Search found 389 matches

by Nemoricus
Fri Feb 07, 2025 6:41 pm
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 20
Views: 4307

Re: Acid neutralizarion is 10x too fast.

Hmm. I keep my power production and water production entirely separate.
by Nemoricus
Tue Feb 04, 2025 9:56 pm
Forum: Ideas and Suggestions
Topic: Color consistency in tier or ability level should be normalized
Replies: 2
Views: 336

Re: Color consistency in tier or ability level should be normalized

It’s not going to be changed, most likely. The developers like that color variety adds to the visual variety even in endgame bases.
by Nemoricus
Sun Feb 02, 2025 1:13 pm
Forum: Outdated/Not implemented
Topic: Can you start fixing 2.0? Atleast the obvios things?
Replies: 12
Views: 1443

Re: Can you start fixing 2.0? Atleast the obvios things?

Different suggestions should go in separate threads.
by Nemoricus
Mon Jan 27, 2025 9:11 pm
Forum: General discussion
Topic: Congrats, you broke me
Replies: 26
Views: 3723

Re: Congrats, you broke me





I do think it'd be nice if the asteroids weren't set up in such a hard countery way. Like with biters you have 4 main static defense counters, and all 4 work entirely on their own with no help if you want. You go to space, and you get bullets or pain.


There are 4 effective asteroid defenses ...
by Nemoricus
Wed Jan 22, 2025 2:50 pm
Forum: This Forum
Topic: phpBB upgraded to 3.3.14
Replies: 6
Views: 2317

Re: phpBB upgraded to 3.3.14

It seems to have made the orange for thread titles darker, which makes them harder to read against the grey that this forum uses as a background.
by Nemoricus
Tue Jan 21, 2025 9:30 pm
Forum: Gameplay Help
Topic: Am I stuck on Gleba?
Replies: 8
Views: 1311

Re: Am I stuck on Gleba?

You need to process fruit with productivity to ensure sustainable harvests. That means using any amount of productivity modules in an assembler or a biochamber.
by Nemoricus
Tue Jan 21, 2025 9:10 pm
Forum: General discussion
Topic: Congrats, you broke me
Replies: 26
Views: 3723

Re: Congrats, you broke me

mmmPI wrote: Mon Jan 20, 2025 7:34 pm Yet another very poorly argumented complaint just showing a lack of creativity from the player imo.

Railguns :roll:
Rocket turrets are the counter to big asteroids. Railguns are for the huge ones.
by Nemoricus
Tue Jan 21, 2025 9:06 pm
Forum: Not a bug
Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
Replies: 11
Views: 1480

Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category


There are also reports like 122408 Productivity Modules cannot be used for some intermediate products , that assume that productivity modules can be used on all, and only, recipes in Intermediates.
Putting Foundry's concrete recipe into Logistics tab goes directly against that.


The thread about ...
by Nemoricus
Tue Jan 21, 2025 3:21 pm
Forum: Not a bug
Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
Replies: 11
Views: 1480

Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category



Why does that justify a recipe producing a logistics product not being in the logistics tab alongside all other concrete recipes?

There are also reports like 122408 Productivity Modules cannot be used for some intermediate products , that assume that productivity modules can be used on all ...
by Nemoricus
Tue Jan 21, 2025 1:17 pm
Forum: Not a bug
Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
Replies: 11
Views: 1480

Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category

Why does that justify a recipe producing a logistics product not being in the logistics tab alongside all other concrete recipes?
by Nemoricus
Tue Jan 21, 2025 10:39 am
Forum: Not a bug
Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
Replies: 11
Views: 1480

Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category

Rseding91 wrote: Mon Jan 20, 2025 9:10 pm I was told this is intended.
What’s the rationale, if you don’t mind my asking?
by Nemoricus
Fri Jan 17, 2025 1:55 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 4729

Re: Agri science spoilage is not fun, just annoying.

It adds a unique challenge because it can’t be stockpiled, and is one of the few reasons to build platforms that are as fast as possible.
by Nemoricus
Wed Jan 15, 2025 8:44 pm
Forum: Outdated/Not implemented
Topic: 5 suggestion (all different)
Replies: 1
Views: 576

Re: 5 suggestion (all different)

You should post each suggestion in a different thread per the forum rules.
by Nemoricus
Wed Jan 15, 2025 2:09 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 36
Views: 11823

Re: Ban quality modules from asteroid crushers

R060 wrote: Tue Jan 14, 2025 11:08 pm The base game tends to be just the SA without SA and in many ways inherits many bugs because of those "mods" that you pay for in DLC.
What bugs does base Factorio 2.0 inherit?
by Nemoricus
Mon Jan 06, 2025 3:05 pm
Forum: Balancing
Topic: Gleba is very broken, if you aren't a speedrunner
Replies: 17
Views: 3978

Re: Gleba is very broken, if you aren't a speedrunner

We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the Engineer whenever they drop down / respawn and whatever shipped in can't be really used?

Building far from 0,0 puts you in the regions where larger and more frequent raft nests ...
by Nemoricus
Sun Jan 05, 2025 7:24 pm
Forum: Balancing
Topic: Gleba is very broken, if you aren't a speedrunner
Replies: 17
Views: 3978

Re: Gleba is very broken, if you aren't a speedrunner

The combination of the two is catastrophic, if you are the type who has never obtained (or attempted to obtain for that matter) any of the speed achievements.

I do not have and do not intend to get any of the speedrun achievements. And I do mean that I have never attempted *any* of them. Getting ...
by Nemoricus
Tue Dec 31, 2024 1:02 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 36
Views: 11823

Re: Ban quality modules from asteroid crushers

A question I would like to see answered is how many machines it takes to sustain a given production rate of quality items via conventional and asteroid reprocessing routes. This would include asteroid collectors and the machines needed to run a platform.

I suspect that asteroid reprocessing ends up ...
by Nemoricus
Sun Dec 15, 2024 2:36 am
Forum: Gameplay Help
Topic: Why do Robots leave thier roboport network, when there is no power ?
Replies: 3
Views: 634

Re: Why do Robots leave thier roboport network, when there is no power ?

The game can't read your mind. It can't tell the difference between a network deliberately made to be isolated vs one that was cut off due to power outage, misplaced power pole, or biters conducting renovations.

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