Search found 398 matches

by Nemoricus
Wed Dec 04, 2024 7:10 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 444
Views: 167634

Re: Gleba has killed the game for me.


1. Adjust the gameplay so it's more like the other planets. For example, tweak the seed spawn rates so productivity isn't *required*, and add more reliable power generation.
2. Add documentation that says "unless you want to be bored, Gleba requires X, Y, Z equipment."


See https://forums ...
by Nemoricus
Wed Dec 04, 2024 4:44 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 37
Views: 12343

Re: More Exciting Quality Effects (pls)

Also on Fulgora.
by Nemoricus
Wed Dec 04, 2024 4:35 pm
Forum: Pending
Topic: spaceplatform 30 second wait
Replies: 4
Views: 786

Re: spaceplatform 30 second wait

Add the circuit condition "Gleba = 0" to the interrupt condition.
by Nemoricus
Wed Dec 04, 2024 4:21 pm
Forum: Pending
Topic: spaceplatform 30 second wait
Replies: 4
Views: 786

Re: spaceplatform 30 second wait

What are the conditions to trigger the interrupt?
by Nemoricus
Wed Dec 04, 2024 12:52 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 444
Views: 167634

Re: Gleba has killed the game for me.

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by Nemoricus
Wed Dec 04, 2024 12:36 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 444
Views: 167634

Re: Gleba has killed the game for me.

There's two ways to improve this:

1. If you put productivity modules in the assembler, it would be able to sustain seeds on its own.

2. If it was laid out so that the assembler only processed fruits if the biochamber wasn't running, the biochamber's innate productivity bonus would have supported ...
by Nemoricus
Wed Dec 04, 2024 12:28 pm
Forum: Ideas and Suggestions
Topic: Achievement Mode
Replies: 6
Views: 2322

Re: Achievement Mode


Why no external blueprints? Because earning achievements with external blueprints doesn’t reflect your work and understanding.


The way this reads it sounds like it would also lock out using my own blueprints if I didn't make them in that save. Also, nothing stops me from copying a build by hand ...
by Nemoricus
Wed Dec 04, 2024 2:17 am
Forum: Resolved Problems and Bugs
Topic: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
Replies: 14
Views: 16008

Re: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil

I just checked and even if the solid fuel requirement is increased to 10 with no other changes, it would only take 20-30% rocket fuel productivity to make it more crude oil efficient.
by Nemoricus
Wed Dec 04, 2024 1:52 am
Forum: Resolved Problems and Bugs
Topic: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
Replies: 14
Views: 16008

Re: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil


If rocket fuel now requires 10 solid fuel instead of 3, does that mean there is no longer a point to making rocket fuel for more efficient heat? This change makes it sound like just burning solid fuel would be more efficient than making rocket fuel, which I feel is a bad change.


That depends on ...
by Nemoricus
Wed Dec 04, 2024 12:04 am
Forum: Gameplay Help
Topic: [SA] Do (platform) interrupts only trigger when not moving?
Replies: 3
Views: 1167

Re: [SA] Do (platform) interrupts only trigger when not moving?

Shattered planet routes treat the conditions for the "stop" differently, as I understand. If you set the Shattered Plant stop so that it will "depart" when a circuit condition is met, it should turn around at that point.
by Nemoricus
Wed Dec 04, 2024 12:03 am
Forum: Ideas and Suggestions
Topic: Add an alert for blocked undergrounds
Replies: 8
Views: 1924

Re: Add an alert for blocked undergrounds

This would be nice to have. There's a couple of times where I missed that a particular tile was actually lava and blocking my underground belts, and on space platforms you can sometimes miss a gap in the platform.
by Nemoricus
Tue Dec 03, 2024 7:34 pm
Forum: Resolved Problems and Bugs
Topic: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
Replies: 14
Views: 16008

Re: [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil

Rocket fuel should probably recycle to itself, since while it's made in an assembling machine it looks more like a chemical change. That would remove this exploit.
by Nemoricus
Tue Dec 03, 2024 2:04 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 444
Views: 167634

Re: Gleba has killed the game for me.

Why would it be cheating to have a reliable way to get seeds at the start?

You start off with a reliable way to get more seeds from the fruits you've harvested, which is processing the fruits with productivity and not letting them spoil.

To reiterate, there are two perspectives: one is that ...
by Nemoricus
Tue Dec 03, 2024 1:26 pm
Forum: Gameplay Help
Topic: Balancing splitter input/output
Replies: 3
Views: 733

Re: Balancing splitter input/output

You can get the steel and gears on two lanes pretty easily. Starting at the end of the belt with the gears, place one belt pointing up. Then move up one tile and place a belt pointing left. This will result in a belt with gears on the bottom lane and steel on the top lane.
by Nemoricus
Tue Dec 03, 2024 1:56 am
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 9944

Re: [Wish] Added delay before switching over to another location's music in remote view

If you want the music to wait four minutes before transitioning to a different track, increase music-transition-delay-ticks to 14400. Note that if the music track ends before this delay elapses it will simply transition at that point instead of continuing to wait.
by Nemoricus
Tue Dec 03, 2024 1:53 am
Forum: Ideas and Suggestions
Topic: Ice platform needs a shorter crafting time.
Replies: 5
Views: 3405

Re: Ice platform needs a shorter crafting time.

I do agree that it's slow in a way that doesn't make things more fun. Ice platform is a major bottleneck for getting things rolling on Aquilo, and ice platform manufacture being slow doesn't make things more interesting. It just makes things slower.

Also, comparisons to Sea Block are not flattering ...
by Nemoricus
Tue Dec 03, 2024 1:50 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 444
Views: 167634

Re: Gleba has killed the game for me.

When I have to resort to asking for help (which is not what I want to do in a puzzle game, I want to solve the puzzle myself), I get contradictory advice (which is it: biochambers are required, or assembly machines?)


*Productivity* is essentially required for sustainable fruit processing. The ...
by Nemoricus
Mon Dec 02, 2024 6:13 pm
Forum: Ideas and Suggestions
Topic: Recycling+Quality is weird, why not an Inspection Machine
Replies: 3
Views: 1717

Re: Recycling+Quality is weird, why not an Inspection Machine


I think the use of recyclers on Fulgora is an interesting gameplay mechanic (not my favorite, but certainly interesting). However recyclers have also become a back-door way to improve quality [snip]

At the core of this weird "exploit" is the use of recycling in a quality loop. The existence of ...
by Nemoricus
Mon Dec 02, 2024 2:52 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 444
Views: 167634

Re: Gleba has killed the game for me.

A couple of things I noticed:

1. It looks like you're relying on fruits spoiling to get the spoilage for nutrients, which is the worst possible way to go about it, since you're losing potential seeds that way. If you're going to use spoilage for nutrients, let the *mash* spoil and use that for ...

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