Hi dev team,
I have found a MacOS screen scaling bug. I am using a 4K display (Samsung U28E590) with my Mac. When I am running in default scaling mode with this monitor (when I click from default to scaled it says "Looks like 1920x1080" on U28E590, see screen cap), the Factorio starts up in ...
Search found 64 matches
- Sun Aug 11, 2019 8:42 am
- Forum: Technical Help
- Topic: [Solved][0.17.64] MacOS display scaling bug
- Replies: 5
- Views: 4094
- Wed Aug 07, 2019 7:41 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
We are planning to have a 0.17 stable candidate quite soon.
Ah, that’s good news. In case you need go tweak anything in BOP, I guess we on the forum have provided enough options and ideas to consider (e.g., two or three products in BOP, HO and/or PG to sulfur, etc. ;) ).
I am looking forward ...
- Wed Aug 07, 2019 6:29 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
The solid fuel in 0.17.0 did not really work. The science only consumed miniscule amounts (especially since you could make it from light oil) so it was still just a matter of time.
If sulfur was on HO, then that would change the amount of SF produced to be more in line with consumption, as ...
- Wed Aug 07, 2019 6:26 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
So what do you think? ;)
An addition I would add, is that excess production isn't just lost... its burned off.
This could be represented with a smoke stack for each HO, LO, and PG. The smoke stack only lights up when that specific fuel line is backed up for a visual cue to the player, and ...
- Wed Aug 07, 2019 6:15 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
Let’s just make sure I am not missing something: the current BOP is the definition of autoflare in my opinion, as it only gives PG with amounts noticeably less than the oil input and it does not produce any other oil products. This was put in by the devs to alleviate the players’ struggle to manage ...
- Wed Aug 07, 2019 1:00 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
TLDR; keep all outputs in BOP, but change the behavior of the refinery to not stop when backed up on one or two of the streams but internally consume these, and only produce what it can output. AOP would only introduce cracking, not changing the refinery oil product ratios.
But that's ...
- Wed Aug 07, 2019 6:51 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
Basically, yes. I personally preferred more the option of Heavy + Gas, but they are very similar changes with relatively small details. Their general issue is that they don't solve much, yet include roughly the same problems.
V4530000 : please consider my proposal,
building on
and do ...
- Tue Aug 06, 2019 7:04 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
Basically, yes. I personally preferred more the option of Heavy + Gas, but they are very similar changes with relatively small details. Their general issue is that they don't solve much, yet include roughly the same problems.
V4530000 : please consider my proposal,
building on
and do ...
- Tue Aug 06, 2019 6:51 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
The only thing that I could think of was to instead of changing the basic oil processing recipe to not produce light and heavy oil, to instead stick with the old recipes and have a simple fluid mode which causes buildings with multiple fluid outputs to keep on producing until all outputs are full ...
- Sun Aug 04, 2019 12:32 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
Ah, my posts and the “mountain of sulfur” got forgotten so quickly...Zaka wrote: Sun Aug 04, 2019 2:25 am Adamo pointed out that Heavy Oil has higher sulfur content and I have adjusted the chart below accordingly.
- Fri Aug 02, 2019 8:38 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
2) Make con bots not need lubricant somehow
I'd rather see a low tier ground based con bot limited enough so that regular conbots would be a significant upgrade, but that would help kickstart the scaling needed to automate blue science, so that we don't go from mandatory BOP=> AOP to mandatory ...
- Fri Aug 02, 2019 8:05 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 99816
Re: Friday Facts #306 - Experimental Demo
Wow, that’s dedication!!!abregado wrote: Fri Aug 02, 2019 7:59 pm I'm just whipping up a fix for this. My bus to Frankfurt (and then on to Australia for holidays) leaves in 40 minutes so I think i can squeeze in a bug fix for you all.
- Fri Aug 02, 2019 8:01 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
- Fri Aug 02, 2019 7:52 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 99816
Re: Friday Facts #306 - Experimental Demo
But you should understand that you have left a vast majority of your most loyal community
That's a bold claim. I for one, welcome the oil changes, and I'm sure I'm not alone, content people just tend to not voice their opinions. I didn't until now for instance. You're still forced to use ...
- Fri Aug 02, 2019 1:32 pm
- Forum: Technical Help
- Topic: [0.17.37] [Mac] Game appears blurry
- Replies: 2
- Views: 3069
Re: [0.17.37] [Mac] Game appears blurry
I have the same issue on a dual boot machine: under Windows I am able to run at 4K (native to the screen), while under Mac OS it seems the game upscales from 1080 to 4K internally, resulting in a much worse graphics quality under Mac.
How can I achieve the same quality under Mac? Is there a ...
How can I achieve the same quality under Mac? Is there a ...
- Wed Jul 31, 2019 8:15 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 245032
Re: Version 0.17.60
I laughed hard, but also totally agree on this. The only time in my FActorio life I haven't missed the construction bots is until my first succeseful playthrough.
As soon as I experienced bots once, all the subsequent maps I have started felt terribly frustrating for me until I had con bots (or ...
- Wed Jul 31, 2019 6:36 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 245032
Re: Version 0.17.60
but you could also wait for robots to fiddle with big design or deconstruct older design. ( which gives a motivation to setup blue science this is how it was when i started and it pushed me/felt rewarding to setup oil for them.)
True, Looks at his 2168 hours of playtime on steam , I could do ...
- Tue Jul 30, 2019 2:48 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
So after going through the comments, I suggest:
Basic Oil Processing outputs heavy oil and petro gas. This makes sense thematically as it is what the most basic distillation tower would do.
Sulfur recipe uses heavy oil instead of petro gas. Again, makes sense thematically as heavy oil is where ...
- Sun Jul 28, 2019 9:20 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
While on the point of ratios: can we please change the new AOP recipe so that we are not magically creating more fluid? I know we don't want to always worry about realism at every stage, but at some point, let's be sure we aren't moving from playable semi-reality into the land of fantasy. The ...
- Sun Jul 28, 2019 8:51 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 518337
Re: Friday Facts #305 - The Oil Changes
While on the point of ratios: can we please change the new AOP recipe so that we are not magically creating more fluid? I know we don't want to always worry about realism at every stage, but at some point, let's be sure we aren't moving from playable semi-reality into the land of fantasy. The new ...