Search found 270 matches
- Tue Nov 28, 2023 6:52 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
I'm getting back into Factorio and want to do a Bobs/Angels run. But Angels Refining throws up the following error during startup: https://i.imgur.com/7fHtjDN.png Does anyone know of a fix? Reposting from Discord for future reference: > I found the culprit. The mod Blueprint Variables must add some...
- Sat Nov 25, 2023 3:02 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
I'm getting quite a few "Something Went Wrong" when using FNEI to look up usages of various crushed ores. Sounds like everything is working as expected. In FNEI's settings, untick "Show hidden recipes". These are recipes that you will never get access to. If you're still seeing ...
- Tue Nov 14, 2023 11:49 am
- Forum: Documentation Improvement Requests
- Topic: Entity Order String
- Replies: 1
- Views: 411
Entity Order String
Posting here at Bilka's request. If an order string isn't supplied for an entity, it is set to: "z-"..item.order . Where item is the item to place the entity. When asked why the "z-" prefix is being appended, Bilka said "I do not know. All I know is that it's 10-year-old beh...
- Sun Nov 12, 2023 5:35 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 40958
- Sun Nov 12, 2023 1:31 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 40958
Re: [1.1] bugs and balance issues.
My best guess is, that this inconsistency occurred because I started the game with Angels Industries enabled, which then has the Kovarex enrichment process disabled. To fix this, Angels Industries was disabled. Because when I create an entirely new game, the issue seems to be resolved Screenshot 20...
- Thu Nov 09, 2023 4:24 am
- Forum: Modding interface requests
- Topic: Control over Map Generator Settings
- Replies: 2
- Views: 1331
Re: Control over Map Generator Settings
Bumping this post, in the hope it gets picked up for 2.0!
- Wed Oct 25, 2023 3:20 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
Yes, you can use Bob's Library on it's own without any of the other Bob's mods. Almost all of Bob's mods are completely modular. So just enable the ones that you like. The exception is that Metals, Chemicals, and Intermediates depends on Ores.
- Mon Oct 23, 2023 9:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
I've fixed the trigger. Thanks. Trying to find the right trigger which doesn't gets activated unless Petrochem is in, and thought it's nice to be actually on topic sometimes. :) Smelting depends on Petrochem mod so if Petrochem isn't enabled, none of the Smelting triggers even exist! Looked at mod-d...
- Wed Oct 18, 2023 9:28 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
I wonder if it's a typo? angelssmelting_0.6.21.zip\angelssmelting_0.6.21\data.lua: --create all the tables for smelting triggers --------------------------------- angelsmods.trigger.smelting_products["steel"] = angelsmods.trigger.smelting_products[" copper "] or {} Yes, that doe...
- Wed Oct 18, 2023 6:57 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
The lua files must have those exact names. To keep your code organized, you can split it out into multiple files then use require statements in data.lua (for example) to execute the code in the other files. The Factorio data lifecycle is explained here: https://lua-api.factorio.com/latest/auxiliary/...
- Mon Oct 16, 2023 7:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
Seems to be a bug I can only assume with Angel's Petrochem that prevents that recipe for sulfur from the combination of purified water and methane from properly showing up in the associated chemical plants. https://i.imgur.com/dDrq3hD.png No, it's not a bug. This recipe has deliberately been hidden...
- Wed Oct 11, 2023 6:27 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
You are creating a mod pack. This is a mod, even if it's very empty. Make sure you have all your dependencies set in the .json file. This will make your mod load after.
Create a new file data.lua . Put this code in it:
Create a new file data.lua . Put this code in it:
Code: Select all
angelsmods.trigger.washing_tech = true
- Tue Oct 10, 2023 7:05 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
No need for screenshots, it's simple: You should deactivate only Petrochemical Processing, while keeping Refining and Smelting active. :thumbsup: Let me quote myself: "I'm trying to insert that process into my modpack, but without Anger's Pertochem and with Angel's Refining , the recipe chain ...
- Tue Oct 10, 2023 10:35 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
My estimate is when you deacivate Angel's Petrochemical Processing, the recipe of the seafloor pump disappears, everything else stays in place. I can't reproduce what you are describing. I can either see the entire washing chain, or none of it. Steps that I took: Synced mods to the save file that y...
- Mon Oct 09, 2023 12:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
Please re-read my beginning comment. Without petrochem there is no recipe for the seafloor pump - everything else is fine. If the recipe is the only thing missing, then that sounds like a bug. Can you upload a save file please? It will make it much easier for me to do some testing. Is there a trick...
- Sun Oct 08, 2023 7:06 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
Are you creating your own mod? If so, you'll either need to learn how to do a bit of coding or find someone to do it for you. If you aren't planning on creating a mod, then I'm not what enabling geodes will do for you. Are there recipes available that use them? If so, for what? Need some more contex...
- Sat Oct 07, 2023 11:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
Sorry for being so clueless, could you help yput with my problem? I love crushing the little colored crystals from seablock! I'm trying to insert that process into my modpack, but without Anger's Pertochem and with Angel's Refining, the recipe chain is there, but the seafloor pump recipe is missing...
- Mon Oct 02, 2023 7:47 am
- Forum: Implemented for 2.0
- Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
- Replies: 14
- Views: 2353
Re: Separate the 2 functions of "catalyst_amount" into 2 parameters
Revisiting October 2023
I've once again come across the need for this in Angel's! Any bug reports we get about the production graphs being wrong we just have to call a known issue, outside our control.
I've once again come across the need for this in Angel's! Any bug reports we get about the production graphs being wrong we just have to call a known issue, outside our control.
- Fri Sep 22, 2023 5:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1371242
Re: Bugs & FAQ
I can make Resin from the Bio Industries mod, the order of the icons is different in the assembly machines than they are in filters and combinators so I cannot find the resin for signs, mapmarkers, filters and combinators. There are multiple recipes that make resin. You are free to choose which rec...
- Sun Sep 10, 2023 12:46 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 161028
Re: [MOD 1.1] Sea Block Pack 0.5.12
I've just released an updated version of Science Cost Tweaker. This issue has been fixed - along with a bunch of others. You'll still need to work out why Sea Block isn't loading though. Either a missing required dependency or an enabled incompatibility.