Search found 64 matches

by lacika2000
Tue Aug 07, 2018 1:01 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108931

Re: Friday Facts #254 - No research queue for you

After reading all the posts, the following crystallized out for me:

Please keep the research queue, with the preferred form of being a “thread” or “path”, autoselecting the required research to reach the target picked by the player.
Please make infinite research items autostep to the next level ...
by lacika2000
Fri Aug 03, 2018 5:13 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108931

Re: Friday Facts #254 - No research queue for you

Another suggestion:

Infinite research should be truly infinite, I believe. This meaning that if I have selected an infinite item, it should keep researching it without me selecting it again, even after reaching another level, until I select something else.

So instead of clicking again and again on ...
by lacika2000
Fri Aug 03, 2018 5:06 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108931

Re: Friday Facts #254 - No research queue for you


Here is the workflow for how I would expect a well-implemented research queue to work:

I just got Automation 2!

Open the tech tree and browse to figure out what I want next
Find logistics robots . I want those!
Select logistics robots to research next
All the prerequisites are queued. I ...
by lacika2000
Sat Jul 07, 2018 8:13 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 73905

Re: Friday Facts #250 - Dead end conclusion

Hi Factorio Heroes,

I have the slight feeling the dev team keeps over-complicating the Blueprints... let me share my thoughts on this.

Blueprints are ideas , and ideas can be copied endlessly and they are difficult to erase. This would be my guiding principle when designing anything around them ...

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