, ...) Happy tinkering! - and thanks for yo...
by dee-
Mon May 15, 2017 10:32 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 158192

Re: Modular Extensible PnP Factory

I unfortunately deleted a copy of your save dee and the link no longer works. In particular I was trying to recall your design for Solar Panels but can't seem to get it as compact as I remember. Are you able to upload another copy of your save or a copy of your latest version if you have one? Hi :)...
by dee-
Fri May 05, 2017 9:51 pm
Forum: General discussion
Topic: Glowing heat pipes
Replies: 7
Views: 3205

Re: Glowing heat pipes

There are some glow-related properties for heat pipe in entity.lua. I tried modifying them, but they don't do anything. However, if you think realistically, if the pipes are glowing, it means they fail to keep the heat energy inside them. Heat energy is lost from their surface. Anything touching th...
by dee-
Fri May 05, 2017 8:51 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 44207

Re: Version 0.15.9

Bestest devs ever!

Image
by dee-
Mon Apr 24, 2017 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [for 0.16] [0.15] Minimap color : we don't see accumulator
Replies: 9
Views: 5687

Re: [0.15] Minimap color : we don't see accumulator

In fact, they're not, although very close.
The accumulator grey is different (more reddish) than the concrete tile color (more greyish): you can see it in the upper red box you marked.
by dee-
Thu Apr 06, 2017 8:37 am
Forum: Railway Setups
Topic: Slimline train unloader/loader
Replies: 3
Views: 16762

Re: Slimline train unloader/loader

For my new chunk-aligned base I use this contraption as a wagon-to-belt unloading station: http://i.imgur.com/c8ZY2wA.jpg It is able to unload a (L)CCCCL> train into buffer chests and those chests to 8 fully compressed blue belts (for higher throughput demands). The design is not as flat as yours (6...
by dee-
Fri Mar 17, 2017 8:52 am
Forum: General discussion
Topic: Gog.com key too?
Replies: 13
Views: 5528

Re: Gog.com key too?

I just want a Debian repository for automatic updates ;)

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