Search found 472 matches
- Mon Aug 22, 2022 7:19 am
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 14412
Re: I want to play factorio but I lack a goal
Other people read this. Even vanilla ideas are interesting to ME.
- Thu Aug 18, 2022 7:46 am
- Forum: Gameplay Help
- Topic: Do I Must Trains
- Replies: 11
- Views: 2713
- Fri Aug 12, 2022 6:04 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: I finally got my trash under control
- Replies: 6
- Views: 3101
Re: I finally got my trash under control
Very good topic. I also have "The Great Recycling Station" where all possible and impossible items are sorted, buffered, and then redirected to the production bus, or to the raw material bus. I don't like storage chests and don't have whole-factory-network area because of the chaos. I do b...
- Thu Jul 14, 2022 7:37 am
- Forum: Ideas and Suggestions
- Topic: The "Record replay" checkbox should be more obvious / Enable Record on/off at any Time in Game
- Replies: 5
- Views: 1341
Re: The "Record replay" checkbox should be more obvious
...with warning "your gamesave will be X times larger". Really, does anybody know how many MB/GB it takes to record all moves? What if I decide to continue to a megabase after the first rocket?
- Tue Mar 29, 2022 5:14 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 36925
Re: Version 1.1.57
Nobody knows what the tag /s means
- Tue Feb 22, 2022 9:33 am
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7618
Re: Our 200-hours-base is overrunned - any ideas?
Better flame-tower only or flame + laser-turrets? Flamethrowers are slow to respond and misses very first biters, so you need laser/gun turrets for them. I think it is possible to build defense without turrets, using only flamethrowers (and repair bots of course), but such design would be more comp...
- Wed Feb 16, 2022 10:35 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 154407
Re: 3 and 4 way intersections
Should the relative throughput consider train size? Longer trains -> larger footprint -> less value, on the other hand, longer trains -> more cargo wagons -> more items moved -> larger value, do they compensate each other?
- Tue Feb 15, 2022 4:25 pm
- Forum: Combinator Creations
- Topic: UPS optimization - say Substations once more...
- Replies: 12
- Views: 4015
Re: UPS optimization - say Substations once more...
No, I missed that. I did not found yellow color on the graph and skipped the following text . You know, browsing nowadays is about skipping 95% unnecessary information, this works on a driver layer
Nevertheless... 1% is still unexpected.
Nevertheless... 1% is still unexpected.
- Tue Feb 15, 2022 9:00 am
- Forum: Combinator Creations
- Topic: UPS optimization - say Substations once more...
- Replies: 12
- Views: 4015
Re: UPS optimization - say Substations once more...
First thought: wtf???
Second thought: lets make the graph correct.
Second thought: lets make the graph correct.
Offset_0
- Mon Feb 14, 2022 9:53 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 154407
Re: 3 and 4 way intersections
Of course, small and large intersections are not comparable. I would like to compare small vs small, large vs large, buffered vs buffered and so on.
- Mon Feb 14, 2022 8:45 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 154407
Re: 3 and 4 way intersections
I just thought, we need new metric: throughput/chunk. Some crosses have outstanding throughput, but hell, they are HUGE
- Sat Feb 12, 2022 12:11 am
- Forum: Gameplay Help
- Topic: More Expressive Combinators
- Replies: 9
- Views: 2417
- Sat Feb 05, 2022 12:31 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128558
Re: Friday Facts #367 - Expansion news
I just came to say... yet_another_shut_up_and_take_my_money.gif
- Wed Feb 02, 2022 9:58 am
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 15230
Re: Is nuclear power really bad for megabases?
In a "real" game - including mining etc and transporting items, and less UPS-optimised production - the reduction would clearly be less. I took my real 430 SPM factory and replaced 3.8 GW nuclear power to electric energy interface. Nuclear: 320 UPS. Electric interface: 380 UPS. Looks good.
- Sat Jan 29, 2022 9:05 am
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 15230
Re: Is nuclear power really bad for megabases?
Players have different motivation, I'm not sure if it is worth arguing about that. Personally, I use nuclear, because solar is too simple, it's boring, it's for kids. Please don't say I'm wrong, this is how I play. But I still want UPS, so gGeorg asked right question. I'd like to hear an answer like...
- Wed Jan 26, 2022 8:57 am
- Forum: Gameplay Help
- Topic: Please help me put signals at my rail
- Replies: 5
- Views: 1527
Re: Please help me put signals at my rail
There are no problems with 2 tiles spacing.
- Tue Jan 25, 2022 8:21 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 154407
- Fri Jan 21, 2022 10:30 am
- Forum: Ideas and Suggestions
- Topic: Why can't I put fish back into the water?
- Replies: 18
- Views: 5497
Re: Why can't I put fish back into the water?
I confirm, it is not implemented.
- Tue Jan 11, 2022 9:34 am
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 12552
Re: Can you add a clock to the game?
If there are so many requests, developers could make a little exception even if it is "game unrelated" feature. This does not mean devs should embed web browser in the future, there's no case law in a gamedev :) Mutiplayer determinism sounds like unnecessary overcomplication for me. Can it...
- Fri Dec 31, 2021 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Independent Minimap UI size
- Replies: 6
- Views: 1882
Re: Independent Minimap UI size
This forum definitely needs button