Sorry, I'm using Bob's and Angels; no overhauls. I've put X's for science packs that aren't required for a technology but I think should be required.
Maybe Resin 3 is the only Angel's tech actually... It requires Automation, Transport, and Chemical science. It should also require Utility science as ...
Search found 296 matches
- Sun Nov 01, 2020 2:31 am
- Forum: Angels Mods
- Topic: Techs with missing science packs
- Replies: 5
- Views: 2849
- Fri Oct 30, 2020 1:43 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1262911
Re: [1.0] Sea Block Pack 0.4.10
So that everyone is aware, there's an incompatibility in today's Angel's Release.
20201029211253_1.jpg
This one is a fairly simple fix if you want to patch it yourself rather than wait for the next official update.
File to modify: angelssmelting_0.6.12.zip\angelssmelting_0.6.12\prototypes ...
- Thu Oct 29, 2020 8:50 pm
- Forum: Angels Mods
- Topic: Techs with missing science packs
- Replies: 5
- Views: 2849
Re: Techs with missing science packs
+----------------------------+------+--------------+-----------+-------------+
| | Gold | Yellow Alien | Red Alien | Green Alien |
+----------------------------+------+--------------+-----------+-------------+
| Explosive artillery shells | X | X | | |
| Napalm artillery shells | X | | X ...
- Thu Oct 29, 2020 8:50 pm
- Forum: Angels Mods
- Topic: Techs with missing science packs
- Replies: 5
- Views: 2849
Re: Techs with missing science packs
+-----------------------------------------------+------------+----------+----------+----------+---------+
| | Production | Logistic | Military | Chemical | Utility |
+-----------------------------------------------+------------+----------+----------+----------+---------+
| Advanced logistic and ...
- Thu Oct 29, 2020 8:47 pm
- Forum: Angels Mods
- Topic: Techs with missing science packs
- Replies: 5
- Views: 2849
Techs with missing science packs
From the missing prerequisites thread, Santa: "Techs should require all of the science packs required for prerequisite techs (when not playing with Angels industries' science overhaul)."
Resin 3 should require Utility Science as it depends on Advanced Chemistry 4.
I've noted down lots of others ...
Resin 3 should require Utility Science as it depends on Advanced Chemistry 4.
I've noted down lots of others ...
- Thu Oct 29, 2020 11:23 am
- Forum: Angels Mods
- Topic: Missing Prerequisites
- Replies: 26
- Views: 12429
Re: Missing Prerequisites
Can we propose some guidelines and then get comment on those perhaps? Below are my suggestions. There will be times when the different guidelines conflict and the decision will be somewhat subjective. I think is okay.
General Guidelines:
Don't have too many prerequisites. Avoid having a tech ...
General Guidelines:
Don't have too many prerequisites. Avoid having a tech ...
- Thu Oct 15, 2020 2:02 pm
- Forum: Not a bug
- Topic: [1.0] Destroyed buildings and bots not included in stats
- Replies: 3
- Views: 1181
Re: [1.0] Destroyed buildings and bots not included in stats
As a player, I don't care about internally. I care about what I can see! For something that isn't used in any recipes, Produced - Killed = Number on Map. Or at least it should!
- Thu Oct 15, 2020 9:22 am
- Forum: Not a bug
- Topic: [1.0] Destroyed buildings and bots not included in stats
- Replies: 3
- Views: 1181
[1.0] Destroyed buildings and bots not included in stats
TL;DR
Placing waterfill under buildings (and vehicles, drones, etc) destroys the entity. This is fine and expected. The destroyed entity is not included in Kills/Losses statistics.
Is this a mod issue or base game?
----
I'm using Klonan's Construction Drones mod. I noticed that several of my ...
Placing waterfill under buildings (and vehicles, drones, etc) destroys the entity. This is fine and expected. The destroyed entity is not included in Kills/Losses statistics.
Is this a mod issue or base game?
----
I'm using Klonan's Construction Drones mod. I noticed that several of my ...
- Wed Aug 26, 2020 2:29 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1262911
Re: [1.0] Sea Block Pack 0.4.10
Coal has leaked its way back into Sea Block after not existing for quite some time. Specifically, you can now burn wood into coal, and can turn that into charcoal and sulfuric waste water, providing an unusually easy source of net-sulfur by Sea Block standards. Is this intended?
I'm pretty sure ...
- Fri May 15, 2020 2:25 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1938211
Re: Development and Discussion
Will there ever be an option in bio processing to turn off the requirement for the biter chain to progress down the modules and ultimately the rest of the science chain (similar to how you can turn off the "components" piece)? I mentioned it before here when I first noticed it: https://forums ...
- Mon Apr 27, 2020 7:04 pm
- Forum: Won't fix.
- Topic: [0.18.21] Error starting mini tutorial (modded)
- Replies: 1
- Views: 1074
[0.18.21] Error starting mini tutorial (modded)
While playing Seablock, I click Play Tutorial to start Train schedules & train stops. It immediately crashed with the following error and returned me to my game. All the other tutorials work fine.
Not sure if you want to investigate this or not due to the number of mods but figured I'd report it ...
Not sure if you want to investigate this or not due to the number of mods but figured I'd report it ...
- Thu Apr 09, 2020 11:30 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1938211
Re: Development and Discussion
If you want to help out you can checkout the google doc: https://docs.google.com/document/d/1lckONYa0Iy2KNSh9kUO4hvfn0heBrcs3sBbgxLOCS74/edit?usp=sharing
I did a bunch of minor edits yesterday, fixing spelling and grammar. Not sure why they were all rejected. Can you give some feedback please ...
- Tue Mar 17, 2020 2:02 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1938211
Re: Development and Discussion
The boards can still be made from wood, just with extra steps ... Wood -> Fibre -> Pulp -> Paper -> Board
Would it help the computation if Wooden Board was renamed to Paste Board? :-)
https://www.merriam-webster.com/dictionary/pasteboard
I've mocked up my suggestions in a little mod. I'll post ...
Would it help the computation if Wooden Board was renamed to Paste Board? :-)
https://www.merriam-webster.com/dictionary/pasteboard
I've mocked up my suggestions in a little mod. I'll post ...
- Mon Mar 16, 2020 8:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1938211
Re: Development and Discussion
Thanks for your work on these mods Santa! They're great!
Are there plans to balance the paper making chains? I'm not actually sure that it would be possible to make them attractive without removing the Wood => Boards recipe. At least the Naptha => Boards recipe has already gone!
Here's an album of ...
Are there plans to balance the paper making chains? I'm not actually sure that it would be possible to make them attractive without removing the Wood => Boards recipe. At least the Naptha => Boards recipe has already gone!
Here's an album of ...
- Thu Sep 06, 2018 2:20 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 61170
Re: [0.16.x] ShinyAngelGFX
Yes please! Extended Angels support would be fantastic! 

- Thu Jul 05, 2018 9:52 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1262911
Re: [0.16] Sea Block Pack 0.2.11
By far the easiest way to mass produce wooden boards seems to be via Carbon and Naptha to synthetic wood.