Search found 270 matches

by KiwiHawk
Sun May 28, 2023 10:08 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ (Angel Infine Ore + RSO)

Warmaniac_209 wrote: ↑
Wed May 24, 2023 4:13 pm
i just wanted to know if anybody had time to check my problem. if not just bumping my case, to be sure its not forgotten. thanks !
No, hasn't been forgotten πŸ™‚
by KiwiHawk
Sun May 28, 2023 10:07 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

I am having an issue with some fluids disappearing when refining slag, specifically the slag slurry and the sulfuric waste water, its a slow loss, ~0.02 units per operation, but its causing some weird number issues, and has caused a couple of things to run out because of this loss. i havent played ...
by KiwiHawk
Tue May 23, 2023 11:55 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 41218

Re: [1.1] bugs and balance issues.

I'm back to play after a while and I'm having some issues. It's related with techologies. For example, I can't research Railway 2 or late techologies of that tree, even if I already researched all the prerequisites of it. It appears to be a compatibility issue between Bob's Logistics mod and Pyanod...
by KiwiHawk
Mon May 15, 2023 6:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Hi, I ran into an issue with the gathering turrets crashing the game. Here is the message: Error while running event angelsexploration::on_tick (ID 0) Unknown entity name: angels-gathering-turret-target[small-alien-artifact] I'm not sure if the Natural Evolution enemies make any difference in the a...
by KiwiHawk
Wed May 10, 2023 1:54 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 171823

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Dr_Njitram wrote: ↑
Wed May 10, 2023 1:43 pm
Would it be possible to add a way to have more than 1 beacon
It's on our list. No idea when we'll get around to it though.
by KiwiHawk
Wed May 10, 2023 11:09 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 151
Views: 161634

Re: [MOD 1.1] Sea Block Pack 0.5.12

Dr_Njitram wrote: ↑
Wed May 10, 2023 8:29 am
We are having some issues with compatibility with an older beacon mod. (https://mods.factorio.com/mod/beacon-overhaul)
I've added this to my list, thanks!
by KiwiHawk
Fri May 05, 2023 7:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Those recipes make a placeholder item called "Something went wrong". If someone managed to actually make the placeholder item, then that would definitely be a bug!

I'll talk to the other mod devs about renaming the placeholder item.
by KiwiHawk
Thu May 04, 2023 10:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Dr_Njitram wrote: ↑
Thu May 04, 2023 10:17 pm
Having three recipes that produce "something went wrong", all are catalyzed ore recipes. I think the products are supposed to be Manganese, Chromium, unsure about third.
That all looks as expected. In FNEI's settings, untick "Show hidden recipes".
by KiwiHawk
Sun Apr 30, 2023 8:14 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

https://imgur.com/TZQULaV I think a mod conflict removed my ability to research 'resin' It doesn't re-appear even when starting a new game shows the research as available. Either that or a mod update, because I can't seem to make resin vanish from any new games with any combination of the enabled m...
by KiwiHawk
Wed Apr 05, 2023 8:15 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 41218

Re: [1.1] bugs and balance issues.

Thank you for your reply. I've created some new games since I back to play, but every play through I have the same problem. At first it didn't matter, but now it started to bother me a little. Do you know a way that I can see all the tech to find this hidden tech? Thanks for the save, I'll take a l...
by KiwiHawk
Wed Apr 05, 2023 12:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Hi guy, i just wanted to know if any of you made any progress about my issue with Angel Infinite Ressource, have any of you had time to check this ? is there a quick fix to do with a config file in the mod folder ? or you did not have the time to check it yet ? thanks for the update and keep up the...
by KiwiHawk
Wed Apr 05, 2023 12:17 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 41218

Re: [1.1] bugs and balance issues.

Hi all. I'm back to play after a while and I'm having some issues. It's related with techologies. For example, I can't research Railway 2 or late techologies of that tree, even if I already researched all the prerequisites of it. https://imageup.me/images/7ace0da9-1c7d-458f-bfde-2e91efe2a926.jpeg I...
by KiwiHawk
Mon Apr 03, 2023 12:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Just started a new game, full Angels, Bobs, MadClown and some QoL. I have no power generator at the start, which means I can't research steam generation to get power generation. What happened to the inefficient all-in-one that you used to start with? I'm hoping to have this fixed soon! For now, ope...
by KiwiHawk
Sun Mar 19, 2023 3:25 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 171823

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

BlueTemplar wrote: ↑
Fri Mar 10, 2023 10:40 pm
Heads up for newly released Exotic Industries having issues with steam assemblers :
Speed should be 0.5 (and steam shouldn't be negative)
Thanks for reporting this! Fixed in Helmod 0.12.15
by KiwiHawk
Mon Mar 13, 2023 8:18 pm
Forum: Implemented for 2.0
Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
Replies: 14
Views: 2430

Re: Separate the 2 functions of "catalyst_amount" into 2 parameters

Makes sense! The new parameter would only need to be added to products though, not ingredients.
by KiwiHawk
Mon Mar 06, 2023 6:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

I had a look at Natural Gas mod. There's huge overlap between it and Angel's Petrochem. Pretty much everything it does is already done in some form by Petrochem. So I won't be adding compatibility sorry.
by KiwiHawk
Fri Mar 03, 2023 4:31 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Glad to hear that you got it sorted! I'll make a note to check Natural Gas mod for compatibility.

Recipes shown in FNEI with a gray title are hidden. I recommend unticking "Show hidden recipes" in FNEI's settings.
by KiwiHawk
Wed Mar 01, 2023 7:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Almost definitely the problem. Having the save file to sync to is the easiest and most reliable way of replicating your exact mod list and settings. I'll let you know once I've had a chance to investigate.
by KiwiHawk
Wed Mar 01, 2023 3:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1376580

Re: Bugs & FAQ

Im not sure if Im supposed to post it here and if it has been reported before. Im having an issue with the Electrolyser 1 and the Chemical Plant 1. The recipe's for both of these plants seem to be missing. What information would you need from me to make a suggestion for how to solve this? Yes, this...
by KiwiHawk
Mon Feb 20, 2023 9:45 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 175783

Re: [0.14.x] Bob's Mods: General Discussion

When I click the button in the upper left corner I get an error: Error while running event on_gui_checked_state_changed (ID 3) Unknown style bob-logistics-checkbox stack traceback: __boblogistics__/control.lua:198: in function 'create_gui' __boblogistics__/control.lua:231: in function 'show_gui_opt...

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