Search found 59 matches
- Sun Jul 28, 2019 1:53 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 191658
Re: Friday Facts #305 - The Oil Changes
As for oil products, my sugesstion is to keep current science, flamer fuel and rocket fuel recipes as is, but change following: 1) Change Petroleum Gas input in Sulfur recipe for Light Oil. This, along with Solid Fuel, gives Light Oil a major resource sink, so backing up should be less of a problem...
- Thu Jul 25, 2019 11:52 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 143905
Re: Friday Facts #304 - Small bugs; Big changes
For those interested in the sulfur mountains produced from refining heavy crude, including tar sands: https://live.staticflickr.com/108/280466011_6de7752219_n.jpg https://live.staticflickr.com/2657/3909100496_0fe94bf509_m.jpg ...hence my request to move sulfur production from petroleum gas to heavy ...
- Thu Jul 25, 2019 11:27 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 143905
Re: Friday Facts #304 - Small bugs; Big changes
The use of heavy oil in real life, after removing a mountain of sulfur from it, is for lubricants Ooooh that would be really cool: pipe heavy oil into chemical plant, out comes "a mountain" of sulfur and a pipe of lubricant. I haven't tried the mod so I don't know if it includes this or s...
- Thu Jul 25, 2019 9:46 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 143905
Re: Friday Facts #304 - Small bugs; Big changes
TLDR Please keep the input side changes in refining, but use heavy oil for sulfur and possibly for bitumen (for roads), and delay the introduction of light oil to advanced refining together with all cross-conversion tech. Do not delay con bots any further, pleeeeeease... Refining in more details: I ...
- Sat Jan 05, 2019 3:05 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 53118
- Sat Jan 05, 2019 11:05 am
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 46975
Re: Friday Facts #276 - Belt item spacing & Script rendering
Express belt being faster (4x yellow belt) becomes visually too fast. We have already tried to do that earlier. Is there a chance you can capture it and share the video here? Elon Musk is claiming that the batteries in a Gigafactory are going down the belts faster than the bullet... I would love to...
- Sat Jan 05, 2019 11:02 am
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 46975
Re: Friday Facts #276 - Belt item spacing & Script rendering
As the smelting recipe change, I am proposing the following: - Iron plate, copper plate, stone brick: 3.2 - Steel: 16 That would mean exactly 48 stone furnaces per yellow belt, which is the number that people already build, but some of the last ones flicker with inactivity in 0.16, now all of them ...
- Sat Jan 05, 2019 11:00 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 111469
Re: Friday Facts #275 - 0.17 Science changes
Side note: There is of course also the new belt spacing mentioned in the latest FFF that I was counting with, that allows even more rails to be supplied to the production pack. :) Just in case you still worry about your throughput, worry a bit less. This is so cool! 8-) Any buffs to the belts is mu...
- Sat Jan 05, 2019 10:57 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 111469
Re: Friday Facts #275 - 0.17 Science changes
... At some point I was considering one of the versions of concrete, but the main problem is that concrete isn't really useful for anything. Sure, there are a few specific entities that you can build from it, but it's really just the rocket silo with nuclear being completely optional. Flooring is c...
- Thu Jan 03, 2019 2:41 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 111469
Re: Friday Facts #275 - 0.17 Science changes
... The biggest problem other than the theme problem (I'm pretty sure new players are going to see this and just go "What the hell is this?" like I did; it's immersion breaking), is the fact that so many rails are needed that there is no way to share it with a mall, even for new players w...
- Thu Jan 03, 2019 2:38 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 111469
Re: Friday Facts #275 - 0.17 Science changes
... A lot of the complaints I see about the amount of rails is generally about: -A: I don't like to belt this much. ... -reA: As said many times earlier, belts are completely fine enough so it's entirely viable to do that, in fact a single yellow belt can get you very far, and doubling it is very e...
- Thu Jan 03, 2019 1:14 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 111469
Re: Friday Facts #275 - 0.17 Science changes
Many good changes to the science packs, so I am with you on quite a number of things. It is great to see that deep thinking is dedicated to this: thank you for sharing not just the outcome but your and the dev team's thoughts on this subject! :D My only main concern is the number of rails required: ...
- Sun Oct 07, 2018 5:42 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 86455
Re: Friday Facts #260 - New fluid system
It is actually quite neat, well done!TheYeast wrote: ↑Sun Oct 07, 2018 12:20 pmAlso, I cleaned up the code a bit and input values in the UI are now validated:
https://jsfiddle.net/TheYeast/c9d2azjo/show

What can we do so that the dev team takes notice?
- Tue Aug 07, 2018 1:50 am
- Forum: General discussion
- Topic: Game+ in Factorio?
- Replies: 17
- Views: 4549
Game+ in Factorio?
Having played some console games, I was wondering: why don’t we have a Game+ feature in Factorio? For those not familiar with the Game+ idea, very briefly: it is typically added for replaying the game with some (or all) achievements or unlockable item and gear available to the player from the start,...
- Tue Aug 07, 2018 1:18 am
- Forum: General discussion
- Topic: I Miss Alien Artifacts!
- Replies: 27
- Views: 6795
Re: I Miss Alien Artifacts!
What about having true alien arrtifacts that would unlock some otherwise unresearcheable technologyor a story about the planet? For this, you would need to explore the terrain, find the hordes of strongest aliens protecting it, kill them, recover the artifact and feed it to a research lab, which wou...
- Tue Aug 07, 2018 1:01 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 61925
Re: Friday Facts #254 - No research queue for you
After reading all the posts, the following crystallized out for me: Please keep the research queue, with the preferred form of being a “thread” or “path”, autoselecting the required research to reach the target picked by the player. Please make infinite research items autostep to the next level with...
- Fri Aug 03, 2018 5:13 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 61925
Re: Friday Facts #254 - No research queue for you
Another suggestion: Infinite research should be truly infinite, I believe. This meaning that if I have selected an infinite item, it should keep researching it without me selecting it again, even after reaching another level, until I select something else. So instead of clicking again and again on a...
- Fri Aug 03, 2018 5:06 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 61925
Re: Friday Facts #254 - No research queue for you
Here is the workflow for how I would expect a well-implemented research queue to work: I just got Automation 2! Open the tech tree and browse to figure out what I want next Find logistics robots . I want those! Select logistics robots to research next All the prerequisites are queued. I am done. Th...
- Sat Jul 07, 2018 8:13 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 41625
Re: Friday Facts #250 - Dead end conclusion
Hi Factorio Heroes, I have the slight feeling the dev team keeps over-complicating the Blueprints... let me share my thoughts on this. Blueprints are ideas , and ideas can be copied endlessly and they are difficult to erase. This would be my guiding principle when designing anything around them. So,...