Search found 321 matches
- Tue Jan 05, 2021 8:43 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.1
how can I destroy the fermentation base, it looks like there is no recipe for clarifier?
You're right, there is no recipe for voiding fermentation base. This is by design. The ethanol can be voided in a flare stack. Compost will build up quite slowly so will take a long time to back up. But ...
- Fri Jan 01, 2021 7:02 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.1
Yes, that was a change in Sea Block 0.5.1Theaisa wrote: Fri Jan 01, 2021 6:43 pm Just wanted to comment that running at high science cost multipliers is much more seamless in this version, so thank you!
Glad that you're enjoying it. I'm always interested in hearing what is/isn't working for people!
- Sun Dec 27, 2020 7:13 pm
- Forum: Mod portal Discussion
- Topic: Request - Changelog should come from most recent game version
- Replies: 0
- Views: 1219
Request - Changelog should come from most recent game version
Current:
On a mod's Downloads page, the versions are sorted by upload date. Changelog comes from the most recent upload.
Request:
Sort the Downloads page first by Game Version, then by upload date. Changelog should come from the most recent upload for the newest Game Version.
Example:
I have ...
On a mod's Downloads page, the versions are sorted by upload date. Changelog comes from the most recent upload.
Request:
Sort the Downloads page first by Game Version, then by upload date. Changelog should come from the most recent upload for the newest Game Version.
Example:
I have ...
- Sun Dec 27, 2020 4:17 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.1
A question for KiwiHawk: I noticed that the recipe that once made sand (Crushed Stone -> sand landfill) now produces the vanilla landfill. Was that intended?
There's a mod setting - you can choose what ground type this recipe makes. This setting is fine to change at anytime. It will only affect ...
- Sun Dec 27, 2020 7:15 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1443296
Re: [1.0] Sea Block Pack 0.4.10
"Copper ore" heading in FNEI will be green if you have researched any of the three techs. I don't think it's possible to make a recipe require multiple techs, even if I wanted to!
If you have a save game where you really can't use the recipe even though it has been researched, please create an ...
If you have a save game where you really can't use the recipe even though it has been researched, please create an ...
- Thu Dec 24, 2020 5:12 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1443296
Re: [1.0] Sea Block Pack 0.4.10
Seems that Trainwreck successfully has passed Seablock on to Kiwihawk:
Check out:
https://forums.factorio.com/viewtopic.php?f=190&t=93136
Thanks, Trainwreck, for the idea and the great implementation and support over the last years.
Yes, Trainwreck has done a great job. Hopefully I can live up ...
- Thu Dec 24, 2020 5:10 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1443296
Re: [1.0] Sea Block Pack 0.4.10
Your screenshot shows the recipe being unlocked by three different techs. It should be available if you have researched ANY of them. You don't need all three.
- Thu Dec 24, 2020 1:42 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.1
Good spotting! Updated, thanksjodokus31 wrote: Wed Dec 23, 2020 8:23 pm Two things, that might need an update as well in first post?
- Wed Dec 23, 2020 7:29 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.0
Updated version released. Science Cost Tweaker's latest (breaking) change hasn't yet been included yet.
Let me know if you have any issues!
Fixed, thanks!tobyas wrote: Sun Dec 20, 2020 2:11 pm I notitced that SeaBlockMetaPack and A Sea Block Config are missing from the modlist.
Are those not needed anymore?
Let me know if you have any issues!
- Fri Dec 18, 2020 11:28 pm
- Forum: Implemented mod requests
- Topic: Allow hidden setting to always use the default_value
- Replies: 9
- Views: 8669
Re: Allow hidden setting to always use the default_value
Yes please! This is exactly what I need for Sea Block. Currently we've got a separate mod (A Sea Block Config) to do just this.
It's only an issue for bool-settings. The others I can force using allowed_values.
It's only an issue for bool-settings. The others I can force using allowed_values.
- Fri Dec 18, 2020 11:24 pm
- Forum: Mod portal Discussion
- Topic: User page should list collaborator mods
- Replies: 3
- Views: 1876
Re: User page should list collaborator mods
Hopefully this time it might get seen! I want to be able to see this for other people as well though, not just me.
- Fri Dec 18, 2020 2:37 pm
- Forum: Mod portal Discussion
- Topic: User page should list collaborator mods
- Replies: 3
- Views: 1876
User page should list collaborator mods
Going to a user's page on the mod portal lists all of their mods. It would be useful if it also listed all mods they are collaborators on.
Unless there already is some way to see all the mods I'm a collaborator on?
Unless there already is some way to see all the mods I'm a collaborator on?
- Thu Dec 17, 2020 1:15 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.0
Yes, that's right
- Wed Dec 16, 2020 5:21 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.0
Is adding Angels' industries (WITHOUT component mode) still on the radar map for the complex nuclear fuel recipes? It works well (I run that way myself), so it sholud be just a change in the modlist.
I've had a few requests so I will be investigating. The bots would be a big change to the ...
- Wed Dec 16, 2020 5:19 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.0
I tryed it and the "default landfill type" is set to landfill instead of sand in mod settings, i dont know if its intended but it seems like an unintentional change as i dont see it in changelog (and vanilla landfill is ugly :) )
I like the hydroplant recipe change and the tech tree is way better ...
- Wed Dec 16, 2020 12:35 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
Re: [MOD 1.1] Sea Block Pack 0.5.0
Hi!
As some of you I'm sure have noticed, I'm not Trainwreck. He's been nice enough to trust me to update his modpack. This is my first release. Please let me know if you come across any issues!
KiwiHawk
As some of you I'm sure have noticed, I'm not Trainwreck. He's been nice enough to trust me to update his modpack. This is my first release. Please let me know if you come across any issues!
KiwiHawk
- Tue Dec 15, 2020 10:50 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 158
- Views: 213702
[MOD 1.1] Sea Block Pack 0.5.16
Type: Mod Pack
Name: Sea Block
Description: Lots of water.
License: Modpack, refer to individual mods for each license
Version: 0.5.16
Release: 2023-02-27
Tested-With-Factorio-Version: 1.1.109
Download-Url: SeaBlockPack_0.5.16.zip
Sea Block mod changelog: https://mods.factorio.com/mod/SeaBlock ...
Name: Sea Block
Description: Lots of water.
License: Modpack, refer to individual mods for each license
Version: 0.5.16
Release: 2023-02-27
Tested-With-Factorio-Version: 1.1.109
Download-Url: SeaBlockPack_0.5.16.zip
Sea Block mod changelog: https://mods.factorio.com/mod/SeaBlock ...
- Fri Dec 04, 2020 1:56 pm
- Forum: Angels Mods
- Topic: Missing Prerequisites
- Replies: 26
- Views: 15388
Re: Missing Prerequisites
Vegetable Oil Filtration 2 can be unlocked before Ceramic Filters.
Suggested fix: Split Plant Pressing tech into two. Move Vegetable Oil Filtration 2 recipe to Plant Pressing 2. Either have Plant Pressing 2 depend on Slag Processing 2. Or have ceramic filter creation and washing recipes also ...
Suggested fix: Split Plant Pressing tech into two. Move Vegetable Oil Filtration 2 recipe to Plant Pressing 2. Either have Plant Pressing 2 depend on Slag Processing 2. Or have ceramic filter creation and washing recipes also ...
- Fri Dec 04, 2020 1:34 pm
- Forum: Modding interface requests
- Topic: Control over Map Generator Settings
- Replies: 2
- Views: 2190
Control over Map Generator Settings
I'm working on updating Sea Block for 1.1 and am trying to clean up how the Map Generator Settings screen looks.
1. Hide Resources tab
I'm removing all the autoplace controls except for enemy bases. The Resources tab is completely empty. It would be nicer if it was hidden. Either it would auto ...
1. Hide Resources tab
I'm removing all the autoplace controls except for enemy bases. The Resources tab is completely empty. It would be nicer if it was hidden. Either it would auto ...
- Fri Nov 27, 2020 9:34 am
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 117953
Re: [0.16] Space Extension Mod (SpaceX)
Would you be able to update this for 1.1 please? Thanks!! 