Search found 389 matches

by Nemoricus
Sat Jan 24, 2015 12:11 am
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Default logistic value shouldn't be one stack
Replies: 23
Views: 12583

Re: [0.11.11] Default logistic value shouldn't be one stack

The default should be a full stack (with some exceptions), because that's likely to be the most common use case. However, the game should give you a chance to adjust the values before it starts requesting items. Just having a confirmation prompt would be enough.
by Nemoricus
Fri Jan 23, 2015 10:43 pm
Forum: Ideas and Suggestions
Topic: Trains: Load at edges, unload at edges
Replies: 6
Views: 2462

Re: Trains: Load at edges, unload at edges

Sorry, but watch inserters exactly: They are turning always in some unusual directions. For example: An inserter at an edge of an assembly is faster, than in the center. This is because he needs not to turn that far (perhaps only 160 instead of 180 degrees). There are many other such situations ...
by Nemoricus
Fri Jan 23, 2015 9:53 pm
Forum: Ideas and Suggestions
Topic: Trains: Load at edges, unload at edges
Replies: 6
Views: 2462

Re: Trains: Load at edges, unload at edges

I think they should work identical for loading/unloading. Either they work into the center of the wagon or not. Both makes sense in some way.
Since loading/unloading at the center leads to questions about why the inserters can extend and turn in ways they normally can't, I'm strongly in favor of ...
by Nemoricus
Fri Jan 23, 2015 12:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Modular Armor Power Indicator Draw Over Info Boxes
Replies: 0
Views: 2398

[0.11.13] Modular Armor Power Indicator Draw Over Info Boxes

The power charge indicator for modular armor is apparently drawn last, so it can end up covering information boxes, like the one you see when mousing over a locomotive.
by Nemoricus
Fri Jan 23, 2015 9:42 am
Forum: Ideas and Suggestions
Topic: Trains: Load at edges, unload at edges
Replies: 6
Views: 2462

Trains: Load at edges, unload at edges

People who've played with trains for a while have likely noticed that, while inserters load objects into a train at its edges, inserters that are unloading it reach all the way to the center of the wagon. This seems very strange, for a number of reasons.

First, it's a marked asymmetry in how ...
by Nemoricus
Fri Jan 23, 2015 9:08 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 498319

Re: Games Like Factorio

Actually, Manufactoria and Factorio have a lot in common. While Factorio's objects don't have internal states like Manufactoria's robots do, smart inserters can respond to the state of the network. The only question is if you could make a queue that acts a lot like the one in Manufactoria, and with ...
by Nemoricus
Fri Jan 23, 2015 8:47 am
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Incorrect controls with double locomotive trains
Replies: 1
Views: 1139

[0.11.13] Incorrect controls with double locomotive trains

When building trains with locomotives that face in both directions, the controls for turning are reversed if the player enters one of the locomotives, and it seems to be based on which train is connected first.

To replicate:

1. Build a train with two locomotives, one facing each direction.

2 ...
by Nemoricus
Thu Jan 22, 2015 11:23 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 498319

Re: Games Like Factorio

Zachtronics is pretty good with the games they develop, with SpaceChem being their previous game in this vein. I haven't tried it myself yet, but I'm confident that they'll do well. They also developed Codex of Alchemical Engineering, Bureau of Steam Engineering, and Manufactoid, all of which cater ...
by Nemoricus
Tue Jan 20, 2015 3:43 am
Forum: Ideas and Suggestions
Topic: Choose the number of items inserted by inserter
Replies: 16
Views: 10855

Re: Choose the number of items inserted by inserter

I can see some situations where this would be useful. In general, the higher an inserter fills a structure to, the greater the buffer the structure has against shortages or heavy use.

Gun turrets are a nice example. They're needed for only brief periods at irregular intervals, and the more ammo ...

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