No, hasn't been forgottenWarmaniac_209 wrote: βWed May 24, 2023 4:13 pmi just wanted to know if anybody had time to check my problem. if not just bumping my case, to be sure its not forgotten. thanks !
Search found 270 matches
- Sun May 28, 2023 10:08 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ (Angel Infine Ore + RSO)
- Sun May 28, 2023 10:07 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
I am having an issue with some fluids disappearing when refining slag, specifically the slag slurry and the sulfuric waste water, its a slow loss, ~0.02 units per operation, but its causing some weird number issues, and has caused a couple of things to run out because of this loss. i havent played ...
- Tue May 23, 2023 11:55 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 41218
Re: [1.1] bugs and balance issues.
I'm back to play after a while and I'm having some issues. It's related with techologies. For example, I can't research Railway 2 or late techologies of that tree, even if I already researched all the prerequisites of it. It appears to be a compatibility issue between Bob's Logistics mod and Pyanod...
- Mon May 15, 2023 6:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
Hi, I ran into an issue with the gathering turrets crashing the game. Here is the message: Error while running event angelsexploration::on_tick (ID 0) Unknown entity name: angels-gathering-turret-target[small-alien-artifact] I'm not sure if the Natural Evolution enemies make any difference in the a...
- Wed May 10, 2023 1:54 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 171823
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
It's on our list. No idea when we'll get around to it though.Dr_Njitram wrote: βWed May 10, 2023 1:43 pmWould it be possible to add a way to have more than 1 beacon
- Wed May 10, 2023 11:09 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 161634
Re: [MOD 1.1] Sea Block Pack 0.5.12
I've added this to my list, thanks!Dr_Njitram wrote: βWed May 10, 2023 8:29 amWe are having some issues with compatibility with an older beacon mod. (https://mods.factorio.com/mod/beacon-overhaul)
- Fri May 05, 2023 7:32 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
Those recipes make a placeholder item called "Something went wrong". If someone managed to actually make the placeholder item, then that would definitely be a bug!
I'll talk to the other mod devs about renaming the placeholder item.
I'll talk to the other mod devs about renaming the placeholder item.
- Thu May 04, 2023 10:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
That all looks as expected. In FNEI's settings, untick "Show hidden recipes".Dr_Njitram wrote: βThu May 04, 2023 10:17 pmHaving three recipes that produce "something went wrong", all are catalyzed ore recipes. I think the products are supposed to be Manganese, Chromium, unsure about third.
- Sun Apr 30, 2023 8:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
https://imgur.com/TZQULaV I think a mod conflict removed my ability to research 'resin' It doesn't re-appear even when starting a new game shows the research as available. Either that or a mod update, because I can't seem to make resin vanish from any new games with any combination of the enabled m...
- Wed Apr 05, 2023 8:15 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 41218
Re: [1.1] bugs and balance issues.
Thank you for your reply. I've created some new games since I back to play, but every play through I have the same problem. At first it didn't matter, but now it started to bother me a little. Do you know a way that I can see all the tech to find this hidden tech? Thanks for the save, I'll take a l...
- Wed Apr 05, 2023 12:19 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
Hi guy, i just wanted to know if any of you made any progress about my issue with Angel Infinite Ressource, have any of you had time to check this ? is there a quick fix to do with a config file in the mod folder ? or you did not have the time to check it yet ? thanks for the update and keep up the...
- Wed Apr 05, 2023 12:17 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 41218
Re: [1.1] bugs and balance issues.
Hi all. I'm back to play after a while and I'm having some issues. It's related with techologies. For example, I can't research Railway 2 or late techologies of that tree, even if I already researched all the prerequisites of it. https://imageup.me/images/7ace0da9-1c7d-458f-bfde-2e91efe2a926.jpeg I...
- Mon Apr 03, 2023 12:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
Just started a new game, full Angels, Bobs, MadClown and some QoL. I have no power generator at the start, which means I can't research steam generation to get power generation. What happened to the inefficient all-in-one that you used to start with? I'm hoping to have this fixed soon! For now, ope...
- Sun Mar 19, 2023 3:25 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 171823
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Thanks for reporting this! Fixed in Helmod 0.12.15BlueTemplar wrote: βFri Mar 10, 2023 10:40 pmHeads up for newly released Exotic Industries having issues with steam assemblers :
Speed should be 0.5 (and steam shouldn't be negative)
- Mon Mar 13, 2023 8:18 pm
- Forum: Implemented for 2.0
- Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
- Replies: 14
- Views: 2430
Re: Separate the 2 functions of "catalyst_amount" into 2 parameters
Makes sense! The new parameter would only need to be added to products though, not ingredients.
- Mon Mar 06, 2023 6:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
I had a look at Natural Gas mod. There's huge overlap between it and Angel's Petrochem. Pretty much everything it does is already done in some form by Petrochem. So I won't be adding compatibility sorry.
- Fri Mar 03, 2023 4:31 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
Glad to hear that you got it sorted! I'll make a note to check Natural Gas mod for compatibility.
Recipes shown in FNEI with a gray title are hidden. I recommend unticking "Show hidden recipes" in FNEI's settings.
Recipes shown in FNEI with a gray title are hidden. I recommend unticking "Show hidden recipes" in FNEI's settings.
- Wed Mar 01, 2023 7:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
Almost definitely the problem. Having the save file to sync to is the easiest and most reliable way of replicating your exact mod list and settings. I'll let you know once I've had a chance to investigate.
- Wed Mar 01, 2023 3:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376580
Re: Bugs & FAQ
Im not sure if Im supposed to post it here and if it has been reported before. Im having an issue with the Electrolyser 1 and the Chemical Plant 1. The recipe's for both of these plants seem to be missing. What information would you need from me to make a suggestion for how to solve this? Yes, this...
- Mon Feb 20, 2023 9:45 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 175783
Re: [0.14.x] Bob's Mods: General Discussion
When I click the button in the upper left corner I get an error: Error while running event on_gui_checked_state_changed (ID 3) Unknown style bob-logistics-checkbox stack traceback: __boblogistics__/control.lua:198: in function 'create_gui' __boblogistics__/control.lua:231: in function 'show_gui_opt...