Search found 64 matches

by lacika2000
Sun Jul 28, 2019 8:43 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280997

Re: Friday Facts #305 - The Oil Changes

So, I tried implementing the Heavy + Petroleum gas BOP. Option 1: Solid fuel in Chemical science pack, Sulfur made from PG ... Option 2: Sulfur in Chemical science pack, Sulfur made from Heavy ... I didn't do enough math yet on how much/ratio should AOP do. Coal liquefaction should definitely make ...
by lacika2000
Sun Jul 28, 2019 3:32 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280997

Re: Friday Facts #305 - The Oil Changes

Without wanting to escalate or derail the conversation, what was the devs’ reason to use more than BOP products based items in blue science? In other words: to reduce new player “wall of complexity” issues at this stage of the game, would it be possible to limit blue science ingredients to items pro...
by lacika2000
Sun Jul 28, 2019 3:16 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280997

Re: Friday Facts #305 - The Oil Changes

Correct me if I’m wrong but petroleum gas would only go into plastic? Maybe I could find a new place that would consume petroleum gas in addition to the existing recipe... Explosives? Batteries? Lubricant? The science pack could easily be balanced in a way where the ratio of heavy:gas produced is t...
by lacika2000
Sun Jul 28, 2019 2:37 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280997

Re: Friday Facts #305 - The Oil Changes

Would there be any harm in having an intermediate oil recipe with the ratios more like the previous basic one? Obviously, this would add one more recipe, possibly without any further use. On the other hand infelxibility with the ratios is the only major issue I have with the currently planned oil c...
by lacika2000
Sun Jul 28, 2019 2:02 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280997

Re: Friday Facts #305 - The Oil Changes

Another nice solution avoided the elimination of the 3-output problem, but...didn't fully remove the complexity wall (since it requires cracking), despite also succeeding at enabling non-blocking chemical science until the player figures out advanced oil--and leaving the current chemical science re...
by lacika2000
Sun Jul 28, 2019 1:53 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280997

Re: Friday Facts #305 - The Oil Changes

As for oil products, my sugesstion is to keep current science, flamer fuel and rocket fuel recipes as is, but change following: 1) Change Petroleum Gas input in Sulfur recipe for Light Oil. This, along with Solid Fuel, gives Light Oil a major resource sink, so backing up should be less of a problem...
by lacika2000
Thu Jul 25, 2019 11:52 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208004

Re: Friday Facts #304 - Small bugs; Big changes

For those interested in the sulfur mountains produced from refining heavy crude, including tar sands: https://live.staticflickr.com/108/280466011_6de7752219_n.jpg https://live.staticflickr.com/2657/3909100496_0fe94bf509_m.jpg ...hence my request to move sulfur production from petroleum gas to heavy ...
by lacika2000
Thu Jul 25, 2019 11:27 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208004

Re: Friday Facts #304 - Small bugs; Big changes

The use of heavy oil in real life, after removing a mountain of sulfur from it, is for lubricants Ooooh that would be really cool: pipe heavy oil into chemical plant, out comes "a mountain" of sulfur and a pipe of lubricant. I haven't tried the mod so I don't know if it includes this or s...
by lacika2000
Thu Jul 25, 2019 9:46 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208004

Re: Friday Facts #304 - Small bugs; Big changes

TLDR Please keep the input side changes in refining, but use heavy oil for sulfur and possibly for bitumen (for roads), and delay the introduction of light oil to advanced refining together with all cross-conversion tech. Do not delay con bots any further, pleeeeeease... Refining in more details: I ...
by lacika2000
Sat Jan 05, 2019 3:05 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71697

Re: Friday Facts #274 - New fluid system 2

Dominik wrote:
Fri Jan 04, 2019 3:30 pm
Guys, seriously? Half of you wanted fluid teleportation.
If we could get away with it: YES! :mrgreen:
by lacika2000
Sat Jan 05, 2019 11:05 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 63912

Re: Friday Facts #276 - Belt item spacing & Script rendering

Express belt being faster (4x yellow belt) becomes visually too fast. We have already tried to do that earlier. Is there a chance you can capture it and share the video here? Elon Musk is claiming that the batteries in a Gigafactory are going down the belts faster than the bullet... I would love to...
by lacika2000
Sat Jan 05, 2019 11:02 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 63912

Re: Friday Facts #276 - Belt item spacing & Script rendering

As the smelting recipe change, I am proposing the following: - Iron plate, copper plate, stone brick: 3.2 - Steel: 16 That would mean exactly 48 stone furnaces per yellow belt, which is the number that people already build, but some of the last ones flicker with inactivity in 0.16, now all of them ...
by lacika2000
Sat Jan 05, 2019 11:00 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153468

Re: Friday Facts #275 - 0.17 Science changes

Side note: There is of course also the new belt spacing mentioned in the latest FFF that I was counting with, that allows even more rails to be supplied to the production pack. :) Just in case you still worry about your throughput, worry a bit less. This is so cool! 8-) Any buffs to the belts is mu...
by lacika2000
Sat Jan 05, 2019 10:57 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153468

Re: Friday Facts #275 - 0.17 Science changes

... At some point I was considering one of the versions of concrete, but the main problem is that concrete isn't really useful for anything. Sure, there are a few specific entities that you can build from it, but it's really just the rocket silo with nuclear being completely optional. Flooring is c...
by lacika2000
Thu Jan 03, 2019 2:41 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153468

Re: Friday Facts #275 - 0.17 Science changes

... The biggest problem other than the theme problem (I'm pretty sure new players are going to see this and just go "What the hell is this?" like I did; it's immersion breaking), is the fact that so many rails are needed that there is no way to share it with a mall, even for new players w...
by lacika2000
Thu Jan 03, 2019 2:38 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153468

Re: Friday Facts #275 - 0.17 Science changes

... A lot of the complaints I see about the amount of rails is generally about: -A: I don't like to belt this much. ... -reA: As said many times earlier, belts are completely fine enough so it's entirely viable to do that, in fact a single yellow belt can get you very far, and doubling it is very e...
by lacika2000
Thu Jan 03, 2019 1:14 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153468

Re: Friday Facts #275 - 0.17 Science changes

Many good changes to the science packs, so I am with you on quite a number of things. It is great to see that deep thinking is dedicated to this: thank you for sharing not just the outcome but your and the dev team's thoughts on this subject! :D My only main concern is the number of rails required: ...
by lacika2000
Sun Oct 07, 2018 5:42 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115840

Re: Friday Facts #260 - New fluid system

TheYeast wrote:
Sun Oct 07, 2018 12:20 pm
Also, I cleaned up the code a bit and input values in the UI are now validated:
https://jsfiddle.net/TheYeast/c9d2azjo/show
It is actually quite neat, well done! 8-)
What can we do so that the dev team takes notice?
by lacika2000
Tue Aug 07, 2018 1:50 am
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 6121

Game+ in Factorio?

Having played some console games, I was wondering: why don’t we have a Game+ feature in Factorio? For those not familiar with the Game+ idea, very briefly: it is typically added for replaying the game with some (or all) achievements or unlockable item and gear available to the player from the start,...
by lacika2000
Tue Aug 07, 2018 1:18 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 9303

Re: I Miss Alien Artifacts!

What about having true alien arrtifacts that would unlock some otherwise unresearcheable technologyor a story about the planet? For this, you would need to explore the terrain, find the hordes of strongest aliens protecting it, kill them, recover the artifact and feed it to a research lab, which wou...

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