Search found 368 matches
- Thu Feb 02, 2023 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Factorio Modern Mod Manager
- Replies: 20
- Views: 3983
Re: Factorio Modern Mod Manager
This sounds to me like a case of "If you build it, they will come." Build the third-party mod manager you want to see, and (as long as it works on Windows) I promise I'll try it out. I might even make some pull requests. Personally, I'd award bonus points to any mod manager that can correc...
- Thu Feb 02, 2023 2:50 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: crazy base
- Replies: 3
- Views: 1923
Re: crazy base
That's almost certainly Runway#4237
- Mon Jan 30, 2023 12:11 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110792
Re: [MOD 0.15] AAI Industry
Depending on what you're looking for, I'd use one or more of Factorio Lab, Factory Planner, FNEI, Helmod, Recipe Book, and/or YAFC.
None of them are really a wiki, but they all let you, in one way or another, explore the recipes available in AAII.
None of them are really a wiki, but they all let you, in one way or another, explore the recipes available in AAII.
- Fri Jan 27, 2023 7:37 pm
- Forum: Modding interface requests
- Topic: Add "related_underground_pipe" to pipe prototype definitions
- Replies: 2
- Views: 554
Re: Add "related_underground_pipe" to pipe prototype definitions
Does that still do what you want when the fluid system is extended by mods like Advanced Fluid Handling?
- Thu Jan 26, 2023 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Notifications System
- Replies: 37
- Views: 13569
Re: Notifications System
Another of the newer games also has options on the lower right to quickly enable and disable certain types of notifications. DSP I think. It lets me quickly turn off those annoying flashing alerts for power. There are mods that reduce the size of the power alerts in Factorio, and I think there are ...
- Thu Jan 26, 2023 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Save/Load text files instead of text strings.
- Replies: 4
- Views: 20881
Re: Save/Load text files instead of text strings.
I think using a normal windows file open/close dialog would work better and I think it would be quicker. People on Mac or Linux or Switch might have a different opinion here. Copying and Pasting text that is impossible to read is quite cumbersome and prone to errors. What is the use case were you n...
- Sun Jan 22, 2023 2:04 am
- Forum: Ideas and Suggestions
- Topic: Empty Module Slots and Upgrade Planner - Let's Talk
- Replies: 21
- Views: 6726
Re: Empty Module Slots and Upgrade Planner - Let's Talk
Is this something different than what Module Inserter, or one of its forks, does?
- Sat Jan 21, 2023 12:23 am
- Forum: Ideas and Requests For Mods
- Topic: Splitter Loader
- Replies: 2
- Views: 764
Re: Splitter Loader
I don't entirely understand what you want, but I suspect it can be achieved with Miniloaders and Merging Chests.
If that doesn't do it, will you add a mock up what you're looking for, please?
If that doesn't do it, will you add a mock up what you're looking for, please?
- Sat Jan 21, 2023 12:14 am
- Forum: Technical Help
- Topic: [1.1.74]My game crashes when I try saving
- Replies: 7
- Views: 856
Re: [1.1.74]My game crashes when I try saving
I hope you've repaired/replaced whatever hardware issue you encountered; Factorio has more trouble on bad hardware than most other games. It crashes for me too, using 1.1.76, on a manual save just before the 45:05 mark. I've attached the most recent successful save. Factorio crashed. Generating symb...
- Fri Jan 20, 2023 11:49 pm
- Forum: Gameplay Help
- Topic: Bad balancer
- Replies: 8
- Views: 1554
Re: Bad balancer
Also, I'm not sure why you're trying to re-lane-balance half of your throughput. I don't think what you have should be causing problems, but it isn't a lane balancer, as you can see if you pull items off the output belt here: not-a-balancer.png The 1-to-2 lane balancers next to your inserters are co...
- Thu Jan 19, 2023 4:16 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal Spam - Button to Report Mods
- Replies: 18
- Views: 2797
Re: Mod Portal Spam - Button to Report Mods
The purpose of the deprecated flag is specifically to allow existing games to sync them but not advertise to new users in searches. We use it for mods that still technically work but that are no longer maintained and replaced by better options. I don't know what I was remembering there. I stand cor...
- Wed Jan 18, 2023 7:06 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal Spam - Button to Report Mods
- Replies: 18
- Views: 2797
Re: Mod Portal Spam - Button to Report Mods
- Tue Jan 17, 2023 10:43 pm
- Forum: Gameplay Help
- Topic: Trains get stuck with "destination full" message
- Replies: 15
- Views: 2965
Re: Trains get stuck with "destination full" message
There are no circuit to deactivate station. My stations can only be deactivated if its content is "more then NN" Then there is a circuit that deactivates the station; you just described a circuit that deactivates stations. I recommend replacing this with a circuit that sets the train limi...
- Tue Jan 17, 2023 12:24 am
- Forum: Ideas and Suggestions
- Topic: Better fast belt bending using waypoints
- Replies: 6
- Views: 1453
Re: Better fast belt bending using waypoints
The comment that it could be used for pipes reminds me of P.U.M.P. I wonder if it would be possible to make a BELTS mod too.
(Obviously, the most important part of such a mod is properly backronyming BELTS )
(Obviously, the most important part of such a mod is properly backronyming BELTS )
- Tue Jan 17, 2023 12:09 am
- Forum: Technical Help
- Topic: Loading worlds from before 0.18?
- Replies: 10
- Views: 1322
Re: Loading worlds from before 0.18?
I don't think it's a good idea to downgrade with Steam, even though you can. It will likely break your blueprint library and may mess with other things too. Download old versions from the website instead. (But not 0.18, so hopefully 1.0.0 can read 0.17 saves.)
- Mon Jan 16, 2023 8:55 pm
- Forum: Gameplay Help
- Topic: Splitter Filter Stops Working
- Replies: 3
- Views: 956
Re: Splitter Filter Stops Working
That looks like the splitter is working properly. Can you post a screenshot of the splitter working incorrectly, and maybe also a save?
- Mon Jan 16, 2023 8:53 pm
- Forum: Technical Help
- Topic: Loading worlds from before 0.18?
- Replies: 10
- Views: 1322
Re: Loading worlds from before 0.18?
Load and re-save them in 0.18 to upgrade them. If you have any really old games, you may have to do this more than once (0.14 to 0.16 to 0.18, for example), but I'd expect 0.18 to read at least back to 0.16, and probably 0.15 as well.
- Mon Jan 16, 2023 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Ghost bots
- Replies: 8
- Views: 1287
Re: Ghost bots
If you're willing to edit the blueprint, you can add other item-request proxies, which will probably work for robots into a roboport. I know I've seen a poor-man's requester chest that uses proxies on a steel chest, but I can't find it right now.
- Mon Jan 16, 2023 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Increase Speaker alert text field
- Replies: 2
- Views: 538
Re: Speaker text is too small
I don't understand this. Will you add a screenshot, please?
- Sun Jan 15, 2023 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Ghost bots
- Replies: 8
- Views: 1287
Re: Ghost bots
What do you mean here? The spidertron should be automatically deploying the bots required to build the nearby ghosts.