Search found 254 matches

by KiwiHawk
Wed Dec 21, 2022 1:17 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146674

Re: [MOD 1.1] Sea Block Pack 0.5.11

There are many different mods that add starting robots. None are included in the default mod pack. Just pick your favorite and enable it.
by KiwiHawk
Mon Dec 19, 2022 5:02 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146674

Re: [MOD 1.1] Sea Block Pack 0.5.11

is it ok to update flib_0.10.1 > flib_0.12.3 helmod_0.12.9 > helmod_0.12.13 reskins-angels_2.1.3 > reskins-angels_2.1.5 reskins-bobs_2.1.3 > reskins-bobs_2.1.4 reskins-compatibility_2.1.2 > reskins-compatibility_2.1.5 reskins-library_2.1.3 > reskins-library_2.1.4 Yes, that's fine.
by KiwiHawk
Mon Dec 19, 2022 3:51 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146674

Re: [MOD 1.1] Sea Block Pack 0.5.11

Easiest way of installing Sea Block is to enable Sea Block Pack mod from in game. The pack mod does nothing on it's own, just has all mods in the pack as prerequisites. This is the same list of mods as are included in the mega download. If you don't have FNEI enabled, then just enable it? I'm not su...
by KiwiHawk
Sun Dec 18, 2022 8:55 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146674

Re: [MOD 1.1] Sea Block Pack 0.5.11

nOObe wrote: ↑
Sun Dec 18, 2022 7:30 am
is missing recipe thing like FNEI, yes?
I'm not sure what you are asking sorry. FNEI mod is included in the mod pack by default.
by KiwiHawk
Fri Dec 16, 2022 1:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213052

Re: Bugs & FAQ

lamoxd wrote: ↑
Fri Dec 16, 2022 12:28 am
Any word on this fix version? Just had the same crash myself
We're aiming to have a new version out by the end of the year.
by KiwiHawk
Mon Dec 12, 2022 8:43 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152125

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Are there any technical chance for that please make a method for have the list as textform or a picture or so. I love the calculator realy but this write per hand in excel for check what i have right now build and so - this steals a ton of time and its not realy a nice job to copy all in a table. F...
by KiwiHawk
Sun Dec 11, 2022 12:10 pm
Forum: Technical Help
Topic: Help needed automatically downloading mods when running angel's unit tests
Replies: 1
Views: 583

Re: Help needed automatically downloading mods when running angel's unit tests

Option 2 sounds the most useful! Especially if you can choose to run on dev branch. Ideally we want things tested before they are released.
by KiwiHawk
Thu Dec 08, 2022 10:51 am
Forum: Modding interface requests
Topic: Accidental Gloabals
Replies: 2
Views: 690

Re: Accidental Gloabals

I used this code to do the checks:

Code: Select all

setmetatable(_G, {
  __newindex = function (_, n)
    error("attempt to write to undeclared variable "..n)
  end,
  __index = function (_, n)
    error("attempt to read undeclared variable "..n)
  end,
})
by KiwiHawk
Thu Dec 08, 2022 10:45 am
Forum: Modding interface requests
Topic: Accidental Gloabals
Replies: 2
Views: 690

Accidental Gloabals

I was running a check on my mods, looking for variables that had accidentally been declared as globals. I found three in the base game: common\Factorio\data\core\lualib\util.lua -- This function takes 2 icons tables, and adds the second to the first, but applies scale, shift and tint to the entire s...
by KiwiHawk
Fri Nov 11, 2022 3:45 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213052

Re: Bugs & FAQ

Firejack wrote: ↑
Fri Nov 11, 2022 12:11 am
Hey, got this error tonight.

Thanks for an awesome mod!
I've already fixed this, ready for the next version. Glad to hear that you're enjoying it ☺️
by KiwiHawk
Thu Nov 10, 2022 10:12 am
Forum: Implemented in 2.0
Topic: Remove Expensive Mode
Replies: 35
Views: 12459

Re: Remove Expensive Mode

Have you guys never played Marathon or something? Just FYI, Marathon game mode uses expensive mode recipes and it's not a simple multiplier. The way the devs carefully handpicked the amount of ingredients for every recipe is pretty brilliant IMO. Yes, I have played Marathon. The changes that Expens...
by KiwiHawk
Mon Nov 07, 2022 7:07 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34704

Re: [1.1] bugs and balance issues.

Airat9000 wrote: ↑
Mon Nov 07, 2022 9:10 am
not work SE! screen 2
There is nothing I can do about this. The dev for SE has specifically listed those mods as incompatible. It doesn't matter if they work or not, SE has blocked them.

Airat9000 wrote: ↑
Mon Nov 07, 2022 9:10 am
and new mod postprocessing screen 1
Can you post a list of the mods you have enabled here please?
by KiwiHawk
Mon Nov 07, 2022 8:54 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34704

Re: [1.1] bugs and balance issues.

Airat9000 wrote: ↑
Mon Nov 07, 2022 6:18 am
By the way, I have a very important question. and you will combine it with Space Exploration or with Pyadon, which has a lot of mistakes
I don't understand what you're trying to ask sorry.
by KiwiHawk
Mon Nov 07, 2022 5:14 am
Forum: Implemented in 2.0
Topic: Remove Expensive Mode
Replies: 35
Views: 12459

Re: Remove Expensive Mode

Fully support! Ideally remove normal/expensive entirely. If not, some change would be very welcome! Release of Factorio 1.2 seems like the ideal time to do this. I've taken over maintenance of Bob's mods (as well as being dev for Sea Block). Bob's Library has some support for normal/expensive but it...
by KiwiHawk
Fri Oct 07, 2022 8:30 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34704

Re: [1.1] bugs and balance issues.

Stop modding for a bit and play the expansion of course! I've no idea what it entails so no mod specific plans regarding it.
by KiwiHawk
Fri Oct 07, 2022 7:27 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34704

Re: [1.1] bugs and balance issues.

RocketManChronicles wrote: ↑
Fri Oct 07, 2022 4:41 pm
Also, just to catch up, are you maintaining the mods in place of Bob?
Yes, that's right. Bob has mostly retired, just providing creative direction.

I'm also the dev for Sea Block, Circuit Processing, and Landfill Painting mods (all by Trainwreck). I contribute to Angel's mods and Helmod.
by KiwiHawk
Thu Oct 06, 2022 11:47 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152125

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

First thing to notice: The input/outputs are all screwed up. Where does the H2 and O2 go? The electrodes and slag should be 0. Also the electrolyzers run at 0% but produce stuff? This is the recipe order bug in matrix solver that I was referring to earlier. There is no demand for any of the product...
by KiwiHawk
Thu Oct 06, 2022 11:24 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34704

Re: [1.1] bugs and balance issues.

Strelok wrote: ↑
Tue Oct 04, 2022 10:32 pm
Hello I have an error loading factorio, with only
Bob's Metals, Chemicals and Intermediates, the game does not launch Factorio bug.png
You need to update Bob's Functions Library mod. I forgot to update the minimum required version, sorry!
by KiwiHawk
Thu Oct 06, 2022 11:20 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34704

Re: [1.1] bugs and balance issues.

Hi guys! Been a while since I have been on Bob's forums. But I have found a bug, I posted in Bob's Tech on the portal, but should also post here. I have found that many items, including some of the Bob's science packs (Automation and Logistic), do not use the higher tier assembling machines (tiers ...
by KiwiHawk
Wed Oct 05, 2022 6:52 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34704

Re: [1.1] bugs and balance issues.

Hi guys! Been a while since I have been on Bob's forums. But I have found a bug, I posted in Bob's Tech on the portal, but should also post here. Yes, I saw that. Thanks. I've not had a chance to investigate the issue yet. I'll post a proper followup once I have. But fear not, your report has not g...

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