Search found 298 matches

by DaleStan
Wed Oct 09, 2019 12:51 am
Forum: Duplicates
Topic: [0.17.69] Electric energy interface not drawing power from accumulators
Replies: 14
Views: 1558

Re: [0.17.69] Electric energy interface not drawing power from accumulators

But because the interface has some weird priority and it's not an accumulator, power never goes from accumulators to the interface. I believe this statement is incorrect. The interface is an accumulator, just one with at huge capacity and a huge maximum output. Accumulators will never draw power fr...
by DaleStan
Tue Oct 08, 2019 1:41 pm
Forum: Questions, reviews and ratings
Topic: Ore Locator
Replies: 5
Views: 1362

Re: Ore Locator

A mod-free trick I've seen is to stick labels on the map view. So when you're looking for bauxite, but find rutile instead, you add a label to the rutile field, and next time, when you're looking for rutile, there it is, already labeled.
by DaleStan
Sat Oct 05, 2019 10:45 pm
Forum: Gameplay Help
Topic: Train Selects Blocked Path
Replies: 11
Views: 1516

Re: Train Selects Blocked Path

I don't see anything obvious, then. Please post a save from before the train leaves the previous station.
by DaleStan
Sat Oct 05, 2019 8:20 pm
Forum: Gameplay Help
Topic: Train Selects Blocked Path
Replies: 11
Views: 1516

Re: Train Selects Blocked Path

Where is the train trying to go?

It certainly isn't trying to go to the disabled trainstop, but that doesn't help me figure out where it is going.
by DaleStan
Sat Oct 05, 2019 8:14 pm
Forum: Technical Help
Topic: Game is unplayable on PC's
Replies: 7
Views: 832

Re: Game is unplayable on PC's

64-bit computing in some form or another was introduced in 1961. (Yes, one nine six one, almost sixty years ago.) Most PCs today use x86-64, which was announced in 2000 and first available in hardware in 2003. 64-bit Linux has existed since 2001, and 64-bit Windows has supported it since 2005. Unles...
by DaleStan
Sat Oct 05, 2019 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Biters freeze after artillery wagon shot impact
Replies: 9
Views: 1152

Re: [0.17.69] Biters freeze after artillery wagon shot impact

I believe I've seen something like this before, and I think it helps to post a save from before the biters get stuck. Possibly even after you fire your artillery but before it arrives.
by DaleStan
Sat Oct 05, 2019 12:48 am
Forum: DyWorld
Topic: The mod needs valves very badly.
Replies: 2
Views: 1035

Re: The mod needs valves very badly.

If you want to use only DyWorld, you can use tanks and circuit-controlled pumps for this purpose. I, however, recommend that everyone should use Advanced Fluid Handling for all their fluid handling needs. I recommend it for its many wonderful not-valve parts, but you can use only its valves if you s...
by DaleStan
Fri Oct 04, 2019 4:05 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 15558

Re: Friday Facts #315 - New test servers

But server room... Airco, UPS, sealed temperature controlled room, backup system please. Lol, why would they need that? They aren't hosting anything critical. "Not critical" doesn't mean "no backups". This forum isn't critical, but it should still be backed up. mods.factorio.com...
by DaleStan
Fri Oct 04, 2019 12:47 am
Forum: DyWorld
Topic: how to calculate ammount of Heat Pipe heaters?
Replies: 2
Views: 1032

Re: how to calculate ammount of Heat Pipe heaters?

the offshore pump can handle 50 iron steam turbiness and 25 heat exchangers. Yes and no-but-it-doesn't-matter, respectively. The calculation is similar to that for nuclear power plants: A single heat pipe heater consumes 200 kW, and produces at 500% efficiency, so it produces 1MW. Then count how ma...
by DaleStan
Tue Oct 01, 2019 9:38 pm
Forum: Gameplay Help
Topic: TRAIN CIRCUITS DISABLED STATION
Replies: 3
Views: 521

Re: TRAIN CIRCUITS DISABLED STATION

The station enable/disable setting is in the same place you found the read train contents setting.
by DaleStan
Tue Oct 01, 2019 2:30 pm
Forum: Questions, reviews and ratings
Topic: Web-based receipt data base for mods
Replies: 3
Views: 954

Re: Web-based receipt data base for mods

The only web site I know of that has AngelBob hasn't been updated since 0.15. The source is on GitHub , and there are instructions on creating datasets for new modpacks, but I never got it to work. Kirk McDonald does have 0.17.60 and Bob's, but he does not have AngelBob. You might be able to talk hi...
by DaleStan
Mon Sep 30, 2019 4:16 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 55607

Re: [0.17] Please post bugs and balance issues here.

As for my oil refinery.... well, let's say that I have 8,000 logistic bots moving over 300,000 barrels of fluids to be able to keep up the throughput. <...> The sad part, or maybe the good part, is that I consume that much in my factory. But yeah, pipes are a literal bottleneck in late game Bob's f...
by DaleStan
Sun Sep 29, 2019 4:40 pm
Forum: Technical Help
Topic: I Can Not Log In!!
Replies: 1
Views: 370

Re: I Can Not Log In!!

My best guess is that there's a proxy that's interfering.

Just in case it's interesting, I'd recommend posting your factorio-current.log.
by DaleStan
Sat Sep 28, 2019 8:53 pm
Forum: PyMods
Topic: Re: Pymods Feedback
Replies: 16
Views: 2270

Re: Pymods Feedback

The tech tree is does not provide the information I need it to. For example, Advanced material processing, which depends on Steel processing and Coal Processing 1, unlocks the steel furnace, but then I can't build a steel furnace until I also research Iron Ore Processing 2, which takes another thirt...
by DaleStan
Sat Sep 28, 2019 3:57 am
Forum: Not a bug
Topic: [0.17.0] Oil refinery problem: inputs are changing on recipe change
Replies: 6
Views: 1192

Re: [0.17.0] Oil refinery problem: inputs are changing on recipe change

I just loaded up 0.16 to check. The only difference in pipe connections between 0.16 and 0.17 is for basic oil processing. I also checked the chemical plants, and saw no changes in the connections there. For advanced oil processing, the clockwise input is used for water. For basic oil processing, th...
by DaleStan
Fri Sep 27, 2019 11:29 pm
Forum: Gameplay Help
Topic: Old quickbar
Replies: 10
Views: 1328

Re: Old quickbar

How can you play Factorio without any keyboard inputs? Assuming his working hand has normal dexterity, he could use a gaming mouse and bind the important inputs, including motion, to the thumb buttons. You didn't specify his handedness, but there are left-handed gaming mice, if that's the side that...
by DaleStan
Fri Sep 27, 2019 10:04 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 265
Views: 74351

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Calculations involving productivity modules and catalysts do not return the results I expect. This production line, exactly as expected, says producing 12 new U-235 consumes 36 U-238 when no productivity modules are installed. H4sIAAAAAAAA/41U227iMBD9FeRng3IpaKvKP9HXqoqMM7AWvkSOTYuQ/33HcQJRybblhXgyc...
by DaleStan
Fri Sep 27, 2019 4:23 am
Forum: Pending
Topic: power pole bug
Replies: 4
Views: 702

Re: power pole bug

At any point did biters come along and chew on one of those power poles?
by DaleStan
Fri Sep 27, 2019 4:20 am
Forum: Gameplay Help
Topic: 1.9k Space Science???
Replies: 13
Views: 1718

Re: 1.9k Space Science???

It isn't what I expected either, at first, but it does mean if you're trying to build a 1k SPM base, you don't have to wonder if that "60k" science packs over the past hour is really 59501.

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