Search found 389 matches
- Sun Feb 09, 2025 5:54 pm
- Forum: Questions, reviews and ratings
- Topic: is it possible to modify what the New Quality mod does?
- Replies: 2
- Views: 602
Re: is it possible to modify what the New Quality mod does?
It’s not possible.
- Fri Feb 07, 2025 6:41 pm
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 20
- Views: 4307
Re: Acid neutralizarion is 10x too fast.
Hmm. I keep my power production and water production entirely separate.
- Tue Feb 04, 2025 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Color consistency in tier or ability level should be normalized
- Replies: 2
- Views: 336
Re: Color consistency in tier or ability level should be normalized
It’s not going to be changed, most likely. The developers like that color variety adds to the visual variety even in endgame bases.
- Sun Feb 02, 2025 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Allow use to use "Z" to place modules one at a time in remote view
- Replies: 8
- Views: 1496
Re: Allow use to use "Z" to place modules one at a time in remote view
Duplicate of but better title than: viewtopic.php?p=636786
- Sun Feb 02, 2025 1:13 pm
- Forum: Outdated/Not implemented
- Topic: Can you start fixing 2.0? Atleast the obvios things?
- Replies: 12
- Views: 1443
Re: Can you start fixing 2.0? Atleast the obvios things?
Different suggestions should go in separate threads.
- Mon Jan 27, 2025 9:11 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 3723
Re: Congrats, you broke me
I do think it'd be nice if the asteroids weren't set up in such a hard countery way. Like with biters you have 4 main static defense counters, and all 4 work entirely on their own with no help if you want. You go to space, and you get bullets or pain.
There are 4 effective asteroid defenses ...
- Wed Jan 22, 2025 2:50 pm
- Forum: This Forum
- Topic: phpBB upgraded to 3.3.14
- Replies: 6
- Views: 2317
Re: phpBB upgraded to 3.3.14
It seems to have made the orange for thread titles darker, which makes them harder to read against the grey that this forum uses as a background.
- Tue Jan 21, 2025 9:30 pm
- Forum: Gameplay Help
- Topic: Am I stuck on Gleba?
- Replies: 8
- Views: 1311
Re: Am I stuck on Gleba?
You need to process fruit with productivity to ensure sustainable harvests. That means using any amount of productivity modules in an assembler or a biochamber.
- Tue Jan 21, 2025 9:10 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 3723
Re: Congrats, you broke me
Rocket turrets are the counter to big asteroids. Railguns are for the huge ones.mmmPI wrote: Mon Jan 20, 2025 7:34 pm Yet another very poorly argumented complaint just showing a lack of creativity from the player imo.
Railguns![]()
- Tue Jan 21, 2025 9:06 pm
- Forum: Not a bug
- Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
- Replies: 11
- Views: 1480
Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
There are also reports like 122408 Productivity Modules cannot be used for some intermediate products , that assume that productivity modules can be used on all, and only, recipes in Intermediates.
Putting Foundry's concrete recipe into Logistics tab goes directly against that.
The thread about ...
- Tue Jan 21, 2025 3:21 pm
- Forum: Not a bug
- Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
- Replies: 11
- Views: 1480
Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
Why does that justify a recipe producing a logistics product not being in the logistics tab alongside all other concrete recipes?
There are also reports like 122408 Productivity Modules cannot be used for some intermediate products , that assume that productivity modules can be used on all ...
- Tue Jan 21, 2025 1:17 pm
- Forum: Not a bug
- Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
- Replies: 11
- Views: 1480
Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
Why does that justify a recipe producing a logistics product not being in the logistics tab alongside all other concrete recipes?
- Tue Jan 21, 2025 10:39 am
- Forum: Not a bug
- Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
- Replies: 11
- Views: 1480
Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
What’s the rationale, if you don’t mind my asking?
- Fri Jan 17, 2025 1:55 pm
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 4729
Re: Agri science spoilage is not fun, just annoying.
It adds a unique challenge because it can’t be stockpiled, and is one of the few reasons to build platforms that are as fast as possible.
- Wed Jan 15, 2025 8:44 pm
- Forum: Outdated/Not implemented
- Topic: 5 suggestion (all different)
- Replies: 1
- Views: 576
Re: 5 suggestion (all different)
You should post each suggestion in a different thread per the forum rules.
- Wed Jan 15, 2025 2:09 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 36
- Views: 11823
Re: Ban quality modules from asteroid crushers
What bugs does base Factorio 2.0 inherit?R060 wrote: Tue Jan 14, 2025 11:08 pm The base game tends to be just the SA without SA and in many ways inherits many bugs because of those "mods" that you pay for in DLC.
- Mon Jan 06, 2025 3:05 pm
- Forum: Balancing
- Topic: Gleba is very broken, if you aren't a speedrunner
- Replies: 17
- Views: 3978
Re: Gleba is very broken, if you aren't a speedrunner
We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the Engineer whenever they drop down / respawn and whatever shipped in can't be really used?
Building far from 0,0 puts you in the regions where larger and more frequent raft nests ...
Building far from 0,0 puts you in the regions where larger and more frequent raft nests ...
- Sun Jan 05, 2025 7:24 pm
- Forum: Balancing
- Topic: Gleba is very broken, if you aren't a speedrunner
- Replies: 17
- Views: 3978
Re: Gleba is very broken, if you aren't a speedrunner
The combination of the two is catastrophic, if you are the type who has never obtained (or attempted to obtain for that matter) any of the speed achievements.
I do not have and do not intend to get any of the speedrun achievements. And I do mean that I have never attempted *any* of them. Getting ...
I do not have and do not intend to get any of the speedrun achievements. And I do mean that I have never attempted *any* of them. Getting ...
- Tue Dec 31, 2024 1:02 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 36
- Views: 11823
Re: Ban quality modules from asteroid crushers
A question I would like to see answered is how many machines it takes to sustain a given production rate of quality items via conventional and asteroid reprocessing routes. This would include asteroid collectors and the machines needed to run a platform.
I suspect that asteroid reprocessing ends up ...
I suspect that asteroid reprocessing ends up ...
- Sun Dec 15, 2024 2:36 am
- Forum: Gameplay Help
- Topic: Why do Robots leave thier roboport network, when there is no power ?
- Replies: 3
- Views: 634
Re: Why do Robots leave thier roboport network, when there is no power ?
The game can't read your mind. It can't tell the difference between a network deliberately made to be isolated vs one that was cut off due to power outage, misplaced power pole, or biters conducting renovations.