Search found 368 matches

by DaleStan
Thu Feb 02, 2023 10:14 pm
Forum: Ideas and Suggestions
Topic: Factorio Modern Mod Manager
Replies: 20
Views: 3983

Re: Factorio Modern Mod Manager

This sounds to me like a case of "If you build it, they will come." Build the third-party mod manager you want to see, and (as long as it works on Windows) I promise I'll try it out. I might even make some pull requests. Personally, I'd award bonus points to any mod manager that can correc...
by DaleStan
Thu Feb 02, 2023 2:50 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: crazy base
Replies: 3
Views: 1923

Re: crazy base

That's almost certainly Runway#4237
by DaleStan
Mon Jan 30, 2023 12:11 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110792

Re: [MOD 0.15] AAI Industry

Depending on what you're looking for, I'd use one or more of Factorio Lab, Factory Planner, FNEI, Helmod, Recipe Book, and/or YAFC.

None of them are really a wiki, but they all let you, in one way or another, explore the recipes available in AAII.
by DaleStan
Fri Jan 27, 2023 7:37 pm
Forum: Modding interface requests
Topic: Add "related_underground_pipe" to pipe prototype definitions
Replies: 2
Views: 554

Re: Add "related_underground_pipe" to pipe prototype definitions

Does that still do what you want when the fluid system is extended by mods like Advanced Fluid Handling?
by DaleStan
Thu Jan 26, 2023 9:20 pm
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 37
Views: 13569

Re: Notifications System

Another of the newer games also has options on the lower right to quickly enable and disable certain types of notifications. DSP I think. It lets me quickly turn off those annoying flashing alerts for power. There are mods that reduce the size of the power alerts in Factorio, and I think there are ...
by DaleStan
Thu Jan 26, 2023 9:11 pm
Forum: Ideas and Suggestions
Topic: Save/Load text files instead of text strings.
Replies: 4
Views: 20881

Re: Save/Load text files instead of text strings.

I think using a normal windows file open/close dialog would work better and I think it would be quicker. People on Mac or Linux or Switch might have a different opinion here. Copying and Pasting text that is impossible to read is quite cumbersome and prone to errors. What is the use case were you n...
by DaleStan
Sun Jan 22, 2023 2:04 am
Forum: Ideas and Suggestions
Topic: Empty Module Slots and Upgrade Planner - Let's Talk
Replies: 21
Views: 6726

Re: Empty Module Slots and Upgrade Planner - Let's Talk

Is this something different than what Module Inserter, or one of its forks, does?
by DaleStan
Sat Jan 21, 2023 12:23 am
Forum: Ideas and Requests For Mods
Topic: Splitter Loader
Replies: 2
Views: 764

Re: Splitter Loader

I don't entirely understand what you want, but I suspect it can be achieved with Miniloaders and Merging Chests.

If that doesn't do it, will you add a mock up what you're looking for, please?
by DaleStan
Sat Jan 21, 2023 12:14 am
Forum: Technical Help
Topic: [1.1.74]My game crashes when I try saving
Replies: 7
Views: 856

Re: [1.1.74]My game crashes when I try saving

I hope you've repaired/replaced whatever hardware issue you encountered; Factorio has more trouble on bad hardware than most other games. It crashes for me too, using 1.1.76, on a manual save just before the 45:05 mark. I've attached the most recent successful save. Factorio crashed. Generating symb...
by DaleStan
Fri Jan 20, 2023 11:49 pm
Forum: Gameplay Help
Topic: Bad balancer
Replies: 8
Views: 1554

Re: Bad balancer

Also, I'm not sure why you're trying to re-lane-balance half of your throughput. I don't think what you have should be causing problems, but it isn't a lane balancer, as you can see if you pull items off the output belt here: not-a-balancer.png The 1-to-2 lane balancers next to your inserters are co...
by DaleStan
Thu Jan 19, 2023 4:16 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 2797

Re: Mod Portal Spam - Button to Report Mods

The purpose of the deprecated flag is specifically to allow existing games to sync them but not advertise to new users in searches. We use it for mods that still technically work but that are no longer maintained and replaced by better options. I don't know what I was remembering there. I stand cor...
by DaleStan
Wed Jan 18, 2023 7:06 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 2797

Re: Mod Portal Spam - Button to Report Mods

If they're marked as deprecated, I believe Factorio will refuse to download them, even when syncing a multiplayer game. EDIT: This is wrong; I'm not sure what I was remembering.
by DaleStan
Tue Jan 17, 2023 10:43 pm
Forum: Gameplay Help
Topic: Trains get stuck with "destination full" message
Replies: 15
Views: 2965

Re: Trains get stuck with "destination full" message

There are no circuit to deactivate station. My stations can only be deactivated if its content is "more then NN" Then there is a circuit that deactivates the station; you just described a circuit that deactivates stations. I recommend replacing this with a circuit that sets the train limi...
by DaleStan
Tue Jan 17, 2023 12:24 am
Forum: Ideas and Suggestions
Topic: Better fast belt bending using waypoints
Replies: 6
Views: 1453

Re: Better fast belt bending using waypoints

The comment that it could be used for pipes reminds me of P.U.M.P. I wonder if it would be possible to make a BELTS mod too.

(Obviously, the most important part of such a mod is properly backronyming BELTS :) )
by DaleStan
Tue Jan 17, 2023 12:09 am
Forum: Technical Help
Topic: Loading worlds from before 0.18?
Replies: 10
Views: 1322

Re: Loading worlds from before 0.18?

I don't think it's a good idea to downgrade with Steam, even though you can. It will likely break your blueprint library and may mess with other things too. Download old versions from the website instead. (But not 0.18, so hopefully 1.0.0 can read 0.17 saves.)
by DaleStan
Mon Jan 16, 2023 8:55 pm
Forum: Gameplay Help
Topic: Splitter Filter Stops Working
Replies: 3
Views: 956

Re: Splitter Filter Stops Working

That looks like the splitter is working properly. Can you post a screenshot of the splitter working incorrectly, and maybe also a save?
by DaleStan
Mon Jan 16, 2023 8:53 pm
Forum: Technical Help
Topic: Loading worlds from before 0.18?
Replies: 10
Views: 1322

Re: Loading worlds from before 0.18?

Load and re-save them in 0.18 to upgrade them. If you have any really old games, you may have to do this more than once (0.14 to 0.16 to 0.18, for example), but I'd expect 0.18 to read at least back to 0.16, and probably 0.15 as well.
by DaleStan
Mon Jan 16, 2023 5:32 pm
Forum: Ideas and Suggestions
Topic: Ghost bots
Replies: 8
Views: 1287

Re: Ghost bots

If you're willing to edit the blueprint, you can add other item-request proxies, which will probably work for robots into a roboport. I know I've seen a poor-man's requester chest that uses proxies on a steel chest, but I can't find it right now.
by DaleStan
Mon Jan 16, 2023 5:26 pm
Forum: Ideas and Suggestions
Topic: Increase Speaker alert text field
Replies: 2
Views: 538

Re: Speaker text is too small

I don't understand this. Will you add a screenshot, please?
by DaleStan
Sun Jan 15, 2023 9:48 pm
Forum: Ideas and Suggestions
Topic: Ghost bots
Replies: 8
Views: 1287

Re: Ghost bots

What do you mean here? The spidertron should be automatically deploying the bots required to build the nearby ghosts.

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