Search found 472 matches

by coppercoil
Mon Aug 22, 2022 7:19 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 40
Views: 14412

Re: I want to play factorio but I lack a goal

Other people read this. Even vanilla ideas are interesting to ME.
by coppercoil
Thu Aug 18, 2022 7:46 am
Forum: Gameplay Help
Topic: Do I Must Trains
Replies: 11
Views: 2713

Re: Do I Must Trains

imcute wrote: ↑
Thu Aug 18, 2022 6:25 am
not clear which "?" are u answering to,and the two "?"s have different meanings
That was a joke. In this case it means: both ways are very good, do whatever you want.

I'd say: if in doubt, try something new you haven't done before.
by coppercoil
Fri Aug 12, 2022 6:04 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: I finally got my trash under control
Replies: 6
Views: 3101

Re: I finally got my trash under control

Very good topic. I also have "The Great Recycling Station" where all possible and impossible items are sorted, buffered, and then redirected to the production bus, or to the raw material bus. I don't like storage chests and don't have whole-factory-network area because of the chaos. I do b...
by coppercoil
Thu Jul 14, 2022 7:37 am
Forum: Ideas and Suggestions
Topic: The "Record replay" checkbox should be more obvious / Enable Record on/off at any Time in Game
Replies: 5
Views: 1341

Re: The "Record replay" checkbox should be more obvious

Alphys_Hedge wrote: ↑
Sun Jul 10, 2022 10:31 pm
[..] or even as an additional Yes/No prompt...
...with warning "your gamesave will be X times larger". Really, does anybody know how many MB/GB it takes to record all moves? What if I decide to continue to a megabase after the first rocket?
by coppercoil
Tue Mar 29, 2022 5:14 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 36925

Re: Version 1.1.57

Nobody knows what the tag /s means :)
by coppercoil
Tue Feb 22, 2022 9:33 am
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 7618

Re: Our 200-hours-base is overrunned - any ideas?

Better flame-tower only or flame + laser-turrets? Flamethrowers are slow to respond and misses very first biters, so you need laser/gun turrets for them. I think it is possible to build defense without turrets, using only flamethrowers (and repair bots of course), but such design would be more comp...
by coppercoil
Wed Feb 16, 2022 10:35 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154407

Re: 3 and 4 way intersections

Should the relative throughput consider train size? Longer trains -> larger footprint -> less value, on the other hand, longer trains -> more cargo wagons -> more items moved -> larger value, do they compensate each other?
by coppercoil
Tue Feb 15, 2022 4:25 pm
Forum: Combinator Creations
Topic: UPS optimization - say Substations once more...
Replies: 12
Views: 4015

Re: UPS optimization - say Substations once more...

No, I missed that. I did not found yellow color on the graph and skipped the following text :D. You know, browsing nowadays is about skipping 95% unnecessary information, this works on a driver layer 8-)

Nevertheless... 1% is still unexpected.
by coppercoil
Tue Feb 15, 2022 9:00 am
Forum: Combinator Creations
Topic: UPS optimization - say Substations once more...
Replies: 12
Views: 4015

Re: UPS optimization - say Substations once more...

First thought: wtf???
Second thought: lets make the graph correct.
Offset_0
by coppercoil
Mon Feb 14, 2022 9:53 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154407

Re: 3 and 4 way intersections

Of course, small and large intersections are not comparable. I would like to compare small vs small, large vs large, buffered vs buffered and so on.
by coppercoil
Mon Feb 14, 2022 8:45 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154407

Re: 3 and 4 way intersections

I just thought, we need new metric: throughput/chunk. Some crosses have outstanding throughput, but hell, they are HUGE :roll:
by coppercoil
Sat Feb 12, 2022 12:11 am
Forum: Gameplay Help
Topic: More Expressive Combinators
Replies: 9
Views: 2417

Re: More Expressive Combinators

Tertius wrote: ↑
Fri Feb 11, 2022 11:08 pm
And moving one combinator 2 tiles with all wires still connected - not possible.
Picker Dollies mod.
by coppercoil
Sat Feb 05, 2022 12:31 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 128558

Re: Friday Facts #367 - Expansion news

I just came to say... yet_another_shut_up_and_take_my_money.gif :mrgreen:
by coppercoil
Wed Feb 02, 2022 9:58 am
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15230

Re: Is nuclear power really bad for megabases?

In a "real" game - including mining etc and transporting items, and less UPS-optimised production - the reduction would clearly be less. I took my real 430 SPM factory and replaced 3.8 GW nuclear power to electric energy interface. Nuclear: 320 UPS. Electric interface: 380 UPS. Looks good.
by coppercoil
Sat Jan 29, 2022 9:05 am
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15230

Re: Is nuclear power really bad for megabases?

Players have different motivation, I'm not sure if it is worth arguing about that. Personally, I use nuclear, because solar is too simple, it's boring, it's for kids. Please don't say I'm wrong, this is how I play. But I still want UPS, so gGeorg asked right question. I'd like to hear an answer like...
by coppercoil
Wed Jan 26, 2022 8:57 am
Forum: Gameplay Help
Topic: Please help me put signals at my rail
Replies: 5
Views: 1527

Re: Please help me put signals at my rail

robot256 wrote: ↑
Tue Jan 25, 2022 9:35 pm
First, don't ever put tracks closer than 4 tiles apart (your exit tracks, and the two middle tracks of your mainline are both too close). Because of how the game works, it is physically impossible to correctly signal the layout you have now.
There are no problems with 2 tiles spacing.
by coppercoil
Tue Jan 25, 2022 8:21 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154407

Re: Pinwheel 12c

Avona wrote: ↑
Tue Jan 25, 2022 7:33 am
Here's another 12 train length intersection, this time with no smaller version:
Can someone make a video how trains are moving through this wavy intersection (in map mode)? Should look pretty :)
by coppercoil
Fri Jan 21, 2022 10:30 am
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5497

Re: Why can't I put fish back into the water?

I confirm, it is not implemented.
by coppercoil
Tue Jan 11, 2022 9:34 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 12552

Re: Can you add a clock to the game?

If there are so many requests, developers could make a little exception even if it is "game unrelated" feature. This does not mean devs should embed web browser in the future, there's no case law in a gamedev :) Mutiplayer determinism sounds like unnecessary overcomplication for me. Can it...
by coppercoil
Fri Dec 31, 2021 12:34 pm
Forum: Ideas and Suggestions
Topic: Independent Minimap UI size
Replies: 6
Views: 1882

Re: Independent Minimap UI size

Dmytrozern wrote: ↑
Fri Dec 31, 2021 12:06 pm
and I'm on ~138PPI with a 100% UI scale.
This forum definitely needs button "me too" "+1" :)

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