Search found 76 matches

by KiwiHawk
Sun May 02, 2021 11:16 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 48608

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Sea Block 0.5.3 has just been released. I've added recipes for Clown's ores and resources. Hi there, I just wanted to tell you that there is no way to make Sanguinate ore through Crystallizer. All other appear to be working fine. The recipe itself is visible through FNEI, but it's not on the buildi...
by KiwiHawk
Tue Apr 20, 2021 11:58 am
Forum: Mods
Topic: [MOD 0.17] Landfill Everything!
Replies: 7
Views: 1769

Re: [MOD 0.17] Landfill Everything!

Hi! I'm the current dev for the Sea Block pack, including the Landfill Painting mod. People were asking on the Sea Block reddit about modifying your mod to use the landfill tiles created by Landfill Painting. Do you have your source code on GitHub? I can submit a pull request to add compatibility wi...
by KiwiHawk
Sun Mar 21, 2021 10:30 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.3

Apparently you changed the default values of seven startup settings in 0.5.3. (Bob‘s Adjustable inserters, Bob‘s Power and SpaceX) Just personal preferences or is there a bigger plan behind it? I've gone through the settings of the other mods and hidden the ones that weren't relevant to Sea Block. ...
by KiwiHawk
Thu Mar 11, 2021 9:42 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.26] Recipe incorrectly not usable as intermediate
Replies: 7
Views: 2587

Re: Recipe incorrectly not usable as intermediate

Can you provide a minimal mod or set of recipe definitions that reproduces the issue? Test mod attached. It contains two sets of new items + recipes. The coloured square recipes are working correctly. The others are not. Start a new Freeplay game with only Handcraft Test mod enabled. You will start...
by KiwiHawk
Wed Mar 10, 2021 9:28 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.26] Recipe incorrectly not usable as intermediate
Replies: 7
Views: 2587

Re: Recipe incorrectly not usable as intermediate

I'm working on it! I've not yet been able to isolate the issue
by KiwiHawk
Tue Mar 09, 2021 11:22 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.26] Recipe incorrectly not usable as intermediate
Replies: 7
Views: 2587

Re: Recipe incorrectly not usable as intermediate

I tried deleting every other recipe that makes Cellulose fiber and Cellulose pulp. Not just disabling them, but totally removing. It still doesn't work.
I wanted to check if internally it was trying to use one of the other recipes for Cellulose fiber / pulp.
by KiwiHawk
Tue Mar 09, 2021 10:41 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.26] Recipe incorrectly not usable as intermediate
Replies: 7
Views: 2587

[Rseding] [1.1.26] Recipe incorrectly not usable as intermediate

Factorio 1.1.26 Handcrafting.png I can't hand craft Paper unless I hand craft Cellulose pulp first. The Cellulose pulp recipe has allow_as_intermediate = true. If I change recipe "sb-cellulose-foraging" (makes Cellulose fiber from nothing) to allow_as_intermediate = false, then Paper can c...
by KiwiHawk
Tue Mar 09, 2021 3:41 am
Forum: General discussion
Topic: Building new Radars - minimap/map view
Replies: 3
Views: 500

Re: Building new Radars - minimap/map view

+1 Yes please! This would be super useful.
by KiwiHawk
Sat Mar 06, 2021 11:49 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 48608

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

mysticdreamer76 wrote:
Sat Oct 31, 2020 12:44 am
Is there a mod to make this compatible with seablock?

IE: mineralized water, or sludge, or ... something -> Orichalcite?
Or am I just missing something to get the extra ores?
Sea Block 0.5.3 has just been released. I've added recipes for Clown's ores and resources.
by KiwiHawk
Sat Mar 06, 2021 11:25 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.3

Sea Block Pack version 0.5.3 has been released! First post has been updated with the details.
by KiwiHawk
Mon Feb 08, 2021 6:53 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.0

Is adding Angels' industries (WITHOUT component mode) still on the radar map for the complex nuclear fuel recipes? It works well (I run that way myself), so it sholud be just a change in the modlist. I've had a few requests so I will be investigating. The bots would be a big change to the balance o...
by KiwiHawk
Tue Jan 26, 2021 10:28 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.1

Just found a small bug . Can't craft Night vision 3 . There is a missing space in the name of Nightvision 2 which makes it unsuitable use as a input. Thank for all the great work. I haven't been able to reproduce this sorry. Can you provide some more information please? Screenshots would be ideal. ...
by KiwiHawk
Sat Jan 16, 2021 1:20 am
Forum: Ideas and Suggestions
Topic: Show fluid fuel value in tooltip
Replies: 1
Views: 159

Show fluid fuel value in tooltip

Burnable items have their fuel values shown in their tooltip. Burnable fluids do not.

I know that mods can add this in. But it definitely seems like something that should be standard. Rather than every mod that adds burnable fluids having to do this, each in their own way.
by KiwiHawk
Wed Jan 13, 2021 1:12 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.1

Since the research tree is such a interweaving of mods, I'm not sure Seablock is specifically responsible, but: the only direct pre-req tech for electric engines is lubricant. It doesn't require regular engines to research, even indirectly, even though the non-electric engines are a component item ...
by KiwiHawk
Sun Jan 10, 2021 12:28 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.1

When crafting the basic circuit board i get the following error message. The mod Sea Block (0.5.1) caused a non-recoverable error. Please report this error to the mod author. Error while running event SeaBlock::on_player_crafted_item (ID 13) __SeaBlock__/control.lua:106: attempt to index field '?' ...
by KiwiHawk
Tue Jan 05, 2021 8:43 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.1

how can I destroy the fermentation base, it looks like there is no recipe for clarifier? You're right, there is no recipe for voiding fermentation base. This is by design. The ethanol can be voided in a flare stack. Compost will build up quite slowly so will take a long time to back up. But compost...
by KiwiHawk
Fri Jan 01, 2021 7:02 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.1

Theaisa wrote:
Fri Jan 01, 2021 6:43 pm
Just wanted to comment that running at high science cost multipliers is much more seamless in this version, so thank you!
Yes, that was a change in Sea Block 0.5.1
Glad that you're enjoying it. I'm always interested in hearing what is/isn't working for people!
by KiwiHawk
Sun Dec 27, 2020 7:13 pm
Forum: Mod portal Discussion
Topic: Request - Changelog should come from most recent game version
Replies: 0
Views: 193

Request - Changelog should come from most recent game version

Current: On a mod's Downloads page, the versions are sorted by upload date. Changelog comes from the most recent upload. Request: Sort the Downloads page first by Game Version, then by upload date. Changelog should come from the most recent upload for the newest Game Version. Example: I have releas...
by KiwiHawk
Sun Dec 27, 2020 4:17 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 47666

Re: [MOD 1.1] Sea Block Pack 0.5.1

A question for KiwiHawk: I noticed that the recipe that once made sand (Crushed Stone -> sand landfill) now produces the vanilla landfill. Was that intended? There's a mod setting - you can choose what ground type this recipe makes. This setting is fine to change at anytime. It will only affect new...
by KiwiHawk
Sun Dec 27, 2020 7:15 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 707881

Re: [1.0] Sea Block Pack 0.4.10

"Copper ore" heading in FNEI will be green if you have researched any of the three techs. I don't think it's possible to make a recipe require multiple techs, even if I wanted to! If you have a save game where you really can't use the recipe even though it has been researched, please creat...

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